const_value set 2 const ROUTE28FAMOUSSPEECHHOUSE_CELEBRITY const ROUTE28FAMOUSSPEECHHOUSE_FEAROW Route28FamousSpeechHouse_MapScriptHeader: .SceneScripts: db 1 scene_script .DummyScene .MapCallbacks: db 0 .DummyScene: end Celebrity: faceplayer opentext checkevent EVENT_GOT_TM47_STEEL_WING iftrue .AlreadyGotItem writetext CelebrityText1 buttonsound verbosegiveitem TM_STEEL_WING iffalse .Done setevent EVENT_GOT_TM47_STEEL_WING .Done: closetext end .AlreadyGotItem: writetext CelebrityText2 waitbutton closetext end CelebritysFearow: opentext writetext CelebritysFearowText cry FEAROW waitbutton closetext end CelebrityHouseBookshelf: jumpstd magazinebookshelf CelebrityText1: text "Oh, dear." line "You've found me." para "Please don't tell" line "anyone about me." para "I'll give you this" line "for keeping my" cont "secret. Please?" done CelebrityText2: text "It's tough being a" line "top celebrity." para "Everywhere I go," line "people chase me." para "I just want to be" line "left aloneā€¦" done CelebritysFearowText: text "FEAROW: Feero!" done Route28FamousSpeechHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 1, ROUTE_28 warp_def $7, $3, 1, ROUTE_28 .CoordEvents: db 0 .BGEvents: db 2 bg_event 1, 0, BGEVENT_READ, CelebrityHouseBookshelf bg_event 1, 1, BGEVENT_READ, CelebrityHouseBookshelf .ObjectEvents: db 2 object_event SPRITE_COOLTRAINER_F, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Celebrity, -1 object_event SPRITE_MOLTRES, 5, 6, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CelebritysFearow, -1