const_value set 2 const BURNEDTOWERB1F_BOULDER const BURNEDTOWERB1F_RAIKOU1 const BURNEDTOWERB1F_ENTEI1 const BURNEDTOWERB1F_SUICUNE1 const BURNEDTOWERB1F_RAIKOU2 const BURNEDTOWERB1F_ENTEI2 const BURNEDTOWERB1F_SUICUNE2 const BURNEDTOWERB1F_POKE_BALL const BURNEDTOWERB1F_EUSINE BurnedTowerB1F_MapScriptHeader: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .DummyScene1 .MapCallbacks: db 1 dbw MAPCALLBACK_TILES, .LadderCallback .DummyScene0: end .DummyScene1: end .LadderCallback: checkevent EVENT_RELEASED_THE_BEASTS iftrue .NoChange changeblock 6, 14, $2 .NoChange: return ReleaseTheBeasts: playmusic MUSIC_NONE pause 30 appear BURNEDTOWERB1F_RAIKOU1 spriteface PLAYER, UP pause 5 disappear BURNEDTOWERB1F_RAIKOU2 pause 15 cry RAIKOU appear BURNEDTOWERB1F_ENTEI1 spriteface PLAYER, UP pause 5 disappear BURNEDTOWERB1F_ENTEI2 pause 15 cry ENTEI appear BURNEDTOWERB1F_SUICUNE1 spriteface PLAYER, UP pause 5 disappear BURNEDTOWERB1F_SUICUNE2 pause 15 cry SUICUNE pause 15 playsound SFX_WARP_FROM spriteface PLAYER, LEFT applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement disappear BURNEDTOWERB1F_RAIKOU1 waitsfx playsound SFX_WARP_FROM spriteface PLAYER, RIGHT applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement disappear BURNEDTOWERB1F_ENTEI1 waitsfx pause 15 playsound SFX_WARP_FROM spriteface PLAYER, UP applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1 playsound SFX_WARP_FROM spriteface PLAYER, DOWN applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2 spriteface PLAYER, UP pause 20 cry SUICUNE pause 30 playsound SFX_WARP_FROM applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3 spriteface PLAYER, DOWN disappear BURNEDTOWERB1F_SUICUNE1 waitsfx special RestartMapMusic setscene 1 setevent EVENT_RELEASED_THE_BEASTS special InitRoamMons setmapscene ECRUTEAK_GYM, 1 setmapscene CIANWOOD_CITY, 1 clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY setevent EVENT_ECRUTEAK_GYM_GRAMPS clearevent EVENT_ECRUTEAK_CITY_GRAMPS setevent EVENT_BURNED_TOWER_MORTY setevent EVENT_BURNED_TOWER_1F_EUSINE appear BURNEDTOWERB1F_EUSINE refreshscreen $0 changeblock 6, 14, $1b reloadmappart closetext setscene 1 end BurnedTowerB1FEusine: faceplayer opentext writetext BurnedTowerB1FEusineText waitbutton closetext checkcode VAR_FACING if_equal $1, .Movement applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1 jump UnknownScript_0x18622a .Movement: applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2 UnknownScript_0x18622a: disappear BURNEDTOWERB1F_EUSINE playsound SFX_EXIT_BUILDING waitsfx end BurnedTowerB1FTMEndure: itemball TM_ENDURE BurnedTowerB1FBoulder: jumpstd strengthboulder BurnedTowerRaikouMovement: set_sliding fast_jump_step DOWN fast_jump_step LEFT remove_sliding step_end BurnedTowerEnteiMovement: set_sliding fast_jump_step RIGHT fast_jump_step DOWN fast_jump_step RIGHT remove_sliding step_end BurnedTowerSuicuneMovement1: set_sliding fast_jump_step RIGHT fast_jump_step DOWN fast_jump_step DOWN fast_jump_step LEFT remove_sliding step_end BurnedTowerSuicuneMovement2: set_sliding fast_jump_step LEFT fast_jump_step UP big_step UP fast_jump_step RIGHT remove_sliding step_end MovementData_0x18624f: set_sliding big_step DOWN remove_sliding step_end BurnedTowerSuicuneMovement3: set_sliding big_step UP fast_jump_step RIGHT fast_jump_step DOWN fast_jump_step DOWN fast_jump_step DOWN fast_jump_step DOWN remove_sliding step_end BurnedTowerB1FEusineMovement2: step LEFT step LEFT step DOWN step DOWN step LEFT step DOWN step_end BurnedTowerB1FEusineMovement1: step DOWN step LEFT step LEFT step LEFT step DOWN step DOWN step_end BurnedTowerB1FEusineText: text "EUSINE: I dug a" line "hole here, too…" para "I was shocked!" para "SUICUNE raced by" line "like a blur, right" para "in front of my" line "eyes!" para "For ten years I" line "chased SUICUNE," para "and I finally got" line "to see it." para "I'm all choked up!" para ", I owe" line "this all to you!" para "Thank you!" para "I heard that the" line "legendary #MON" para "of ECRUTEAK test" line "chosen humans by" para "allowing them to" line "get close." para "I'm going to track" line "SUICUNE." para ", let's" line "meet again!" para "Farewell!" done BurnedTowerB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 6 warp_def 10, 9, 3, BURNED_TOWER_1F warp_def 17, 7, 7, BURNED_TOWER_1F warp_def 10, 8, 9, BURNED_TOWER_1F warp_def 3, 13, 10, BURNED_TOWER_1F warp_def 17, 14, 12, BURNED_TOWER_1F warp_def 7, 15, 14, BURNED_TOWER_1F .CoordEvents: db 1 coord_event 10, 6, 0, ReleaseTheBeasts .BGEvents: db 0 .ObjectEvents: db 9 object_event 17, 8, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FBoulder, -1 object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1 object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1 object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1 object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2 object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2 object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2 object_event 16, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER