GetPokeBallWobble: ; Returns whether a Poke Ball will wobble in the catch animation. ; Whether a Pokemon is caught is determined beforehand. push de ldh a, [rSVBK] ld d, a push de ld a, BANK(wBuffer2) ldh [rSVBK], a ld a, [wBuffer2] inc a ld [wBuffer2], a ; Wobble up to 3 times. cp 3 + 1 jr z, .finished ld a, [wWildMon] and a ld c, 0 ; next jr nz, .done ld hl, WobbleProbabilities ld a, [wBuffer1] ld b, a .loop ld a, [hli] cp b jr nc, .checkwobble inc hl jr .loop .checkwobble ld b, [hl] call Random cp b ld c, 0 ; next jr c, .done ld c, 2 ; escaped jr .done .finished ld a, [wWildMon] and a ld c, 1 ; caught jr nz, .done ld c, 2 ; escaped .done pop de ld e, a ld a, d ldh [rSVBK], a ld a, e pop de ret INCLUDE "data/battle/wobble_probabilities.asm"