; Core components of the battle engine. BattleCore: DoBattle: ; 3c000 xor a ld [wBattleParticipantsNotFainted], a ld [wc6fc], a ld [wPlayerAction], a ld [BattleEnded], a inc a ld [wd264], a ld hl, OTPartyMon1HP ld bc, PARTYMON_STRUCT_LENGTH - 1 ld d, BATTLEACTION_SWITCH1 - 1 .loop inc d ld a, [hli] or [hl] jr nz, .alive add hl, bc jr .loop .alive ld a, d ld [wBattleAction], a ld a, [wLinkMode] and a jr z, .not_linked ld a, [hLinkPlayerNumber] cp $2 jr z, .player_2 .not_linked ld a, [wBattleMode] dec a jr z, .wild xor a ld [wEnemySwitchMonIndex], a call NewEnemyMonStatus call ResetEnemyStatLevels call BreakAttraction call EnemySwitch .wild ld c, 40 call DelayFrames .player_2 call LoadTileMapToTempTileMap call CheckPlayerPartyForFitPkmn ld a, d and a jp z, LostBattle call Call_LoadTempTileMapToTileMap ld a, [BattleType] cp BATTLETYPE_DEBUG jp z, .tutorial_debug cp BATTLETYPE_TUTORIAL jp z, .tutorial_debug xor a ld [CurPartyMon], a .loop2 call CheckIfPartyHasPkmnToBattleWith jr nz, .alive2 ld hl, CurPartyMon inc [hl] jr .loop2 .alive2 ld a, [CurBattleMon] ld [LastPlayerMon], a ld a, [CurPartyMon] ld [CurBattleMon], a inc a ld hl, PartySpecies - 1 ld c, a ld b, 0 add hl, bc ld a, [hl] ld [CurPartySpecies], a ld [TempBattleMonSpecies], a hlcoord 1, 5 ld a, 9 call SlideBattlePicOut call LoadTileMapToTempTileMap call ResetBattleParticipants call InitBattleMon call ResetPlayerStatLevels call SendOutPkmnText call NewBattleMonStatus call BreakAttraction call SendOutPlayerMon call EmptyBattleTextBox call LoadTileMapToTempTileMap call SetPlayerTurn call SpikesDamage ld a, [wLinkMode] and a jr z, .not_linked_2 ld a, [hLinkPlayerNumber] cp $2 jr nz, .not_linked_2 xor a ld [wEnemySwitchMonIndex], a call NewEnemyMonStatus call ResetEnemyStatLevels call BreakAttraction call EnemySwitch call SetEnemyTurn call SpikesDamage .not_linked_2 jp BattleTurn .tutorial_debug jp BattleMenu ; 3c0e5 WildFled_EnemyFled_LinkBattleCanceled: ; 3c0e5 call Call_LoadTempTileMapToTileMap ld a, [wBattleResult] and $c0 add $2 ld [wBattleResult], a ld a, [wLinkMode] and a ld hl, BattleText_WildFled jr z, .print_text ld a, [wBattleResult] and $c0 ld [wBattleResult], a ld hl, BattleText_EnemyFled call CheckMobileBattleError jr nc, .print_text ld hl, wcd2a bit 4, [hl] jr nz, .skip_text ld hl, BattleText_LinkErrorBattleCanceled .print_text call StdBattleTextBox .skip_text call StopDangerSound call CheckMobileBattleError jr c, .skip_sfx ld de, SFX_RUN call PlaySFX .skip_sfx call SetPlayerTurn ld a, 1 ld [BattleEnded], a ret ; 3c12f BattleTurn: ; 3c12f .loop call MobileFn_3c1bf call CheckContestBattleOver jp c, .quit xor a ld [wPlayerIsSwitching], a ld [wEnemyIsSwitching], a ld [wd264], a ld [wPlayerJustGotFrozen], a ld [wEnemyJustGotFrozen], a ld [CurDamage], a ld [CurDamage + 1], a call HandleBerserkGene call UpdateBattleMonInParty callba AIChooseMove call IsMobileBattle jr nz, .not_disconnected callba Function100da5 callba Function100641 callba Function100dd8 jp c, .quit .not_disconnected call CheckPlayerLockedIn jr c, .skip_iteration .loop1 call BattleMenu jr c, .quit ld a, [BattleEnded] and a jr nz, .quit ld a, [wForcedSwitch] ; roared/whirlwinded/teleported and a jr nz, .quit .skip_iteration call ParsePlayerAction jr nz, .loop1 call EnemyTriesToFlee jr c, .quit call DetermineMoveOrder jr c, .false call Battle_EnemyFirst jr .proceed .false call Battle_PlayerFirst .proceed call CheckMobileBattleError jr c, .quit ld a, [wForcedSwitch] and a jr nz, .quit ld a, [BattleEnded] and a jr nz, .quit call HandleBetweenTurnEffects ld a, [BattleEnded] and a jr nz, .quit jp .loop .quit ret ; 3c1bf MobileFn_3c1bf: mobile ld a, $5 call GetSRAMBank ld hl, $a89b ; s5_a89b inc [hl] jr nz, .finish dec hl inc [hl] jr nz, .finish dec [hl] inc hl dec [hl] .finish call CloseSRAM ret ; 3c1d6 HandleBetweenTurnEffects: ; 3c1d6 ld a, [hLinkPlayerNumber] cp $1 jr z, .CheckEnemyFirst call CheckFaint_PlayerThenEnemy ret c call HandleFutureSight call CheckFaint_PlayerThenEnemy ret c call HandleWeather call CheckFaint_PlayerThenEnemy ret c call HandleWrap call CheckFaint_PlayerThenEnemy ret c call HandlePerishSong call CheckFaint_PlayerThenEnemy ret c jr .NoMoreFaintingConditions .CheckEnemyFirst call CheckFaint_EnemyThenPlayer ret c call HandleFutureSight call CheckFaint_EnemyThenPlayer ret c call HandleWeather call CheckFaint_EnemyThenPlayer ret c call HandleWrap call CheckFaint_EnemyThenPlayer ret c call HandlePerishSong call CheckFaint_EnemyThenPlayer ret c .NoMoreFaintingConditions call HandleLeftovers call HandleMysteryberry call HanleDefrost call HandleSafeguard call HandleScreens call HandleStatBoostingHeldItems call HandleHealingItems call UpdateBattleMonInParty call LoadTileMapToTempTileMap jp HandleEncore ; 3c23c CheckFaint_PlayerThenEnemy: ; 3c23c call HasPlayerFainted jr nz, .PlayerNotFainted call HandlePlayerMonFaint ld a, [BattleEnded] and a jr nz, .BattleIsOver .PlayerNotFainted call HasEnemyFainted jr nz, .BattleContinues call HandleEnemyMonFaint ld a, [BattleEnded] and a jr nz, .BattleIsOver .BattleContinues and a ret .BattleIsOver scf ret ; 3c25c CheckFaint_EnemyThenPlayer: ; 3c25c call HasEnemyFainted jr nz, .EnemyNotFainted call HandleEnemyMonFaint ld a, [BattleEnded] and a jr nz, .BattleIsOver .EnemyNotFainted call HasPlayerFainted jr nz, .BattleContinues call HandlePlayerMonFaint ld a, [BattleEnded] and a jr nz, .BattleIsOver .BattleContinues and a ret .BattleIsOver scf ret ; 3c27c HandleBerserkGene: ; 3c27c ld a, [hLinkPlayerNumber] cp $1 jr z, .reverse call .player jr .enemy .reverse call .enemy ; jr .player .player call SetPlayerTurn ld de, PartyMon1Item ld a, [CurBattleMon] ld b, a jr .go .enemy call SetEnemyTurn ld de, OTPartyMon1Item ld a, [CurOTMon] ld b, a ; jr .go .go push de push bc callab GetUserItem ld a, [hl] ld [wd265], a sub BERSERK_GENE pop bc pop de ret nz ld [hl], a ld h, d ld l, e ld a, b call GetPartyLocation xor a ld [hl], a ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr push af set SUBSTATUS_CONFUSED, [hl] ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVarAddr push hl push af xor a ld [hl], a ld [AttackMissed], a ld [EffectFailed], a callba BattleCommand_AttackUp2 pop af pop hl ld [hl], a call GetItemName ld hl, BattleText_UsersStringBuffer1Activated call StdBattleTextBox callab BattleCommand_StatUpMessage pop af bit SUBSTATUS_CONFUSED, a ret nz xor a ld [wNumHits], a ld de, ANIM_CONFUSED call Call_PlayBattleAnim_OnlyIfVisible call SwitchTurnCore ld hl, BecameConfusedText jp StdBattleTextBox ; 3c300 EnemyTriesToFlee: ; 3c300 ld a, [wLinkMode] and a jr z, .not_linked ld a, [wBattleAction] cp BATTLEACTION_FORFEIT jr z, .forfeit .not_linked and a ret .forfeit call WildFled_EnemyFled_LinkBattleCanceled scf ret ; 3c314 DetermineMoveOrder: ; 3c314 ld a, [wLinkMode] and a jr z, .use_move ld a, [wBattleAction] cp BATTLEACTION_E jr z, .use_move cp BATTLEACTION_D jr z, .use_move sub BATTLEACTION_SWITCH1 jr c, .use_move ld a, [wPlayerAction] cp $2 jr nz, .switch ld a, [hLinkPlayerNumber] cp $2 jr z, .player_2 call BattleRandom cp 1 + (50 percent) jp c, .player_first jp .enemy_first .player_2 call BattleRandom cp 1 + (50 percent) jp c, .enemy_first jp .player_first .switch callab AI_Switch call SetEnemyTurn call SpikesDamage jp .enemy_first .use_move ld a, [wPlayerAction] and a jp nz, .player_first call CompareMovePriority jr z, .equal_priority jp c, .player_first ; player goes first jp .enemy_first .equal_priority call SetPlayerTurn callab GetUserItem push bc callab GetOpponentItem pop de ld a, d cp HELD_QUICK_CLAW jr nz, .player_no_quick_claw ld a, b cp HELD_QUICK_CLAW jr z, .both_have_quick_claw call BattleRandom cp e jr nc, .speed_check jp .player_first .player_no_quick_claw ld a, b cp HELD_QUICK_CLAW jr nz, .speed_check call BattleRandom cp c jr nc, .speed_check jp .enemy_first .both_have_quick_claw ld a, [hLinkPlayerNumber] cp $2 jr z, .player_2b call BattleRandom cp c jp c, .enemy_first call BattleRandom cp e jp c, .player_first jr .speed_check .player_2b call BattleRandom cp e jp c, .player_first call BattleRandom cp c jp c, .enemy_first jr .speed_check .speed_check ld de, BattleMonSpeed ld hl, EnemyMonSpeed ld c, 2 call StringCmp jr z, .speed_tie jp nc, .player_first jp .enemy_first .speed_tie ld a, [hLinkPlayerNumber] cp $2 jr z, .player_2c call BattleRandom cp 1 + (50 percent) jp c, .player_first jp .enemy_first .player_2c call BattleRandom cp 1 + (50 percent) jp c, .enemy_first .player_first scf ret ; 3c3f3 .enemy_first: ; 3c3f3 and a ret ; 3c3f5 CheckContestBattleOver: ; 3c3f5 ld a, [BattleType] cp BATTLETYPE_CONTEST jr nz, .contest_not_over ld a, [wParkBallsRemaining] and a jr nz, .contest_not_over ld a, [wBattleResult] and $c0 add $2 ld [wBattleResult], a scf ret .contest_not_over and a ret ; 3c410 CheckPlayerLockedIn: ; 3c410 ld a, [PlayerSubStatus4] and 1 << SUBSTATUS_RECHARGE jp nz, .quit ld hl, EnemySubStatus3 res SUBSTATUS_FLINCHED, [hl] ld hl, PlayerSubStatus3 res SUBSTATUS_FLINCHED, [hl] ld a, [hl] and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE jp nz, .quit ld hl, PlayerSubStatus1 bit SUBSTATUS_ROLLOUT, [hl] jp nz, .quit and a ret .quit scf ret ; 3c434 ParsePlayerAction: ; 3c434 call CheckPlayerLockedIn jp c, .locked_in ld hl, PlayerSubStatus5 bit SUBSTATUS_ENCORED, [hl] jr z, .not_encored ld a, [LastPlayerMove] ld [CurPlayerMove], a jr .encored .not_encored ld a, [wPlayerAction] cp $2 jr z, .reset_rage and a jr nz, .reset_bide ld a, [PlayerSubStatus3] and 1 << SUBSTATUS_BIDE jr nz, .locked_in xor a ld [wMoveSelectionMenuType], a inc a ; POUND ld [FXAnimIDLo], a call MoveSelectionScreen push af call Call_LoadTempTileMapToTileMap call UpdateBattleHuds ld a, [CurPlayerMove] cp STRUGGLE jr z, .struggle call PlayClickSFX .struggle ld a, $1 ld [hBGMapMode], a pop af ret nz .encored call SetPlayerTurn callab UpdateMoveData xor a ld [wPlayerCharging], a ld a, [wPlayerMoveStruct + MOVE_EFFECT] cp EFFECT_FURY_CUTTER jr z, .continue_fury_cutter xor a ld [PlayerFuryCutterCount], a .continue_fury_cutter ld a, [wPlayerMoveStruct + MOVE_EFFECT] cp EFFECT_RAGE jr z, .continue_rage ld hl, PlayerSubStatus4 res SUBSTATUS_RAGE, [hl] xor a ld [wPlayerRageCounter], a .continue_rage ld a, [wPlayerMoveStruct + MOVE_EFFECT] cp EFFECT_PROTECT jr z, .continue_protect cp EFFECT_ENDURE jr z, .continue_protect xor a ld [PlayerProtectCount], a jr .continue_protect .reset_bide ld hl, PlayerSubStatus3 res SUBSTATUS_BIDE, [hl] .locked_in xor a ld [PlayerFuryCutterCount], a ld [PlayerProtectCount], a ld [wPlayerRageCounter], a ld hl, PlayerSubStatus4 res SUBSTATUS_RAGE, [hl] .continue_protect call ParseEnemyAction xor a ret .reset_rage xor a ld [PlayerFuryCutterCount], a ld [PlayerProtectCount], a ld [wPlayerRageCounter], a ld hl, PlayerSubStatus4 res SUBSTATUS_RAGE, [hl] xor a ret ; 3c4df HandleEncore: ; 3c4df ld a, [hLinkPlayerNumber] cp $1 jr z, .player_1 call .do_player jr .do_enemy .player_1 call .do_enemy .do_player ld hl, PlayerSubStatus5 bit SUBSTATUS_ENCORED, [hl] ret z ld a, [PlayerEncoreCount] dec a ld [PlayerEncoreCount], a jr z, .end_player_encore ld hl, BattleMonPP ld a, [CurMoveNum] ld c, a ld b, 0 add hl, bc ld a, [hl] and $3f ret nz .end_player_encore ld hl, PlayerSubStatus5 res SUBSTATUS_ENCORED, [hl] call SetEnemyTurn ld hl, BattleText_TargetsEncoreEnded jp StdBattleTextBox .do_enemy ld hl, EnemySubStatus5 bit SUBSTATUS_ENCORED, [hl] ret z ld a, [EnemyEncoreCount] dec a ld [EnemyEncoreCount], a jr z, .end_enemy_encore ld hl, EnemyMonPP ld a, [CurEnemyMoveNum] ld c, a ld b, 0 add hl, bc ld a, [hl] and $3f ret nz .end_enemy_encore ld hl, EnemySubStatus5 res SUBSTATUS_ENCORED, [hl] call SetPlayerTurn ld hl, BattleText_TargetsEncoreEnded jp StdBattleTextBox ; 3c543 TryEnemyFlee: ; 3c543 ld a, [wBattleMode] dec a jr nz, .Stay ld a, [PlayerSubStatus5] bit SUBSTATUS_CANT_RUN, a jr nz, .Stay ld a, [wEnemyWrapCount] and a jr nz, .Stay ld a, [EnemyMonStatus] and 1 << FRZ | SLP jr nz, .Stay ld a, [TempEnemyMonSpecies] ld de, 1 ld hl, AlwaysFleeMons call IsInArray jr c, .Flee call BattleRandom ld b, a cp 1 + (50 percent) jr nc, .Stay push bc ld a, [TempEnemyMonSpecies] ld de, 1 ld hl, OftenFleeMons call IsInArray pop bc jr c, .Flee ld a, b cp 1 + (10 percent) jr nc, .Stay ld a, [TempEnemyMonSpecies] ld de, 1 ld hl, SometimesFleeMons call IsInArray jr c, .Flee .Stay and a ret .Flee scf ret ; 3c59a FleeMons: SometimesFleeMons: ; 3c59a db MAGNEMITE db GRIMER db TANGELA db MR__MIME db EEVEE db PORYGON db DRATINI db DRAGONAIR db TOGETIC db UMBREON db UNOWN db SNUBBULL db HERACROSS db -1 OftenFleeMons: ; 3c5a8 db CUBONE db ARTICUNO db ZAPDOS db MOLTRES db QUAGSIRE db DELIBIRD db PHANPY db TEDDIURSA db -1 AlwaysFleeMons: ; 3c5b1 db RAIKOU db ENTEI ; db SUICUNE db -1 ; 3c5b4 CompareMovePriority: ; 3c5b4 ; Compare the priority of the player and enemy's moves. ; Return carry if the player goes first, or z if they match. ld a, [CurPlayerMove] call GetMovePriority ld b, a push bc ld a, [CurEnemyMove] call GetMovePriority pop bc cp b ret ; 3c5c5 GetMovePriority: ; 3c5c5 ; Return the priority (0-3) of move a. ld b, a ; Vital throw goes last. cp VITAL_THROW ld a, 0 ret z call GetMoveEffect ld hl, MoveEffectPriorities .loop ld a, [hli] cp b jr z, .done inc hl cp -1 jr nz, .loop ld a, 1 ret .done ld a, [hl] ret ; 3c5df MoveEffectPriorities: ; 3c5df db EFFECT_PROTECT, 3 db EFFECT_ENDURE, 3 db EFFECT_PRIORITY_HIT, 2 db EFFECT_WHIRLWIND, 0 db EFFECT_COUNTER, 0 db EFFECT_MIRROR_COAT, 0 db -1 ; 3c5ec GetMoveEffect: ; 3c5ec ld a, b dec a ld hl, Moves + MOVE_EFFECT ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte ld b, a ret ; 3c5fe Battle_EnemyFirst: ; 3c5fe call LoadTileMapToTempTileMap call TryEnemyFlee jp c, WildFled_EnemyFled_LinkBattleCanceled call SetEnemyTurn ld a, $1 ld [wEnemyGoesFirst], a callab AI_SwitchOrTryItem jr c, .switch_item call EnemyTurn_EndOpponentProtectEndureDestinyBond call CheckMobileBattleError ret c ld a, [wForcedSwitch] and a ret nz call HasPlayerFainted jp z, HandlePlayerMonFaint call HasEnemyFainted jp z, HandleEnemyMonFaint .switch_item call SetEnemyTurn call ResidualDamage jp z, HandleEnemyMonFaint call RefreshBattleHuds call PlayerTurn_EndOpponentProtectEndureDestinyBond call CheckMobileBattleError ret c ld a, [wForcedSwitch] and a ret nz call HasEnemyFainted jp z, HandleEnemyMonFaint call HasPlayerFainted jp z, HandlePlayerMonFaint call SetPlayerTurn call ResidualDamage jp z, HandlePlayerMonFaint call RefreshBattleHuds xor a ld [wPlayerAction], a ret ; 3c664 Battle_PlayerFirst: ; 3c664 xor a ld [wEnemyGoesFirst], a call SetEnemyTurn callab AI_SwitchOrTryItem push af call PlayerTurn_EndOpponentProtectEndureDestinyBond pop bc ld a, [wForcedSwitch] and a ret nz call CheckMobileBattleError ret c call HasEnemyFainted jp z, HandleEnemyMonFaint call HasPlayerFainted jp z, HandlePlayerMonFaint push bc call SetPlayerTurn call ResidualDamage pop bc jp z, HandlePlayerMonFaint push bc call RefreshBattleHuds pop af jr c, .switched_or_used_item call LoadTileMapToTempTileMap call TryEnemyFlee jp c, WildFled_EnemyFled_LinkBattleCanceled call EnemyTurn_EndOpponentProtectEndureDestinyBond call CheckMobileBattleError ret c ld a, [wForcedSwitch] and a ret nz call HasPlayerFainted jp z, HandlePlayerMonFaint call HasEnemyFainted jp z, HandleEnemyMonFaint .switched_or_used_item call SetEnemyTurn call ResidualDamage jp z, HandleEnemyMonFaint call RefreshBattleHuds xor a ld [wPlayerAction], a ret ; 3c6cf PlayerTurn_EndOpponentProtectEndureDestinyBond: ; 3c6cf call SetPlayerTurn call EndUserDestinyBond callab DoPlayerTurn jp EndOpponentProtectEndureDestinyBond ; 3c6de EnemyTurn_EndOpponentProtectEndureDestinyBond: ; 3c6de call SetEnemyTurn call EndUserDestinyBond callab DoEnemyTurn jp EndOpponentProtectEndureDestinyBond ; 3c6ed EndOpponentProtectEndureDestinyBond: ; 3c6ed ld a, BATTLE_VARS_SUBSTATUS1_OPP call GetBattleVarAddr res SUBSTATUS_PROTECT, [hl] res SUBSTATUS_ENDURE, [hl] ld a, BATTLE_VARS_SUBSTATUS5_OPP call GetBattleVarAddr res SUBSTATUS_DESTINY_BOND, [hl] ret ; 3c6fe EndUserDestinyBond: ; 3c6fe ld a, BATTLE_VARS_SUBSTATUS5 call GetBattleVarAddr res SUBSTATUS_DESTINY_BOND, [hl] ret ; 3c706 HasUserFainted: ; 3c706 ld a, [hBattleTurn] and a jr z, HasPlayerFainted HasEnemyFainted: ; 3c70b ld hl, EnemyMonHP jr CheckIfHPIsZero HasPlayerFainted: ; 3c710 ld hl, BattleMonHP CheckIfHPIsZero: ; 3c713 ld a, [hli] or [hl] ret ; 3c716 ResidualDamage: ; 3c716 ; Return z if the user fainted before ; or as a result of residual damage. ; For Sandstorm damage, see HandleWeather. call HasUserFainted ret z ld a, BATTLE_VARS_STATUS call GetBattleVar and 1 << PSN | 1 << BRN jr z, .did_psn_brn ld hl, HurtByPoisonText ld de, ANIM_PSN and 1 << BRN jr z, .got_anim ld hl, HurtByBurnText ld de, ANIM_BRN .got_anim push de call StdBattleTextBox pop de xor a ld [wNumHits], a call Call_PlayBattleAnim_OnlyIfVisible call GetEighthMaxHP ld de, PlayerToxicCount ld a, [hBattleTurn] and a jr z, .check_toxic ld de, EnemyToxicCount .check_toxic ld a, BATTLE_VARS_SUBSTATUS5 call GetBattleVar bit SUBSTATUS_TOXIC, a jr z, .did_toxic call GetSixteenthMaxHP ld a, [de] inc a ld [de], a ld hl, 0 .add add hl, bc dec a jr nz, .add ld b, h ld c, l .did_toxic call SubtractHPFromUser .did_psn_brn call HasUserFainted jp z, .fainted ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVarAddr bit SUBSTATUS_LEECH_SEED, [hl] jr z, .not_seeded call SwitchTurnCore xor a ld [wNumHits], a ld de, ANIM_SAP ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND call z, Call_PlayBattleAnim_OnlyIfVisible call SwitchTurnCore call GetEighthMaxHP call SubtractHPFromUser ld a, $1 ld [hBGMapMode], a call RestoreHP ld hl, LeechSeedSapsText call StdBattleTextBox .not_seeded call HasUserFainted jr z, .fainted ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVarAddr bit SUBSTATUS_NIGHTMARE, [hl] jr z, .not_nightmare xor a ld [wNumHits], a ld de, ANIM_IN_NIGHTMARE call Call_PlayBattleAnim_OnlyIfVisible call GetQuarterMaxHP call SubtractHPFromUser ld hl, HasANightmareText call StdBattleTextBox .not_nightmare call HasUserFainted jr z, .fainted ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVarAddr bit SUBSTATUS_CURSE, [hl] jr z, .not_cursed xor a ld [wNumHits], a ld de, ANIM_IN_NIGHTMARE call Call_PlayBattleAnim_OnlyIfVisible call GetQuarterMaxHP call SubtractHPFromUser ld hl, HurtByCurseText call StdBattleTextBox .not_cursed ld hl, BattleMonHP ld a, [hBattleTurn] and a jr z, .check_fainted ld hl, EnemyMonHP .check_fainted ld a, [hli] or [hl] ret nz .fainted call RefreshBattleHuds ld c, 20 call DelayFrames xor a ret ; 3c801 HandlePerishSong: ; 3c801 ld a, [hLinkPlayerNumber] cp $1 jr z, .EnemyFirst call SetPlayerTurn call .do_it call SetEnemyTurn jp .do_it .EnemyFirst call SetEnemyTurn call .do_it call SetPlayerTurn .do_it ld hl, PlayerPerishCount ld a, [hBattleTurn] and a jr z, .got_count ld hl, EnemyPerishCount .got_count ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVar bit SUBSTATUS_PERISH, a ret z dec [hl] ld a, [hl] ld [wd265], a push af ld hl, PerishCountText call StdBattleTextBox pop af ret nz ld a, BATTLE_VARS_SUBSTATUS1 call GetBattleVarAddr res SUBSTATUS_PERISH, [hl] ld a, [hBattleTurn] and a jr nz, .asm_3c85c ld hl, BattleMonHP xor a ld [hli], a ld [hl], a ld hl, PartyMon1HP ld a, [CurBattleMon] call GetPartyLocation xor a ld [hli], a ld [hl], a ret .asm_3c85c ld hl, EnemyMonHP xor a ld [hli], a ld [hl], a ld a, [wBattleMode] dec a ret z ld hl, OTPartyMon1HP ld a, [CurOTMon] call GetPartyLocation xor a ld [hli], a ld [hl], a ret ; 3c874 HandleWrap: ; 3c874 ld a, [hLinkPlayerNumber] cp $1 jr z, .EnemyFirst call SetPlayerTurn call .do_it call SetEnemyTurn jp .do_it .EnemyFirst call SetEnemyTurn call .do_it call SetPlayerTurn .do_it ld hl, wPlayerWrapCount ld de, wPlayerTrappingMove ld a, [hBattleTurn] and a jr z, .got_addrs ld hl, wEnemyWrapCount ld de, wEnemyTrappingMove .got_addrs ld a, [hl] and a ret z ld a, BATTLE_VARS_SUBSTATUS4 call GetBattleVar bit SUBSTATUS_SUBSTITUTE, a ret nz ld a, [de] ld [wd265], a ld [FXAnimIDLo], a call GetMoveName dec [hl] jr z, .release_from_bounds ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND jr nz, .skip_anim call SwitchTurnCore xor a ld [wNumHits], a ld [FXAnimIDHi], a predef PlayBattleAnim call SwitchTurnCore .skip_anim call GetSixteenthMaxHP