ANIM_SWEET_SCENT_2 EQU 255 ; unused? ANIM_THROW_POKE_BALL EQU 256 ANIM_SEND_OUT_MON EQU 257 ; seems to also cover shiny ANIM_RETURN_MON EQU 258 ANIM_CONFUSED EQU 259 ANIM_SLP EQU 260 ANIM_BRN EQU 261 ANIM_PSN EQU 262 ANIM_SAP EQU 263 ANIM_FRZ EQU 264 ANIM_PAR EQU 265 ANIM_IN_LOVE EQU 266 ANIM_IN_SANDSTORM EQU 267 ANIM_IN_NIGHTMARE EQU 268 ANIM_IN_WHIRLPOOL EQU 269 ANIM_MISS EQU 270 ANIM_ENEMY_DAMAGE EQU 271 ANIM_ENEMY_STAT_DOWN EQU 272 ; vibrate horizontally ANIM_PLAYER_STAT_DOWN EQU 273 ; wobble horizontally ANIM_PLAYER_DAMAGE EQU 274 ANIM_WOBBLE EQU 275 ANIM_SHAKE EQU 276 ANIM_HIT_CONFUSION EQU 277 ANIM_OBJ_BURNED EQU $10 ANIM_OBJ_FROZEN EQU $2a ANIM_OBJ_GUST EQU $3e ANIM_OBJ_CHICK EQU $52 ANIM_OBJ_SKULL EQU $55 ANIM_OBJ_PARALYZED EQU $59 ANIM_OBJ_HEART EQU $7e ANIM_OBJ_FLOWER EQU $b6 ANIM_OBJ_COTTON EQU $b7 ANIM_BG_FLASH_INVERTED EQU $01 ANIM_BG_FLASH_WHITE EQU $02 ANIM_BG_WHITE_HUES EQU $03 ANIM_BG_BLACK_HUES EQU $04 ANIM_BG_ALTERNATE_HUES EQU $05 ; ???? EQU $06 ; ???? EQU $07 ; ???? EQU $08 ANIM_BG_HIDE_MON EQU $09 ANIM_BG_SHOW_MON EQU $0a ANIM_BG_ENTER_MON EQU $0b ANIM_BG_RETURN_MON EQU $0c ANIM_BG_SURF EQU $0d ANIM_BG_WHIRLPOOL EQU $0e ANIM_BG_TELEPORT EQU $0f ANIM_BG_NIGHT_SHADE EQU $10 ANIM_BG_FEET_FOLLOW EQU $11 ANIM_BG_HEAD_FOLLOW EQU $12 ANIM_BG_DOUBLE_TEAM EQU $13 ANIM_BG_ACID_ARMOR EQU $14 ANIM_BG_RAPID_FLASH EQU $15 ; unused ANIM_BG_TACKLE EQU $24 ANIM_BG_PSYCHIC EQU $29 ANIM_BG_VIBRATE_MON EQU $33 ANIM_BG_WOBBLE_MON EQU $34 const_def const ANIM_MON_SLOW ; 0 const ANIM_MON_NORMAL ; 1 const ANIM_MON_MENU ; 2 const ANIM_MON_TRADE ; 3 const ANIM_MON_EVOLVE ; 4 const ANIM_MON_HATCH ; 5 const ANIM_MON_UNUSED ; 6 const ANIM_MON_EGG1 ; 7 const ANIM_MON_EGG2 ; 8