const_value set 2 const KARENSROOM_KAREN KarensRoom_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x180bbc, 0 dw UnknownScript_0x180bc0, 0 .MapCallbacks: db 1 ; callbacks dbw 1, UnknownScript_0x180bc1 UnknownScript_0x180bbc: priorityjump UnknownScript_0x180bd6 end UnknownScript_0x180bc0: end UnknownScript_0x180bc1: checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED iffalse UnknownScript_0x180bcb changeblock $4, $e, $2a UnknownScript_0x180bcb: checkevent EVENT_KARENS_ROOM_EXIT_OPEN iffalse UnknownScript_0x180bd5 changeblock $4, $2, $16 UnknownScript_0x180bd5: return UnknownScript_0x180bd6: applymovement PLAYER, MovementData_0x180c22 refreshscreen $86 playsound SFX_STRENGTH earthquake 80 changeblock $4, $e, $2a reloadmappart closetext dotrigger $1 setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED waitsfx end KarenScript_0x180bee: faceplayer opentext checkevent EVENT_BEAT_ELITE_4_KAREN iftrue UnknownScript_0x180c1c writetext UnknownText_0x180c27 waitbutton closetext winlosstext UnknownText_0x180cf8, 0 loadtrainer KAREN, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ELITE_4_KAREN opentext writetext UnknownText_0x180d29 waitbutton closetext playsound SFX_ENTER_DOOR changeblock $4, $2, $16 reloadmappart closetext setevent EVENT_KARENS_ROOM_EXIT_OPEN waitsfx end UnknownScript_0x180c1c: writetext UnknownText_0x180d29 waitbutton closetext end MovementData_0x180c22: step_up step_up step_up step_up step_end UnknownText_0x180c27: text "I am KAREN of the" line "ELITE FOUR." para "You're ?" line "How amusing." para "I love dark-type" line "#MON." para "I find their wild," line "tough image to be" para "so appealing. And" line "they're so strong." para "Think you can take" line "them? Just try to" cont "entertain me." para "Let's go." done UnknownText_0x180cf8: text "Well, aren't you" line "good. I like that" cont "in a trainer." done UnknownText_0x180d29: text "Strong #MON." para "Weak #MON." para "That is only the" line "selfish perception" cont "of people." para "Truly skilled" line "trainers should" para "try to win with" line "their favorites." para "I like your style." line "You understand" cont "what's important." para "Go on--the CHAM-" line "PION is waiting." done KarensRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $11, $4, 3, BRUNOS_ROOM warp_def $11, $5, 4, BRUNOS_ROOM warp_def $2, $4, 1, LANCES_ROOM warp_def $2, $5, 2, LANCES_ROOM .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 1 person_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, KarenScript_0x180bee, -1