call SubtractHPFromUser ld hl, BattleText_UsersHurtByStringBuffer1 jr .asm_3c8e1 .release_from_bounds ld hl, BattleText_UserWasReleasedFromStringBuffer1 .asm_3c8e1 jp StdBattleTextBox ; 3c8e4 SwitchTurnCore: ; 3c8e4 ld a, [hBattleTurn] xor 1 ld [hBattleTurn], a ret ; 3c8eb HandleLeftovers: ; 3c8eb ld a, [hLinkPlayerNumber] cp $1 jr z, .DoEnemyFirst call SetPlayerTurn call .do_it call SetEnemyTurn jp .do_it .DoEnemyFirst call SetEnemyTurn call .do_it call SetPlayerTurn .do_it callab GetUserItem ld a, [hl] ld [wd265], a call GetItemName ld a, b cp HELD_LEFTOVERS ret nz ld hl, BattleMonHP ld a, [hBattleTurn] and a jr z, .got_hp ld hl, EnemyMonHP .got_hp ; Don't restore if we're already at max HP ld a, [hli] ld b, a ld a, [hli] ld c, a ld a, [hli] cp b jr nz, .restore ld a, [hl] cp c ret z .restore call GetSixteenthMaxHP call SwitchTurnCore call RestoreHP ld hl, BattleText_0x80880 jp StdBattleTextBox ; 3c93c HandleMysteryberry: ; 3c93c ld a, [hLinkPlayerNumber] cp $1 jr z, .DoEnemyFirst call SetPlayerTurn call .do_it call SetEnemyTurn jp .do_it .DoEnemyFirst call SetEnemyTurn call .do_it call SetPlayerTurn .do_it callab GetUserItem ld a, b cp HELD_RESTORE_PP jr nz, .quit ld hl, PartyMon1PP ld a, [CurBattleMon] call GetPartyLocation ld d, h ld e, l ld hl, PartyMon1Moves ld a, [CurBattleMon] call GetPartyLocation ld a, [hBattleTurn] and a jr z, .wild ld de, wWildMonPP ld hl, wWildMonMoves ld a, [wBattleMode] dec a jr z, .wild ld hl, OTPartyMon1PP ld a, [CurOTMon] call GetPartyLocation ld d, h ld e, l ld hl, OTPartyMon1Moves ld a, [CurOTMon] call GetPartyLocation .wild ld c, $0 .loop ld a, [hl] and a jr z, .quit ld a, [de] and $3f jr z, .restore inc hl inc de inc c ld a, c cp NUM_MOVES jr nz, .loop .quit ret .restore ; lousy hack ld a, [hl] cp SKETCH ld b, 1 jr z, .sketch ld b, 5 .sketch ld a, [de] add b ld [de], a push bc push bc ld a, [hl] ld [wd265], a ld de, BattleMonMoves - 1 ld hl, BattleMonPP ld a, [hBattleTurn] and a jr z, .player_pp ld de, EnemyMonMoves - 1 ld hl, EnemyMonPP .player_pp inc de pop bc ld b, 0 add hl, bc push hl ld h, d ld l, e add hl, bc pop de pop bc ld a, [wd265] cp [hl] jr nz, .skip_checks ld a, [hBattleTurn] and a ld a, [PlayerSubStatus5] jr z, .check_transform ld a, [EnemySubStatus5] .check_transform bit SUBSTATUS_TRANSFORMED, a jr nz, .skip_checks ld a, [de] add b ld [de], a .skip_checks callab GetUserItem ld a, [hl] ld [wd265], a xor a ld [hl], a call GetPartymonItem ld a, [hBattleTurn] and a jr z, .consume_item ld a, [wBattleMode] dec a jr z, .skip_consumption call GetOTPartymonItem .consume_item xor a ld [hl], a .skip_consumption call GetItemName call SwitchTurnCore call ItemRecoveryAnim call SwitchTurnCore ld hl, BattleText_UserRecoveredPPUsing jp StdBattleTextBox ; 3ca26 HandleFutureSight: ; 3ca26 ld a, [hLinkPlayerNumber] cp $1 jr z, .enemy_first call SetPlayerTurn call .do_it call SetEnemyTurn jp .do_it .enemy_first call SetEnemyTurn call .do_it call SetPlayerTurn .do_it ld hl, wPlayerFutureSightCount ld a, [hBattleTurn] and a jr z, .okay ld hl, wEnemyFutureSightCount .okay ld a, [hl] and a ret z dec a ld [hl], a cp $1 ret nz ld hl, BattleText_0x808b6 call StdBattleTextBox ld a, BATTLE_VARS_MOVE call GetBattleVarAddr push af ld a, FUTURE_SIGHT ld [hl], a callab UpdateMoveData xor a ld [AttackMissed], a ld [AlreadyDisobeyed], a ld a, 10 ld [TypeModifier], a callab DoMove xor a ld [CurDamage], a ld [CurDamage + 1], a ld a, BATTLE_VARS_MOVE call GetBattleVarAddr pop af ld [hl], a call UpdateBattleMonInParty jp UpdateEnemyMonInParty ; 3ca8f HanleDefrost: ; 3ca8f ld a, [hLinkPlayerNumber] cp $1 jr z, .enemy_first call .do_player_turn jr .do_enemy_turn .enemy_first call .do_enemy_turn .do_player_turn ld a, [BattleMonStatus] bit FRZ, a ret z ld a, [wPlayerJustGotFrozen] and a ret nz call BattleRandom cp 10 percent ret nc xor a ld [BattleMonStatus], a ld a, [CurBattleMon] ld hl, PartyMon1Status call GetPartyLocation ld [hl], 0 call UpdateBattleHuds call SetEnemyTurn ld hl, DefrostedOpponentText jp StdBattleTextBox .do_enemy_turn ld a, [EnemyMonStatus] bit FRZ, a ret z ld a, [wEnemyJustGotFrozen] and a ret nz call BattleRandom cp 10 percent ret nc xor a ld [EnemyMonStatus], a ld a, [wBattleMode] dec a jr z, .asm_3caef ld a, [CurOTMon] ld hl, OTPartyMon1Status call GetPartyLocation ld [hl], 0 .asm_3caef call UpdateBattleHuds call SetPlayerTurn ld hl, DefrostedOpponentText jp StdBattleTextBox ; 3cafb HandleSafeguard: ; 3cafb ld a, [hLinkPlayerNumber] cp $1 jr z, .asm_3cb06 call .asm_3cb09 jr .asm_3cb1c .asm_3cb06 call .asm_3cb1c .asm_3cb09 ld a, [PlayerScreens] bit SCREENS_SAFEGUARD, a ret z ld hl, PlayerSafeguardCount dec [hl] ret nz res SCREENS_SAFEGUARD, a ld [PlayerScreens], a xor a jr .asm_3cb2e .asm_3cb1c ld a, [EnemyScreens] bit SCREENS_SAFEGUARD, a ret z ld hl, EnemySafeguardCount dec [hl] ret nz res SCREENS_SAFEGUARD, a ld [EnemyScreens], a ld a, $1 .asm_3cb2e ld [hBattleTurn], a ld hl, BattleText_SafeguardFaded jp StdBattleTextBox HandleScreens: ; 3cb36 ld a, [hLinkPlayerNumber] cp 1 jr z, .Both call .CheckPlayer jr .CheckEnemy .Both call .CheckEnemy .CheckPlayer call SetPlayerTurn ld de, .Your call .Copy ld hl, PlayerScreens ld de, PlayerLightScreenCount jr .FadeScreens .CheckEnemy call SetEnemyTurn ld de, .Enemy call .Copy ld hl, EnemyScreens ld de, EnemyLightScreenCount .FadeScreens bit SCREENS_LIGHT_SCREEN, [hl] call nz, FadeLightScreen bit SCREENS_REFLECT, [hl] call nz, FadeReflect ret .Copy ld hl, StringBuffer1 jp CopyName2 ; 3cb75 .Your db "Your@" .Enemy db "Enemy@" ; 3cb80 FadeLightScreen: ; 3cb80 ld a, [de] dec a ld [de], a ret nz res SCREENS_LIGHT_SCREEN, [hl] push hl push de ld hl, BattleText_PkmnnLightScreenFell call StdBattleTextBox pop de pop hl ret ; 3cb91 FadeReflect: ; 3cb91 inc de ld a, [de] dec a ld [de], a ret nz res SCREENS_REFLECT, [hl] ld hl, BattleText_0x80905 jp StdBattleTextBox ; 3cb9e HandleWeather: ; 3cb9e ld a, [Weather] cp WEATHER_NONE ret z ld hl, WeatherCount dec [hl] jr z, .ended ld hl, .WeatherMessages call .PrintWeatherMessage ld a, [Weather] cp WEATHER_SANDSTORM ret nz ld a, [hLinkPlayerNumber] cp 1 jr z, .enemy_first .player_first call SetPlayerTurn call .SandstormDamage call SetEnemyTurn jr .SandstormDamage .enemy_first call SetEnemyTurn call .SandstormDamage call SetPlayerTurn .SandstormDamage ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVar bit SUBSTATUS_UNDERGROUND, a ret nz ld hl, BattleMonType1 ld a, [hBattleTurn] and a jr z, .ok ld hl, EnemyMonType1 .ok ld a, [hli] cp ROCK ret z cp GROUND ret z cp STEEL ret z ld a, [hl] cp ROCK ret z cp GROUND ret z cp STEEL ret z call SwitchTurnCore xor a ld [wNumHits], a ld de, ANIM_IN_SANDSTORM call Call_PlayBattleAnim call SwitchTurnCore call GetEighthMaxHP call SubtractHPFromUser ld