const_value set 2 const TINTOWER4F_POKE_BALL1 const TINTOWER4F_POKE_BALL2 const TINTOWER4F_POKE_BALL3 TinTower4F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 TinTower4FUltraBall: itemball ULTRA_BALL TinTower4FPPUp: itemball PP_UP TinTower4FEscapeRope: itemball ESCAPE_ROPE TinTower4FHiddenMaxPotion: hiddenitem EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION, MAX_POTION TinTower4F_MapEvents: ; filler db 0, 0 .Warps: db 4 warp_def 2, 4, 2, TIN_TOWER_5F warp_def 16, 2, 2, TIN_TOWER_3F warp_def 2, 14, 3, TIN_TOWER_5F warp_def 17, 15, 4, TIN_TOWER_5F .CoordEvents: db 0 .BGEvents: db 1 bg_event 11, 6, BGEVENT_ITEM, TinTower4FHiddenMaxPotion .ObjectEvents: db 3 object_event 14, 10, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FUltraBall, EVENT_TIN_TOWER_4F_ULTRA_BALL object_event 17, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FPPUp, EVENT_TIN_TOWER_4F_PP_UP object_event 2, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower4FEscapeRope, EVENT_TIN_TOWER_4F_ESCAPE_ROPE