const_def 2 ; object constants const ECRUTEAKTINTOWERENTRANCE_SAGE1 const ECRUTEAKTINTOWERENTRANCE_SAGE2 const ECRUTEAKTINTOWERENTRANCE_SAGE3 const ECRUTEAKTINTOWERENTRANCE_GRAMPS EcruteakTinTowerEntrance_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .InitializeSages .DummyScene0: end .DummyScene1: end .InitializeSages: checkevent EVENT_FOUGHT_SUICUNE iftrue .DontBlockTower checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue .DontBlockTower checkevent EVENT_CLEARED_RADIO_TOWER iftrue .BlockTower return .BlockTower: clearevent EVENT_RANG_CLEAR_BELL_1 setevent EVENT_RANG_CLEAR_BELL_2 setevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE checkitem CLEAR_BELL iftrue .NoClearBell setscene SCENE_DEFAULT .NoClearBell: return .DontBlockTower: clearevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE return EcruteakTinTowerEntrance_CoordEvent1: checkevent EVENT_RANG_CLEAR_BELL_2 iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, MovementData_0x980c7 moveobject ECRUTEAKTINTOWERENTRANCE_SAGE1, 4, 6 appear ECRUTEAKTINTOWERENTRANCE_SAGE1 pause 5 disappear ECRUTEAKTINTOWERENTRANCE_SAGE2 end EcruteakTinTowerEntrance_CoordEvent2: checkevent EVENT_RANG_CLEAR_BELL_1 iftrue EcruteakTinTowerEntrance_CoordEvent_DontMove applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, MovementData_0x980cc moveobject ECRUTEAKTINTOWERENTRANCE_SAGE2, 5, 6 appear ECRUTEAKTINTOWERENTRANCE_SAGE2 pause 5 disappear ECRUTEAKTINTOWERENTRANCE_SAGE1 end EcruteakTinTowerEntrance_CoordEvent_DontMove: end SageScript_0x98062: faceplayer opentext checkevent EVENT_CLEARED_RADIO_TOWER iftrue .CheckForClearBell checkflag ENGINE_FOGBADGE iftrue .BlockPassage_GotFogBadge writetext UnknownText_0x980d1 waitbutton closetext end .BlockPassage_GotFogBadge: writetext UnknownText_0x98131 waitbutton closetext end .CheckForClearBell: checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue .AllowedThrough checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue .Event000 checkitem CLEAR_BELL iftrue .RingClearBell writetext UnknownText_0x981a4 waitbutton closetext end .RingClearBell: writetext UnknownText_0x98250 waitbutton closetext setscene SCENE_FINISHED setevent EVENT_RANG_CLEAR_BELL_2 clearevent EVENT_RANG_CLEAR_BELL_1 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 end .AllowedThrough: writetext UnknownText_0x9837e waitbutton closetext end .Event000: writetext UnknownText_0x98391 waitbutton closetext end SageScript_0x980b0: faceplayer opentext checkevent EVENT_GOT_CLEAR_BELL iftrue .GotClearBell writetext UnknownText_0x9840b waitbutton closetext end .GotClearBell: writetext UnknownText_0x9846f waitbutton closetext end EcruteakTinTowerEntranceGrampsScript: jumptextfaceplayer EcruteakTinTowerEntranceGrampsText MovementData_0x980c7: fix_facing big_step LEFT remove_fixed_facing turn_head DOWN step_end MovementData_0x980cc: fix_facing big_step RIGHT remove_fixed_facing turn_head DOWN step_end UnknownText_0x980d1: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Sorry, but you'll" line "have to leave." done UnknownText_0x98131: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Ah!" para "ECRUTEAK's GYM" line "BADGE! Please, go" cont "right through." done UnknownText_0x981a4: text "A momentous event" line "has occurred." para "I beg your pardon," line "but I must ask you" cont "to leave." para "…What soothes the" line "soul…" para "The WISE TRIO say" line "things that are so" para "very difficult to" line "understand…" done UnknownText_0x98250: text "A momentous event" line "has occurred." para "I beg your pardon," line "but I must ask you" cont "to leave." para "<……><……><……>" para "Ah!" para "The sound of that" line "CLEAR BELL!" para "It… It's sublime!" para "I've never heard" line "so beautiful a" cont "sound before!" para "That bell's chime" line "is indicative of" cont "the bearer's soul." para "You…" para "You may be able to" line "make it through" cont "TIN TOWER." para "Please, do go on." done UnknownText_0x9837e: text "Please, do go on." done UnknownText_0x98391: text "That bell's chime" line "is indicative of" cont "the bearer's soul." para "You…" para "You may be able to" line "make it through" cont "TIN TOWER." para "Please, do go on." done UnknownText_0x9840b: text "The TIN TOWER" line "ahead is a nine-" para "tier tower of" line "divine beauty." para "It soothes the" line "soul of all who" cont "see it." done UnknownText_0x9846f: text "The TIN TOWER" line "shook! A #MON" para "must have returned" line "to the top!" done EcruteakTinTowerEntranceGrampsText: text "Two towers…" line "Two #MON…" para "But when one" line "burned down, both" para "#MON flew away," line "never to return." done EcruteakTinTowerEntrance_MapEvents: db 0, 0 ; filler db 5 ; warp events warp_event 4, 17, ECRUTEAK_CITY, 3 warp_event 5, 17, ECRUTEAK_CITY, 3 warp_event 5, 3, ECRUTEAK_TIN_TOWER_ENTRANCE, 4 warp_event 17, 15, ECRUTEAK_TIN_TOWER_ENTRANCE, 3 warp_event 17, 3, WISE_TRIOS_ROOM, 3 db 2 ; coord events coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent1 coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent2 db 0 ; bg events db 4 ; object events object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_1 object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_2 object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x980b0, EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceGrampsScript, EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_WANDERING_SAGE