hl, SandstormHitsText jp StdBattleTextBox .ended ld hl, .WeatherEndedMessages call .PrintWeatherMessage xor a ld [Weather], a ret .PrintWeatherMessage ld a, [Weather] dec a ld c, a ld b, 0 rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a jp StdBattleTextBox ; 3cc2d .WeatherMessages dw BattleText_RainContinuesToFall dw BattleText_TheSunlightIsStrong dw BattleText_TheSandstormRages .WeatherEndedMessages dw BattleText_TheRainStopped dw BattleText_TheSunlightFaded dw BattleText_TheSandstormSubsided ; 3cc39 SubtractHPFromTarget: ; 3cc39 call SubtractHP jp UpdateHPBar ; 3cc3f SubtractHPFromUser: ; 3cc3f ; Subtract HP from Pkmn call SubtractHP jp UpdateHPBarBattleHuds ; 3cc45 SubtractHP: ; 3cc45 ld hl, BattleMonHP ld a, [hBattleTurn] and a jr z, .ok ld hl, EnemyMonHP .ok inc hl ld a, [hl] ld [Buffer3], a sub c ld [hld], a ld [Buffer5], a ld a, [hl] ld [Buffer4], a sbc b ld [hl], a ld [Buffer6], a ret nc ld a, [Buffer3] ld c, a ld a, [Buffer4] ld b, a xor a ld [hli], a ld [hl], a ld [Buffer5], a ld [Buffer6], a ret ; 3cc76 GetSixteenthMaxHP: ; 3cc76 call GetQuarterMaxHP ; quarter result srl c srl c ; round up ld a, c and a jr nz, .ok inc c .ok ret ; 3cc83 GetEighthMaxHP: ; 3cc83 ; output: bc call GetQuarterMaxHP ; assumes nothing can have 1024 or more hp ; halve result srl c ; round up ld a, c and a jr nz, .end inc c .end ret ; 3cc8e GetQuarterMaxHP: ; 3cc8e ; output: bc call GetMaxHP ; quarter result srl b rr c srl b rr c ; assumes nothing can have 1024 or more hp ; round up ld a, c and a jr nz, .end inc c .end ret ; 3cc9f GetHalfMaxHP: ; 3cc9f ; output: bc call GetMaxHP ; halve result srl b rr c ; floor = 1 ld a, c or b jr nz, .end inc c .end ret ; 3ccac GetMaxHP: ; 3ccac ; output: bc, Buffer1-2 ld hl, BattleMonMaxHP ld a, [hBattleTurn] and a jr z, .ok ld hl, EnemyMonMaxHP .ok ld a, [hli] ld [Buffer2], a ld b, a ld a, [hl] ld [Buffer1], a ld c, a ret ; 3ccc2 GetHalfHP: ; 3ccc2 ; unreferenced ld hl, BattleMonHP ld a, [hBattleTurn] and a jr z, .ok ld hl, EnemyMonHP .ok ld a, [hli] ld b, a ld a, [hli] ld c, a srl b rr c ld a, [hli] ld [Buffer2], a ld a, [hl] ld [Buffer1], a ret ; 3ccde CheckUserHasEnoughHP: ; 3ccde ld hl, BattleMonHP + 1 ld a, [hBattleTurn] and a jr z, .ok ld hl, EnemyMonHP + 1 .ok ld a, c sub [hl] dec hl ld a, b sbc [hl] ret ; 3ccef RestoreHP ; 3ccef ld hl, EnemyMonMaxHP ld a, [hBattleTurn] and a jr z, .ok ld hl, BattleMonMaxHP .ok ld a, [hli] ld [Buffer2], a ld a, [hld] ld [Buffer1], a dec hl ld a, [hl] ld [Buffer3], a add c ld [hld], a ld [Buffer5], a ld a, [hl] ld [Buffer4], a adc b ld [hli], a ld [Buffer6], a ld a, [Buffer1] ld c, a ld a, [hld] sub c ld a, [Buffer2] ld b, a ld a, [hl] sbc b jr c, .asm_3cd2d ld a, b ld [hli], a ld [Buffer6], a ld a, c ld [hl], a ld [Buffer5], a .asm_3cd2d call SwitchTurnCore call UpdateHPBarBattleHuds jp SwitchTurnCore ; 3cd36 UpdateHPBarBattleHuds: ; 3cd36 call UpdateHPBar jp UpdateBattleHuds ; 3cd3c UpdateHPBar: ; 3cd3c hlcoord 10, 9 ld a, [hBattleTurn] and a ld a, 1 jr z, .ok hlcoord 2, 2 xor a .ok push bc ld [wWhichHPBar], a predef AnimateHPBar pop bc ret ; 3cd55 HandleEnemyMonFaint: ; 3cd55 call FaintEnemyPokemon ld hl, BattleMonHP ld a, [hli] or [hl] call z, FaintYourPokemon xor a ld [wc6f7], a call Function3ce01 call CheckPlayerPartyForFitPkmn ld a, d and a jp z, LostBattle ld hl, BattleMonHP ld a, [hli] or [hl] call nz, UpdatePlayerHUD ld a, $1 ld [hBGMapMode], a ld c, 60 call DelayFrames ld a, [wBattleMode] dec a jr nz, .trainer ld a, 1 ld [BattleEnded], a ret .trainer call CheckEnemyTrainerDefeated jp z, WinTrainerBattle ld hl, BattleMonHP ld a, [hli] or [hl] jr nz, .player_mon_not_fainted call AskUseNextPokemon jr nc, .dont_flee ld a, 1 ld [BattleEnded], a ret .dont_flee call ForcePlayerMonChoice call CheckMobileBattleError jp c, WildFled_EnemyFled_LinkBattleCanceled ld a, $1 ld [wPlayerAction], a call Function3cf4a jp z, WildFled_EnemyFled_LinkBattleCanceled jr DoubleSwitch .player_mon_not_fainted ld a, $1 ld [wPlayerAction], a call Function3cf4a jp z, WildFled_EnemyFled_LinkBattleCanceled xor a ld [wPlayerAction], a ret ; 3cdca DoubleSwitch: ; 3cdca ld a, [hLinkPlayerNumber] cp $1 jr z, .player_1 call ClearSprites hlcoord 1, 0 lb bc, 4, 10 call ClearBox call PlayerPartyMonEntrance ld a, $1 call EnemyPartyMonEntrance jr .done .player_1 ld a, [CurPartyMon] push af ld a, $1 call EnemyPartyMonEntrance call ClearSprites call LoadTileMapToTempTileMap pop af ld [CurPartyMon], a call PlayerPartyMonEntrance .done xor a ld [wPlayerAction], a ret ; 3ce01 Function3ce01: ; 3ce01 call UpdateBattleMonInParty ld a, [wBattleMode] dec a jr z, .wild ld a, [CurOTMon] ld hl, OTPartyMon1HP call GetPartyLocation xor a ld [hli], a ld [hl], a .wild ld hl, PlayerSubStatus3 res SUBSTATUS_IN_LOOP, [hl] xor a ld hl, EnemyDamageTaken ld [hli], a ld [hl], a call NewEnemyMonStatus call BreakAttraction ld a, [wBattleMode] dec a jr z, .wild2 jr .trainer .wild2 call StopDangerSound ld a, $1 ld [wc6fd], a .trainer ld hl, BattleMonHP ld a, [hli] or [hl] jr nz, .player_mon_did_not_faint ld a, [wc6f7] and a jr nz, .player_mon_did_not_faint call PlayerMonFaintHappinessMod .player_mon_did_not_faint call CheckPlayerPartyForFitPkmn ld a, d and a ret z ld a, [wBattleMode] dec a call z, PlayVictoryMusic call EmptyBattleTextBox call LoadTileMapToTempTileMap ld a, [wBattleResult] and $c0 ld [wBattleResult], a call DoOthersShareExperience jr z, .skip_exp ld hl, EnemyMonBaseStats ld b, $7 .loop srl [hl] inc hl dec b jr nz, .loop .skip_exp ld hl, EnemyMonBaseStats ld de, wc720 ld bc, EnemyMonEnd - EnemyMonBaseStats call CopyBytes xor a ld [wc71f], a call GiveExperiencePoints call DoOthersShareExperience ret z ld a, [wBattleParticipantsNotFainted] push af ld a, d ld [wBattleParticipantsNotFainted], a ld hl, wc720 ld de, EnemyMonBaseStats ld bc, EnemyMonEnd - EnemyMonBaseStats call CopyBytes ld a, $1 ld [wc71f], a call GiveExperiencePoints pop af ld [wBattleParticipantsNotFainted], a ret ; 3ceaa DoOthersShareExperience: ; 3ceaa ld a, [PartyCount] ld b, a ld hl, PartyMon1 ld c, 1 ld d, 0 .loop push hl push bc ld bc, MON_HP add hl, bc ld a, [hli] or [hl] pop bc pop hl jr z, .next push hl push bc ld bc, MON_ITEM add hl, bc pop bc ld a, [hl] pop hl cp EXP_SHARE jr nz, .next ld a, d or c ld d, a .next sla c push de ld de, PARTYMON_STRUCT_LENGTH add hl, de pop de dec b jr nz, .loop ld a, d ld e, 0 ld b, PARTY_LENGTH .loop2 srl a jr nc, .okay inc e .okay dec b jr nz, .loop2 ld a, e and a ret ; 3ceec StopDangerSound: ; 3ceec xor a ld [Danger], a ret ; 3cef1 FaintYourPokemon: ; 3cef1 call StopDangerSound call WaitSFX ld a, $f0 ld [CryTracks], a ld a, [BattleMonSpecies] call PlayStereoCry call PlayerMonFaintedAnimation hlcoord 9, 7 lb bc, 5, 11 call ClearBox ld hl, BattleText_PkmnFainted jp StdBattleTextBox ; 3cf14 