CeladonDeptStoreElevator_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 CeladonDeptStoreElevatorScript: opentext elevator CeladonDeptStoreElevatorData closetext iffalse .Done pause 5 playsound SFX_ELEVATOR earthquake 60 waitsfx .Done: end CeladonDeptStoreElevatorData: db 6 ; floors elevfloor FLOOR_1F, 4, CELADON_DEPT_STORE_1F elevfloor FLOOR_2F, 3, CELADON_DEPT_STORE_2F elevfloor FLOOR_3F, 3, CELADON_DEPT_STORE_3F elevfloor FLOOR_4F, 3, CELADON_DEPT_STORE_4F elevfloor FLOOR_5F, 3, CELADON_DEPT_STORE_5F elevfloor FLOOR_6F, 2, CELADON_DEPT_STORE_6F db $ff ; end CeladonDeptStoreElevator_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 1, 3, -1, CELADON_DEPT_STORE_1F warp_def 2, 3, -1, CELADON_DEPT_STORE_1F .CoordEvents: db 0 .BGEvents: db 1 bg_event 3, 0, BGEVENT_READ, CeladonDeptStoreElevatorScript .ObjectEvents: db 0