const_def 2 ; object constants const CINNABARISLAND_BLUE CinnabarIsland_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_CINNABAR return CinnabarIslandBlue: faceplayer opentext writetext CinnabarIslandBlueText waitbutton closetext playsound SFX_WARP_TO applymovement CINNABARISLAND_BLUE, CinnabarIslandBlueTeleport disappear CINNABARISLAND_BLUE clearevent EVENT_VIRIDIAN_GYM_BLUE end CinnabarIslandGymSign: jumptext CinnabarIslandGymSignText CinnabarIslandSign: jumptext CinnabarIslandSignText CinnabarIslandPokecenterSign: jumpstd pokecentersign CinnabarIslandHiddenRareCandy: hiddenitem RARE_CANDY, EVENT_CINNABAR_ISLAND_HIDDEN_RARE_CANDY CinnabarIslandBlueTeleport: teleport_from step_end CinnabarIslandBlueText: text "Who are you?" para "Well, it's plain" line "to see that you're" cont "a trainer…" para "My name's BLUE." para "I was once the" line "CHAMPION, although" para "it was for only a" line "short time…" para "That meddling RED" line "did me in…" para "Anyway, what do" line "you want? You want" para "to challenge me or" line "something?" para "…I hate to say" line "it, but I'm not in" para "the mood for a" line "battle now." para "Take a good look" line "around you…" para "A volcano erupts," line "and just like" para "that, a whole town" line "disappears." para "We can go on win-" line "ning and losing in" para "#MON. But if" line "nature so much as" para "twitches, we can" line "lose in a second." para "…" para "That's the way it" line "is…" para "But, anyway, I'm" line "still a trainer." para "If I see a strong" line "opponent, it makes" cont "me want to battle." para "If you want to" line "battle me, come to" cont "the VIRIDIAN GYM." para "I'll take you on" line "then." done CinnabarIslandGymSignText: text "There's a notice" line "here…" para "CINNABAR GYM has" line "relocated to SEA-" cont "FOAM ISLANDS." para "BLAINE" done CinnabarIslandSignText: text "CINNABAR ISLAND" para "The Fiery Town of" line "Burning Desire" done CinnabarIsland_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 11, 11, CINNABAR_POKECENTER_1F, 1 db 0 ; coord events db 4 ; bg events bg_event 12, 11, BGEVENT_READ, CinnabarIslandPokecenterSign bg_event 9, 11, BGEVENT_READ, CinnabarIslandGymSign bg_event 7, 7, BGEVENT_READ, CinnabarIslandSign bg_event 9, 1, BGEVENT_ITEM, CinnabarIslandHiddenRareCandy db 1 ; object events object_event 9, 6, SPRITE_BLUE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CinnabarIslandBlue, EVENT_BLUE_IN_CINNABAR