FaintEnemyPokemon: ; 3cf14 call WaitSFX ld de, SFX_KINESIS call PlaySFX call EnemyMonFaintedAnimation ld de, SFX_FAINT call PlaySFX hlcoord 1, 0 lb bc, 4, 10 call ClearBox ld hl, BattleText_EnemyPkmnFainted jp StdBattleTextBox ; 3cf35 CheckEnemyTrainerDefeated: ; 3cf35 ld a, [OTPartyCount] ld b, a xor a ld hl, OTPartyMon1HP ld de, PARTYMON_STRUCT_LENGTH .loop or [hl] inc hl or [hl] dec hl add hl, de dec b jr nz, .loop and a ret ; 3cf4a Function3cf4a: ; 3cf4a ld hl, EnemyHPPal ld e, HP_BAR_LENGTH_PX call UpdateHPPal call WaitBGMap callba EnemySwitch_TrainerHud ld a, [wLinkMode] and a jr z, .not_linked call LinkBattleSendReceiveAction ld a, [wBattleAction] cp BATTLEACTION_FORFEIT ret z call Call_LoadTempTileMapToTileMap .not_linked ld hl, BattleMonHP ld a, [hli] or [hl] ld a, $0 jr nz, EnemyPartyMonEntrance inc a ret ; 3cf78 EnemyPartyMonEntrance: ; 3cf78 push af xor a ld [wEnemySwitchMonIndex], a call NewEnemyMonStatus call ResetEnemyStatLevels call BreakAttraction pop af and a jr nz, .asm_3cf8f call EnemySwitch jr .asm_3cf92 .asm_3cf8f call EnemySwitch_SetMode .asm_3cf92 call ResetBattleParticipants call SetEnemyTurn call SpikesDamage xor a ld [wEnemyMoveStruct + MOVE_ANIM], a ld [wPlayerAction], a inc a ret ; 3cfa4 WinTrainerBattle: ; 3cfa4 ; Player won the battle call StopDangerSound ld a, $1 ld [wc6fd], a ld [BattleEnded], a ld a, [wLinkMode] and a ld a, b call z, PlayVictoryMusic callab Battle_GetTrainerName ld hl, BattleText_EnemyWasDefeated call StdBattleTextBox call IsMobileBattle jr z, .mobile ld a, [wLinkMode] and a ret nz ld a, [InBattleTowerBattle] bit 0, a jr nz, .battle_tower call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames ld a, [BattleType] cp BATTLETYPE_CANLOSE jr nz, .skip_heal predef HealParty .skip_heal ld a, [wMonStatusFlags] bit 0, a jr nz, .skip_win_loss_text call PrintWinLossText .skip_win_loss_text jp Function3d02b .mobile call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames ld c, $4 callba Function4ea0a ret .battle_tower call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames call EmptyBattleTextBox ld c, $3 callba BattleTowerText call WaitPressAorB_BlinkCursor ld hl, wPayDayMoney ld a, [hli] or [hl] inc hl or [hl] ret nz call ClearTileMap call ClearBGPalettes ret ; 3d02b Function3d02b: ; 3d02b ld a, [wAmuletCoin] and a call nz, .DoubleReward call .CheckMaxedOutMomMoney push af ld a, $0 jr nc, .okay ld a, [wMomSavingMoney] and $7 cp $3 jr nz, .okay inc a .okay ld b, a ld c, $4 .loop ld a, b and a jr z, .loop2 call .SendMoneyToMom dec c dec b jr .loop .loop2 ld a, c and a jr z, .done call .AddMoneyToWallet dec c jr .loop2 .done call .DoubleReward call .DoubleReward pop af jr nc, .KeepItAll ld a, [wMomSavingMoney] and $7 jr z, .KeepItAll ld hl, .SentToMomTexts dec a ld c, a ld b, 0 rept 2 add hl, bc endr ld a, [hli] ld h, [hl] ld l, a jp StdBattleTextBox .KeepItAll ld hl, GotMoneyForWinningText jp StdBattleTextBox ; 3d081 .SendMoneyToMom: ; 3d081 push bc ld hl, wBattleReward + 2 ld de, wMomsMoney + 2 call AddBattleMoneyToAccount pop bc ret ; 3d08d .AddMoneyToWallet: ; 3d08d push bc ld hl, wBattleReward + 2 ld de, Money + 2 call AddBattleMoneyToAccount pop bc ret ; 3d099 .DoubleReward: ; 3d099 ld hl, wBattleReward + 2 sla [hl] dec hl rl [hl] dec hl rl [hl] ret nc ld a, $ff rept 2 ld [hli], a endr ld [hl], a ret ; 3d0ab .SentToMomTexts: ; 3d0ab dw SentSomeToMomText dw SentHalfToMomText dw SentAllToMomText ; 3d0b1 .CheckMaxedOutMomMoney: ; 3d0b1 ld hl, wMomsMoney + 2 ld a, [hld] cp 999999 % $100 ld a, [hld] sbc 999999 / $100 % $100 ld a, [hl] sbc 999999 / $10000 % $100 ret ; 3d0be AddBattleMoneyToAccount: ; 3d0be ld c, $3 and a push de push hl push bc ld b, h ld c, l callba MobileFn_106008 pop bc pop hl .loop ld a, [de] adc [hl] ld [de], a dec de dec hl dec c jr nz, .loop pop hl ld a, [hld] cp 999999 % $100 ld a, [hld] sbc 999999 / $100 % $100 ld a, [hl] sbc 999999 / $10000 % $100 ret c ld [hl], 999999 / $10000 % $100 inc hl ld [hl], 999999 / $100 % $100 inc hl ld [hl], 999999 % $100 ret ; 3d0ea PlayVictoryMusic: ; 3d0ea push de ld de, MUSIC_NONE call PlayMusic call DelayFrame ld de, MUSIC_WILD_VICTORY ld a, [wBattleMode] dec a jr nz, .trainer_victory push de call DoOthersShareExperience pop de jr nz, .play_music ld hl, wPayDayMoney ld a, [hli] or [hl] jr nz, .play_music ld a, [wBattleParticipantsNotFainted] and a jr z, .lost jr .play_music .trainer_victory ld de, MUSIC_GYM_VICTORY call IsJohtoGymLeader jr c, .play_music ld de, MUSIC_TRAINER_VICTORY .play_music call PlayMusic .lost pop de ret ; 3d123 ; These functions check if the current opponent is a gym leader or one of a ; few other special trainers. ; Note: KantoGymLeaders is a subset of JohtoGymLeaders. If you wish to ; differentiate between the two, call IsKantoGymLeader first. ; The Lance and Red entries are unused for music checks; those trainers are ; accounted for elsewhere. IsKantoGymLeader: ; 0x3d123 ld hl, KantoGymLeaders jr IsGymLeaderCommon IsJohtoGymLeader: ; 0x3d128 ld hl, JohtoGymLeaders IsGymLeaderCommon: push de ld a, [OtherTrainerClass] ld de, $0001 call IsInArray pop de ret ; 0x3d137 JohtoGymLeaders: db FALKNER db WHITNEY db BUGSY db MORTY db PRYCE db JASMINE db CHUCK db CLAIR db WILL db BRUNO db KAREN db KOGA ; fallthrough ; these two entries are unused db CHAMPION db RED ; fallthrough KantoGymLeaders: db BROCK db MISTY db LT_SURGE db ERIKA db JANINE db SABRINA db BLAINE db BLUE db -1 HandlePlayerMonFaint: ; 3d14e call FaintYourPokemon ld hl, EnemyMonHP ld a, [hli] or [hl] call z, FaintEnemyPokemon ld a, $1 ld [wc6f7], a call PlayerMonFaintHappinessMod call CheckPlayerPartyForFitPkmn ld a, d and a jp z, LostBattle ld hl, EnemyMonHP ld a, [hli] or [hl] jr nz, .notfainted call Function3ce01 ld a, [wBattleMode] dec a jr nz, .trainer ld a, $1 ld [BattleEnded], a ret .trainer call CheckEnemyTrainerDefeated jp z, WinTrainerBattle .notfainted call AskUseNextPokemon jr nc, .switch ld a, $1 ld [BattleEnded], a ret .switch call ForcePlayerMonChoice call CheckMobileBattleError jp c, WildFled_EnemyFled_LinkBattleCanceled ld a, c and a ret nz ld a, $1 ld [wPlayerAction], a call Function3cf4a jp z, WildFled_EnemyFled_LinkBattleCanceled jp DoubleSwitch ; 3d1aa PlayerMonFaintHappinessMod: ; 3d1aa ld a, [CurBattleMon] ld c, a ld hl, wBattleParticipantsNotFainted ld b, RESET_FLAG predef FlagPredef ld hl, EnemySubStatus3 res SUBSTATUS_IN_LOOP, [hl] xor a ld [Danger], a ld hl, PlayerDamageTaken ld [hli], a ld [hl], a ld [BattleMonStatus], a call UpdateBattleMonInParty ld c, HAPPINESS_FAINTED ; If TheirLevel > (YourLevel + 30), use a different parameter ld a, [BattleMonLevel] add 30 ld b, a ld a, [EnemyMonLevel] cp b jr c, .got_param ld c, HAPPINESS_BEATENBYSTRONGFOE .got_param ld a, [CurBattleMon] ld [CurPartyMon], a callab ChangeHappiness ld a, [wBattleResult] and %11000000 add $1 ld [wBattleResult], a ld a, [wc6f7] and a ret z ret ; ?????????? ; 3d1f8 AskUseNextPokemon: ; 3d1f8 call EmptyBattleTextBox call LoadTileMapToTempTileMap ; We don't need to be here if we're in a Trainer battle, ; as that decision is made for us. ld a, [wBattleMode] and a dec a ret nz ld hl, BattleText_UseNextMon call StdBattleTextBox .loop lb bc, 1, 7 call PlaceYesNoBox ld a, [wMenuCursorY] jr c, .pressed_b and a ret .pressed_b ld a, [wMenuCursorY] cp $1 ; YES jr z, .loop ld hl, PartyMon1Speed ld de, EnemyMonSpeed jp TryToRunAwayFromBattle ; 3d227 ForcePlayerMonChoice: ; 3d227 call EmptyBattleTextBox call LoadStandardMenuDataHeader call SetUpBattlePartyMenu_NoLoop call ForcePickPartyMonInBattle ld a, [wLinkMode] and a jr z, .skip_link ld a, $1 ld [wPlayerAction], a call LinkBattleSendReceiveAction .skip_link xor a ld [wPlayerAction], a call CheckMobileBattleError jr c, .enemy_fainted_mobile_error ld hl, EnemyMonHP ld a, [hli] or [hl] jr nz, .send_out_pokemon .enemy_fainted_mobile_error call ClearSprites call ClearBGPalettes call _LoadHPBar call ExitMenu call LoadTileMapToTempTileMap call WaitBGMap call GetMemSGBLayout call SetPalettes xor a ld c, a ret .send_out_pokemon call ClearSprites ld a, [CurBattleMon] ld [LastPlayerMon], a ld a, [CurPartyMon] ld [CurBattleMon], a call AddBattleParticipant call InitBattleMon call ResetPlayerStatLevels call ClearPalettes call DelayFrame call _LoadHPBar call CloseWindow call GetMemSGBLayout call SetPalettes call SendOutPkmnText call NewBattleMonStatus call BreakAttraction call SendOutPlayerMon call EmptyBattleTextBox call LoadTileMapToTempTileMap call SetPlayerTurn call SpikesDamage ld a, $1 and a ld c, a ret ; 3d2b3 PlayerPartyMonEntrance: ; 3d2b3 ld a, [CurBattleMon] ld [LastPlayerMon], a ld a, [CurPartyMon] ld [CurBattleMon], a call AddBattleParticipant call InitBattleMon call ResetPlayerStatLevels call SendOutPkmnText call NewBattleMonStatus call BreakAttraction call SendOutPlayerMon call EmptyBattleTextBox call LoadTileMapToTempTileMap call SetPlayerTurn jp SpikesDamage ; 3d2e0 CheckMobileBattleError: ; 3d2e0 ld a, [wLinkMode] cp LINK_MOBILE jr nz, .not_mobile ; It's not a mobile battle ld a, [wcd2b] and a jr z, .not_mobile ; We have a mobile battle and something else happened scf ret .not_mobile xor a ret ; 3d2f1 IsMobileBattle: ; 3d2f1 ld a, [wLinkMode] cp LINK_MOBILE ret ; 3d2f7 SetUpBattlePartyMenu_NoLoop: ; 3d2f7 call ClearBGPalettes SetUpBattlePartyMenu: ; switch to fullscreen menu? callba LoadPartyMenuGFX callba InitPartyMenuWithCancel callba InitBattlePartyMenuPals callba InitPartyMenuGFX ret ; 3d313 Function3d313: ; 3d313 callba WritePartyMenuTilemap callba PrintPartyMenuText call WaitBGMap call SetPalettes call DelayFrame ret ; 3d329 Function3d329: ; 3d329 call IsMobileBattle jr z, .mobile callba PartyMenuSelect ret .mobile callba Function100cb5 ret ; 3d33c PickPartyMonInBattle: ; 3d33c .loop ld a, $2 ; Which PKMN? ld [PartyMenuActionText], a call Function3d313 call Function3d329 ret c call CheckIfPartyHasPkmnToBattleWith jr z, .loop xor a ret ; 3d34f SwitchMonAlreadyOut: ; 3d34f ld hl, CurBattleMon ld a, [CurPartyMon] cp [hl] jr nz, .notout ld hl, BattleText_PkmnIsAlreadyOut call StdBattleTextBox scf ret .notout xor a ret ; 3d362 ForcePickPartyMonInBattle: ; 3d362 ; Can't back out. .pick call PickPartyMonInBattle ret nc call CheckMobileBattleError ret c ld de, SFX_WRONG call PlaySFX call WaitSFX jr .pick ; 3d375 PickSwitchMonInBattle: ; 3d375 .pick call PickPartyMonInBattle ret c call SwitchMonAlreadyOut jr c, .pick xor a ret ; 3d380 ForcePickSwitchMonInBattle: ; 3d380 ; Can't back out. .pick call ForcePickPartyMonInBattle call CheckMobileBattleError ret c call SwitchMonAlreadyOut jr c, .pick xor a ret ; 3d38e LostBattle: ; 3d38e ld a, 1 ld [BattleEnded], a ld a, [InBattleTowerBattle] bit 0, a jr nz, .battle_tower ld a, [BattleType] cp BATTLETYPE_CANLOSE jr nz, .not_canlose ; Remove the enemy from the screen. hlcoord 0, 0 lb bc, 8, 21 call ClearBox call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames ld a, [wMonStatusFlags] bit 0, a jr nz, .skip_win_loss_text call PrintWinLossText .skip_win_loss_text ret .battle_tower ; Remove the enemy from the screen. hlcoord 0, 0 lb bc, 8, 21 call ClearBox call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames call EmptyBattleTextBox ld c, 2 callba BattleTowerText call WaitPressAorB_BlinkCursor call ClearTileMap call ClearBGPalettes ret .not_canlose ld a, [wLinkMode] and a jr nz, .LostLinkBattle ; Greyscale ld b, SCGB_00 call GetSGBLayout call SetPalettes jr .end .LostLinkBattle call UpdateEnemyMonInParty call CheckEnemyTrainerDefeated jr nz, .not_tied ld hl, TiedAgainstText ld a, [wBattleResult] and $c0 add 2 ld [wBattleResult], a jr .text .not_tied ld hl, LostAgainstText call IsMobileBattle jr z, .mobile .text call StdBattleTextBox .end scf ret .mobile ; Remove the enemy from the screen. hlcoord 0, 0 lb bc, 8, 21 call ClearBox call BattleWinSlideInEnemyTrainerFrontpic ld c, 40 call DelayFrames ld c, $3 callba Function4ea0a scf ret ; 3d432 EnemyMonFaintedAnimation: ; 3d432 hlcoord 12, 5 decoord 12, 6 jp MonFaintedAnimation ; 3d43b PlayerMonFaintedAnimation: ; 3d43b hlcoord 1, 10 decoord 1, 11 jp MonFaintedAnimation ; 3d444 MonFaintedAnimation: ; 3d444 ld a, [wcfbe] push af set 6, a ld [wcfbe], a ld b, 7 .OuterLoop push bc push de push hl ld b, 6 .InnerLoop push bc push hl push de ld bc, 7 call CopyBytes pop de pop hl ld bc, -SCREEN_WIDTH add hl, bc push hl ld h, d ld l, e add hl, bc ld d, h ld e, l pop hl pop bc dec b jr nz, .InnerLoop ld bc, 20 add hl, bc ld de, .Spaces call PlaceString ld c, 2 call DelayFrames pop hl pop de pop bc dec b jr nz, .OuterLoop pop af ld [wcfbe], a ret ; 3d488 .Spaces db " @" ; 3d490 SlideBattlePicOut: ; 3d490 ld [hMapObjectIndexBuffer], a ld c, a .loop push bc push hl ld b, $7 .loop2 push hl call .DoFrame pop hl ld de, SCREEN_WIDTH add hl, de dec b jr nz, .loop2 ld c, 2 call DelayFrames pop hl pop bc dec c jr nz, .loop ret ; 3d4ae .DoFrame: ; 3d4ae ld a, [hMapObjectIndexBuffer] ld c, a cp $8 jr nz, .back .forward ld a, [hli] ld [hld], a dec hl dec c jr nz, .forward ret .back ld a, [hld] ld [hli], a inc hl dec c jr nz, .back ret ; 3d4c3 ForceEnemySwitch: ; 3d4c3 call ResetEnemyBattleVars ld a, [wEnemySwitchMonIndex] dec a ld b, a call LoadEnemyPkmnToSwitchTo call ClearEnemyMonBox call NewEnemyMonStatus call ResetEnemyStatLevels call Function_SetEnemyPkmnAndSendOutAnimation call BreakAttraction call ResetBattleParticipants ret ; 3d4e1 EnemySwitch: ; 3d4e1 call CheckWhetherToAskSwitch jr nc, EnemySwitch_SetMode ; Shift Mode call ResetEnemyBattleVars call CheckWhetherSwitchmonIsPredetermined jr c, .skip