TeamRocketBaseB3F_MapScriptHeader: ; 0x6dfd4 ; trigger count db 4 ; triggers dw UnknownScript_0x6dfe9, $0000 dw UnknownScript_0x6dfed, $0000 dw UnknownScript_0x6dfee, $0000 dw UnknownScript_0x6dfef, $0000 ; callback count db 1 ; callbacks dbw 1, UnknownScript_0x6dff0 ; 0x6dfe9 UnknownScript_0x6dfe9: ; 0x6dfe9 priorityjump LanceScript_0x6dffc end ; 0x6dfed UnknownScript_0x6dfed: ; 0x6dfed end ; 0x6dfee UnknownScript_0x6dfee: ; 0x6dfee end ; 0x6dfef UnknownScript_0x6dfef: ; 0x6dfef end ; 0x6dff0 UnknownScript_0x6dff0: ; 0x6dff0 checkevent $0303 iftrue UnknownScript_0x6dff7 return ; 0x6dff7 UnknownScript_0x6dff7: ; 0x6dff7 changeblock $a, $8, $7 return ; 0x6dffc LanceScript_0x6dffc: ; 0x6dffc spriteface $0, $2 pause 5 spriteface $4, $3 pause 20 applymovement $2, MovementData_0x6e12a loadfont writetext UnknownText_0x6e179 closetext loadmovesprites applymovement $2, MovementData_0x6e12c disappear $2 dotrigger $1 end ; 0x6e019 UnknownScript_0x6e019: ; 0x6e019 spriteface $0, $2 showemote $0, $0, 15 special Functionc48f appear $a applymovement $a, MovementData_0x6e164 spriteface $0, $2 playmusic MUSIC_RIVAL_ENCOUNTER loadfont writetext UnknownText_0x6e267 closetext loadmovesprites playsound SFX_TACKLE applymovement $0, MovementData_0x6e175 applymovement $a, MovementData_0x6e16d disappear $a dotrigger $2 special RestartMapMusic end ; 0x6e048 RocketScript_0x6e048: ; 0x6e048 jumptextfaceplayer UnknownText_0x6e235 ; 0x6e04b UnknownScript_0x6e04b: ; 0x6e04b applymovement $0, MovementData_0x6e133 jump UnknownScript_0x6e056 ; 0x6e052 UnknownScript_0x6e052: ; 0x6e052 applymovement $0, MovementData_0x6e13a UnknownScript_0x6e056: ; 0x6e056 pause 30 showemote $0, $3, 15 playmusic MUSIC_ROCKET_ENCOUNTER spriteface $3, $0 loadfont writetext UnknownText_0x6e400 closetext loadmovesprites applymovement $3, MovementData_0x6e142 winlosstext UnknownText_0x6e511, $0000 setlasttalked $3 loadtrainer EXECUTIVEM, 4 startbattle returnafterbattle setevent $0574 loadfont writetext UnknownText_0x6e548 closetext loadmovesprites applymovement $3, MovementData_0x6e144 playsound SFX_TACKLE applymovement $3, MovementData_0x6e147 disappear $3 dotrigger $3 end ; 0x6e091 MoltresScript_0x6e091: ; 0x6e091 loadfont writetext UnknownText_0x6e585 closetext loadmovesprites setevent EVENT_LEARNED_HAIL_GIOVANNI end ; 0x6e09b TrainerGruntF5: ; 0x6e09b ; bit/flag number dw $514 ; trainer group && trainer id db GRUNTF, 5 ; text when seen dw GruntF5SeenText ; text when trainer beaten dw GruntF5BeatenText ; script when lost dw $0000 ; script when talk again dw GruntF5Script ; 0x6e0a7 GruntF5Script: ; 0x6e0a7 talkaftercancel loadfont writetext UnknownText_0x6e611 closetext loadmovesprites setevent $0301 end ; 0x6e0b2 TrainerGruntM28: ; 0x6e0b2 ; bit/flag number dw $50c ; trainer group && trainer id db GRUNTM, 28 ; text when seen dw GruntM28SeenText ; text when trainer beaten dw GruntM28BeatenText ; script when lost dw $0000 ; script when talk again dw GruntM28Script ; 0x6e0be GruntM28Script: ; 0x6e0be talkaftercancel loadfont writetext UnknownText_0x6e737 closetext loadmovesprites setevent $0302 end ; 0x6e0c9 TrainerScientistRoss: ; 0x6e0c9 ; bit/flag number dw $49f ; trainer