object_const_def const ROUTE16GATE_OFFICER Route16Gate_MapScripts: def_scene_scripts scene_script Route16GateNoopScene, SCENE_ROUTE16GATE_BICYCLE_CHECK def_callbacks Route16GateNoopScene: end Route16GateOfficerScript: jumptextfaceplayer Route16GateOfficerText Route16GateBicycleCheck: checkitem BICYCLE iffalse .NoBicycle end .NoBicycle: showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15 turnobject PLAYER, UP opentext writetext Route16GateCannotPassText waitbutton closetext applymovement PLAYER, Route16GateCannotPassMovement end Route16GateCannotPassMovement: step RIGHT turn_head LEFT step_end Route16GateOfficerText: text "CYCLING ROAD" line "starts here." para "It's all downhill," line "so it's totally" cont "exhilarating." para "It's a great sort" line "of feeling that" para "you can't get from" line "a ship or train." done Route16GateCannotPassText: text "Hey! Whoa! Stop!" para "You can't go out" line "on the CYCLING" para "ROAD without a" line "BICYCLE." done Route16Gate_MapEvents: db 0, 0 ; filler def_warp_events warp_event 0, 4, ROUTE_16, 4 warp_event 0, 5, ROUTE_16, 5 warp_event 9, 4, ROUTE_16, 2 warp_event 9, 5, ROUTE_16, 3 def_coord_events coord_event 5, 4, SCENE_ROUTE16GATE_BICYCLE_CHECK, Route16GateBicycleCheck coord_event 5, 5, SCENE_ROUTE16GATE_BICYCLE_CHECK, Route16GateBicycleCheck def_bg_events def_object_events object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1