MD5 := md5sum -c --quiet .SUFFIXES: .PHONY: all clean tools compare crystal crystal11 .SECONDEXPANSION: .PRECIOUS: .SECONDARY: crystal_obj := \ wram.o \ main.o \ lib/mobile/main.o \ home.o \ audio.o \ maps.o \ engine/events.o \ engine/credits.o \ data/egg_moves.o \ data/evos_attacks.o \ data/pokedex/entries.o \ misc/crystal_misc.o \ text/common_text.o \ gfx/pics.o crystal11_obj := $(crystal_obj:.o=11.o) roms := pokecrystal.gbc all: $(roms) crystal: pokecrystal.gbc crystal11: pokecrystal11.gbc clean: rm -f $(roms) $(crystal_obj) $(crystal11_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) compare: pokecrystal.gbc pokecrystal11.gbc @$(MD5) roms.md5 tools: make -C tools/ %11.o: dep = $(shell tools/scan_includes $(@D)/$*.asm) %11.o: %.asm $$(dep) rgbasm -D CRYSTAL11 -o $@ $< %.o: dep = $(shell tools/scan_includes $(@D)/$*.asm) %.o: %.asm $$(dep) rgbasm -o $@ $< pokecrystal11.gbc: $(crystal11_obj) rgblink -n pokecrystal11.sym -m pokecrystal11.map -o $@ $^ rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@ pokecrystal.gbc: $(crystal_obj) rgblink -n pokecrystal.sym -m pokecrystal.map -o $@ $^ rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ define LOUD echo "$1"; $1 endef # For files that the compressor can't match, there will be a .lz file suffixed with the hash of the correct uncompressed file. # If the hash of the uncompressed file matches, use this .lz instead. # This allows pngs to be used for compressed graphics and still match. %.lz: hash = $(shell md5sum $(*D)/$(*F) | sed "s/\(.\{8\}\).*/\1/") %.lz: % $(eval filename := $@.$(hash)) @if [ -f $(filename) ]; then \ $(call LOUD, cp $(filename) $@); \ else \ $(call LOUD, tools/lzcomp $< $@); \ fi # Terrible hacks to match animations. Delete these rules if you don't care about matching. # Dewgong has an unused tile id in its last frame. The tile itself is missing. gfx/pics/dewgong/frames.asm: gfx/pics/dewgong/front.animated.tilemap gfx/pics/dewgong/front.dimensions tools/pokemon_animation -f $^ > $@ echo " db \$$4d" >> $@ # Lugia has two unused tile ids in its last frame. The tiles themselves are missing. gfx/pics/lugia/frames.asm: gfx/pics/lugia/front.animated.tilemap gfx/pics/lugia/front.dimensions tools/pokemon_animation -f $^ > $@ echo " db \$$5e, \$$59" >> $@ # Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics. # This is more involved, so it's hacked into pokemon_animation_graphics. gfx/pics/girafarig/front.animated.2bpp: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions tools/pokemon_animation_graphics --girafarig -o $@ $^ gfx/pics/girafarig/front.animated.tilemap: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions tools/pokemon_animation_graphics --girafarig -t $@ $^ # Pokemon pic graphics rules gfx/pics/%/normal.gbcpal: gfx/pics/%/front.png rgbgfx -p $@ $< gfx/pics/%/normal.pal: gfx/pics/%/normal.gbcpal tools/palette -p $< > $@ gfx/pics/%/back.2bpp: gfx/pics/%/back.png rgbgfx -h -o $@ $< gfx/pics/%/bitmask.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions tools/pokemon_animation -b $^ > $@ gfx/pics/%/frames.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions tools/pokemon_animation -f $^ > $@ gfx/pics/%/front.animated.2bpp: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions tools/pokemon_animation_graphics -o $@ $^ gfx/pics/%/front.animated.tilemap: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions tools/pokemon_animation_graphics -t $@ $^ # Don't use -h, pokemon_animation_graphics takes care of it #gfx/pics/%/front.2bpp: gfx/pics/%/front.png # rgbgfx -o $@ $< # Misc file-specific graphics rules gfx/shrink%.2bpp: gfx/shrink%.png rgbgfx -h -o $@ $< gfx/trainers/%.2bpp: gfx/trainers/%.png rgbgfx -h -o $@ $< %.bin: ; %.blk: ; %.2bpp: %.png rgbgfx -o $@ $< %.1bpp: %.png rgbgfx -d1 -o $@ $< %.tilemap: %.png rgbgfx -t $@ $< %.gbcpal: %.png rgbgfx -p $@ $< %.pal: %.gbcpal tools/palette $< > $@ %.dimensions: %.png tools/png_dimensions $< $@