group && trainer id db SCIENTIST, ROSS ; text when seen dw ScientistRossSeenText ; text when trainer beaten dw ScientistRossBeatenText ; script when lost dw $0000 ; script when talk again dw ScientistRossScript ; 0x6e0d5 ScientistRossScript: ; 0x6e0d5 talkaftercancel loadfont writetext UnknownText_0x6e822 closetext loadmovesprites end ; 0x6e0dd TrainerScientistMitch: ; 0x6e0dd ; bit/flag number dw $4a0 ; trainer group && trainer id db SCIENTIST, MITCH ; text when seen dw ScientistMitchSeenText ; text when trainer beaten dw ScientistMitchBeatenText ; script when lost dw $0000 ; script when talk again dw ScientistMitchScript ; 0x6e0e9 ScientistMitchScript: ; 0x6e0e9 talkaftercancel loadfont writetext UnknownText_0x6e90a closetext loadmovesprites end ; 0x6e0f1 MapTeamRocketBaseB3FSignpostPtr1: ; 0x6e0f1 dw $0303 dw MapTeamRocketBaseB3FSignpost1Script ; 0x6e0f5 MapTeamRocketBaseB3FSignpost1Script: ; 0x6e0f5 loadfont checkevent $0301 iffalse UnknownScript_0x6e105 checkevent $0302 iffalse UnknownScript_0x6e105 jump UnknownScript_0x6e10b ; 0x6e105 UnknownScript_0x6e105: ; 0x6e105 writetext UnknownText_0x6e970 closetext loadmovesprites end ; 0x6e10b UnknownScript_0x6e10b: ; 0x6e10b writetext UnknownText_0x6e9a3 closetext playsound SFX_ENTER_DOOR changeblock $a, $8, $7 reloadmappart loadmovesprites setevent $0303 waitbutton end ; 0x6e11d MapTeamRocketBaseB3FSignpost9Script: ; 0x6e11d jumpstd $0004 ; 0x6e120 ItemFragment_0x6e120: ; 0x6e120 db PROTEIN, 1 ; 0x6e122 ItemFragment_0x6e122: ; 0x6e122 db X_SPECIAL, 1 ; 0x6e124 ItemFragment_0x6e124: ; 0x6e124 db FULL_HEAL, 1 ; 0x6e126 ItemFragment_0x6e126: ; 0x6e126 db ICE_HEAL, 1 ; 0x6e128 ItemFragment_0x6e128: ; 0x6e128 db ULTRA_BALL, 1 ; 0x6e12a MovementData_0x6e12a: ; 0x6e12a step_right step_end ; 0x6e12c MovementData_0x6e12c: ; 0x6e12c step_down step_left step_left step_left step_left step_left step_end ; 0x6e133 MovementData_0x6e133: ; 0x6e133 step_up step_up step_up step_left step_left turn_head_up step_end ; 0x6e13a MovementData_0x6e13a: ; 0x6e13a step_up step_up step_left step_up step_left step_left turn_head_up step_end ; 0x6e142 MovementData_0x6e142: ; 0x6e142 step_down step_end ; 0x6e144 MovementData_0x6e144: ; 0x6e144 big_step_right big_step_right step_end ; 0x6e147 MovementData_0x6e147: ; 0x6e147 fix_facing fast_jump_step_left remove_fixed_facing accelerate_last accelerate_last slow_step_right big_step_down big_step_down big_step_down big_step_right big_step_down big_step_down big_step_down big_step_left big_step_left big_step_left big_step_left big_step_left big_step_up big_step_up big_step_up big_step_up big_step_up big_step_up big_step_up big_step_up big_step_left big_step_left step_end ; 0x6e164 MovementData_0x6e164: ; 0x6e164 step_down step_down step_down step_down step_down step_right step_right step_right step_end ; 0x6e16d MovementData_0x6e16d: ; 0x6e16d step_left step_left step_up step_up step_up step_up step_up step_end ; 0x6e175 MovementData_0x6e175: ; 0x6e175 fix_facing big_step_right remove_fixed_facing step_end ; 0x6e179 UnknownText_0x6e179: ; 0x6e179 text "LANCE: It takes" line "two passwords to" para "get into the" line "boss's quarters." para "Those passwords" line "are known only to" cont "a few ROCKETS." para "That ROCKET there" line "very graciously" cont "told me so." para $14, ", let's go" line "get the passwords." done ; 0x6e235 UnknownText_0x6e235: ; 0x6e235 text "Urrggh… The guy" line "in the cape is" cont "incredibly tough…" done ; 0x6e267 UnknownText_0x6e267: ; 0x6e267 text "…" para "Didn't I tell you" line "that I was going" para "to destroy TEAM" line "ROCKET?" para "…Tell me, who was" line "the guy in the" para "cape who used" line "dragon #MON?" para "My #MON were no" line "match at all." para "I don't care that" line "I lost. I can beat" para "him by getting" line "stronger #MON." para "It's what he said" line "that bothers me…" para "He told me that" line "I don't love and" para "trust my #MON" line "enough." para "I'm furious that I" line "lost to a bleeding" cont "heart like him." para "…Humph! I don't" line "have the time for" cont "the likes of you!" done ; 0x6e400 UnknownText_0x6e400: ; 0x6e400 text "What? Who are you?" line "This is the office" para "of our leader," line "GIOVANNI." para "Since disbanding" line "TEAM ROCKET three" para "years ago, he has" line "been in training." para "But we're certain" line "he will be back" para "some day to assume" line "command again." para "That's why we're" line "standing guard." para "I won't let any-" line "one disturb this" cont "place!" done ; 0x6e511 UnknownText_0x6e511: ; 0x6e511 text "I… I couldn't do a" line "thing…" para "GIOVANNI, please" line "forgive me…" done ; 0x6e548 UnknownText_0x6e548: ; 0x6e548 text "No, I can't let" line "this affect me." para "I have to inform" line "the others…" done ; 0x6e585 UnknownText_0x6e585: ; 0x6e585 text "MURKROW: The" line "password is…" para "HAIL GIOVANNI." done ; 0x6e5af GruntF5SeenText: ; 0x6e5af text "Do I know the" line "password?" para "Maybe." para "But no weakling's" line "going to get it!" done ; 0x6e5f1 GruntF5BeatenText: ; 0x6e5f1 text "All right. Stop." line "I'll tell you." done ; 0x6e611 UnknownText_0x6e611: ; 0x6e611 text "The password to" line "the boss's room is" para "SLOWPOKETAIL." para "But it's useless" line "unless you have" cont "two passwords." done ; 0x6e671 GruntM28SeenText: ; 0x6e671 text "Hyuck-hyuck-hyuck!" para "You're challenging" line "me to a battle?" para "Hah! You're nuts," line "but you have guts!" para "I like that!" para "If you can beat" line "me, I'll tell you" para "a password to the" line "boss's room!" done ; 0x6e717 GruntM28BeatenText: ; 0x6e717 text "Hyuck-hyuck-hyuck!" line "You're good!" done ; 0x6e737 UnknownText_0x6e737: ; 0x6e737 text "Hyuck-hyuck-hyuck!" para "The password to" line "the boss's room…" para "Uh…, I think it is" line "RATICATE TAIL." done ; 0x6e78d ScientistRossSeenText: ; 0x6e78d text "I used to work for" line "SILPH, but now I" para "run research for" line "TEAM ROCKET." para "A meddlesome child" line "like you needs to" cont "be punished." done ; 0x6e802 ScientistRossBeatenText: ; 0x6e802 text "A mere tactical" line "error cost me…" done ; 0x6e822 UnknownText_0x6e822: ; 0x6e822 text "A radio signal" line "that drives #-" cont "MON mad…" para "My experiment is a" line "complete success." para "My promotion is" line "assured. This loss" para "means absolutely" line "nothing." done ; 0x6e8ac ScientistMitchSeenText: ; 0x6e8ac text "I don't care that" line "#MON are hurt" cont "by our experiment." done ; 0x6e8df ScientistMitchBeatenText: ; 0x6e8df text "Thinking is my" line "strong suit, not" cont "battling." done ; 0x6e90a UnknownText_0x6e90a: ; 0x6e90a text "If we turn up the" line "power of our radio" para "signal for broad-" line "cast nationwide…" para "The very thought" line "excites me!" done ; 0x6e970 UnknownText_0x6e970: ; 0x6e970 text "The door's closed…" para "It needs two" line "passwords to open." done ; 0x6e9a3 UnknownText_0x6e9a3: ; 0x6e9a3 text "The door's closed…" para $52, " entered" line "the two passwords." para "The door opened!" done ; 0x6e9e4 TeamRocketBaseB3F_MapEventHeader: ; 0x6e9e4 ; filler db 0, 0 ; warps db 4 warp_def $2, $3, 2, GROUP_TEAM_ROCKET_BASE_B2F, MAP_TEAM_ROCKET_BASE_B2F warp_def $2, $1b, 3, GROUP_TEAM_ROCKET_BASE_B2F, MAP_TEAM_ROCKET_BASE_B2F warp_def $6, $3, 4, GROUP_TEAM_ROCKET_BASE_B2F, MAP_TEAM_ROCKET_BASE_B2F warp_def $e, $1b, 5, GROUP_TEAM_ROCKET_BASE_B2F, MAP_TEAM_ROCKET_BASE_B2F ; xy triggers db 3 xy_trigger 2, $8, $a, $0, UnknownScript_0x6e04b, $0, $0 xy_trigger 2, $8, $b, $0, UnknownScript_0x6e052, $0, $0 xy_trigger 1, $a, $8, $0, UnknownScript_0x6e019, $0, $0 ; signposts db 10 signpost 9, 10, $6, MapTeamRocketBaseB3FSignpostPtr1 signpost 9, 11, $6, MapTeamRocketBaseB3FSignpostPtr1 signpost 1, 10, $0, MapTeamRocketBaseB3FSignpost9Script signpost 1, 11, $0, MapTeamRocketBaseB3FSignpost9Script signpost 1, 12, $0, MapTeamRocketBaseB3FSignpost9Script signpost 1, 13, $0, MapTeamRocketBaseB3FSignpost9Script signpost 13, 4, $0, MapTeamRocketBaseB3FSignpost9Script signpost 13, 5, $0, MapTeamRocketBaseB3FSignpost9Script signpost 13, 6, $0, MapTeamRocketBaseB3FSignpost9Script signpost 13, 7, $0, MapTeamRocketBaseB3FSignpost9Script ; people-events db 14 person_event SPRITE_LANCE, 18, 29, $6, $0, 255, 255, $0, 0, LanceScript_0x6dffc, $06d7 person_event SPRITE_ROCKET, 7, 12, $7, $0, 255, 255, $0, 0, ObjectEvent, $06db person_event SPRITE_MOLTRES, 6, 11, $16, $0, 255, 255, $90, 0, MoltresScript_0x6e091, $06da person_event SPRITE_ROCKET_GIRL, 11, 25, $7, $0, 255, 255, $82, 0, TrainerGruntF5, $06da person_event SPRITE_ROCKET, 18, 9, $a, $0, 255, 255, $2, 3, TrainerGruntM28, $06da person_event SPRITE_SCIENTIST, 15, 27, $7, $0, 255, 255, $92, 0, TrainerScientistRoss, $06da person_event SPRITE_SCIENTIST, 19, 15, $9, $0, 255, 255, $92, 3, TrainerScientistMitch, $06da person_event SPRITE_ROCKET, 18, 28, $6, $0, 255, 255, $0, 0, RocketScript_0x6e048, $06da person_event SPRITE_SILVER, 9, 8, $6, $0, 255, 255, $0, 0, ObjectEvent, $06c0 person_event SPRITE_POKE_BALL, 16, 5, $1, $0, 255, 255, $1, 0, ItemFragment_0x6e120, $066d person_event SPRITE_POKE_BALL, 16, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x6e122, $066e person_event SPRITE_POKE_BALL, 13, 32, $1, $0, 255, 255, $1, 0, ItemFragment_0x6e124, $066f person_event SPRITE_POKE_BALL, 6, 21, $1, $0, 255, 255, $1, 0, ItemFragment_0x6e126, $0670 person_event SPRITE_POKE_BALL, 14, 18, $1, $0, 255, 255, $1, 0, ItemFragment_0x6e128, $0654 ; 0x6eafe