call FindPkmnInOTPartyToSwitchIntoBattle .skip ; 'b' contains the PartyNr of the Pkmn the AI will switch to call LoadEnemyPkmnToSwitchTo call OfferSwitch push af call ClearEnemyMonBox call Function_BattleTextEnemySentOut call Function_SetEnemyPkmnAndSendOutAnimation pop af ret c ; If we're here, then we're switching too xor a ld [wBattleParticipantsNotFainted], a ld [wc6fc], a ld [wPlayerAction], a inc a ld [wEnemyIsSwitching], a call LoadTileMapToTempTileMap jp PlayerSwitch ; 3d517 EnemySwitch_SetMode: ; 3d517 call ResetEnemyBattleVars call CheckWhetherSwitchmonIsPredetermined jr c, .skip call FindPkmnInOTPartyToSwitchIntoBattle .skip ; 'b' contains the PartyNr of the Pkmn the AI will switch to call LoadEnemyPkmnToSwitchTo ld a, 1 ld [wEnemyIsSwitching], a call ClearEnemyMonBox call Function_BattleTextEnemySentOut jp Function_SetEnemyPkmnAndSendOutAnimation ; 3d533 CheckWhetherSwitchmonIsPredetermined: ; 3d533 ; returns carry if: ??? ld a, [wLinkMode] and a jr z, .not_linked ld a, [wBattleAction] sub BATTLEACTION_SWITCH1 ld b, a jr .return_carry .not_linked ld a, [wEnemySwitchMonIndex] and a jr z, .check_wd264 dec a ld b, a jr .return_carry .check_wd264 ld a, [wd264] and a ld b, $0 jr nz, .return_carry and a ret .return_carry scf ret ; 3d557 ResetEnemyBattleVars: ; 3d557 ; and draw empty TextBox xor a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastEnemyMove], a ld [CurEnemyMove], a dec a ld [wc6e6], a xor a ld [wPlayerWrapCount], a hlcoord 18, 0 ld a, 8 call SlideBattlePicOut call EmptyBattleTextBox jp LoadStandardMenuDataHeader ; 3d57a ResetBattleParticipants: ; 3d57a xor a ld [wBattleParticipantsNotFainted], a ld [wc6fc], a AddBattleParticipant: ; 3d581 ld a, [CurBattleMon] ld c, a ld hl, wBattleParticipantsNotFainted ld b, SET_FLAG push bc predef FlagPredef pop bc ld hl, wc6fc predef_jump FlagPredef ; 3d599 FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599 ld b, $ff ld a, $1 ld [Buffer1], a ld [Buffer2], a .asm_3d5a3 ld hl, Buffer1 sla [hl] inc hl sla [hl] inc b ld a, [OTPartyCount] cp b jp z, Function3d672 ld a, [CurOTMon] cp b jr z, .asm_3d5d0 ld hl, OTPartyMon1HP push bc ld a, b call GetPartyLocation ld a, [hli] ld c, a ld a, [hl] or c pop bc jr z, .asm_3d5d0 call LookUpTheEffectivenessOfEveryMove call IsThePlayerPkmnTypesEffectiveAgainstOTPkmn jr .asm_3d5a3 .asm_3d5d0 ld hl, Buffer2 set 0, [hl] jr .asm_3d5a3 ; 3d5d7 LookUpTheEffectivenessOfEveryMove: ; 3d5d7 push bc ld hl, OTPartyMon1Moves ld a, b call GetPartyLocation pop bc ld e, NUM_MOVES + 1 .loop dec e jr z, .done ld a, [hli] and a jr z, .done push hl push de push bc dec a ld hl, Moves ld bc, MOVE_LENGTH call AddNTimes ld de, wEnemyMoveStruct ld a, BANK(Moves) call FarCopyBytes call SetEnemyTurn callab BattleCheckTypeMatchup pop bc pop de pop hl ld a, [wd265] ; Get The Effectiveness Modifier cp 10 + 1 ; 1.0 + 0.1 jr c, .loop ld hl, Buffer1 set 0, [hl] ret .done ret ; 3d618 IsThePlayerPkmnTypesEffectiveAgainstOTPkmn: ; 3d618 ; Calculates the effectiveness of the types of the PlayerPkmn ; against the OTPkmn push bc ld hl, OTPartyCount ld a, b inc a ld c, a ld b, 0 add hl, bc ld a, [hl] dec a ld hl, BaseData + 7 ; type ld bc, $20 call AddNTimes ld de, EnemyMonType ld bc, 2 ld a, BANK(BaseData) call FarCopyBytes ld a, [BattleMonType1] ld [wPlayerMoveStruct + MOVE_TYPE], a call SetPlayerTurn callab BattleCheckTypeMatchup ld a, [wd265] cp 10 + 1 ; 1.0 + 0.1 jr nc, .asm_3d663 ld a, [BattleMonType2] ld [wPlayerMoveStruct + MOVE_TYPE], a callab BattleCheckTypeMatchup ld a, [wd265] cp 10 + 1 ; 1.0 + 0.1 jr nc, .asm_3d663 pop bc ret .asm_3d663 pop bc ld hl, Buffer1 bit 0, [hl] jr nz, .asm_3d66f inc hl set 0, [hl] ret .asm_3d66f res 0, [hl] ret ; 3d672 Function3d672: ; 3d672 .asm_3d672 ld hl, Buffer1 sla [hl] inc hl sla [hl] jr nc, .asm_3d672 ld a, [OTPartyCount] ld b, a ld c, [hl] .asm_3d681 sla c jr nc, .asm_3d68a dec b jr z, .asm_3d6a7 jr .asm_3d681 .asm_3d68a ld a, [Buffer1] and a jr z, .asm_3d69a ld b, $ff ld c, a .asm_3d693 inc b sla c jr nc, .asm_3d693 jr .asm_3d6c9 .asm_3d69a ld b, $ff ld a, [Buffer2] ld c, a .asm_3d6a0 inc b sla c jr c, .asm_3d6a0 jr .asm_3d6c9 .asm_3d6a7 ld a, [OTPartyCount] ld b, a call BattleRandom and $7 cp b jr nc, .asm_3d6a7 ld b, a ld a, [CurOTMon] cp b jr z, .asm_3d6a7 ld hl, OTPartyMon1HP push bc ld a, b call GetPartyLocation pop bc ld a, [hli] ld c, a ld a, [hl] or c jr z, .asm_3d6a7 .asm_3d6c9 ret ; 3d6ca LoadEnemyPkmnToSwitchTo: ; 3d6ca ; 'b' contains the PartyNr of the Pkmn the AI will switch to ld a, b ld [CurPartyMon], a ld hl, OTPartyMon1Level call GetPartyLocation ld a, [hl] ld [CurPartyLevel], a ld a, [CurPartyMon] inc a ld hl, OTPartyCount ld c, a ld b, 0 add hl, bc ld a, [hl] ld [TempEnemyMonSpecies], a ld [CurPartySpecies], a call LoadEnemyMon ld a, [CurPartySpecies] cp UNOWN jr nz, .skip_unown ld a, [wFirstUnownSeen] and a jr nz, .skip_unown ld hl, EnemyMonDVs predef GetUnownLetter ld a, [UnownLetter] ld [wFirstUnownSeen], a .skip_unown ld hl, EnemyMonHP ld a, [hli] ld [wEnemyHPAtTimeOfPlayerSwitch], a ld a, [hl] ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a ret ; 3d714 CheckWhetherToAskSwitch: ; 3d714 ld a, [wd264] dec a jp z, .return_nc ld a, [PartyCount] dec a jp z, .return_nc ld a, [wLinkMode] and a jp nz, .return_nc ld a, [Options] bit BATTLE_SHIFT, a jr nz, .return_nc ld a, [CurPartyMon] push af ld a, [CurBattleMon] ld [CurPartyMon], a callba CheckCurPartyMonFainted pop bc ld a, b ld [CurPartyMon], a jr c, .return_nc scf ret .return_nc and a ret ; 3d74b OfferSwitch: ; 3d74b ld a, [CurPartyMon] push af callab Battle_GetTrainerName ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangePkmn call StdBattleTextBox lb bc, 1, 7 call PlaceYesNoBox ld a, [wMenuCursorY] dec a jr nz, .said_no call SetUpBattlePartyMenu_NoLoop call PickSwitchMonInBattle jr c, .canceled_switch ld a, [CurBattleMon] ld [LastPlayerMon], a ld a, [CurPartyMon] ld [CurBattleMon], a call ClearPalettes call DelayFrame call _LoadHPBar pop af ld [CurPartyMon], a xor a ld [CurEnemyMove], a ld [CurPlayerMove], a and a ret .canceled_switch call ClearPalettes call DelayFrame call _LoadHPBar .said_no pop af ld [CurPartyMon], a scf ret ; 3d7a0 ClearEnemyMonBox: ; 3d7a0 xor a ld [hBGMapMode], a call ExitMenu call ClearSprites hlcoord 1, 0 lb bc, 4, 10 call ClearBox call WaitBGMap jp FinishBattleAnim ; 3d7b8 Function_BattleTextEnemySentOut: ; 3d7b8 callab Battle_GetTrainerName ld hl, BattleText_EnemySentOut call StdBattleTextBox jp WaitBGMap ; 3d7c7 Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7 ld a, [TempEnemyMonSpecies] ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData ld a, OTPARTYMON ld [MonType], a predef CopyPkmnToTempMon call GetMonFrontpic xor a ld [wNumHits], a ld [wBattleAnimParam], a call SetEnemyTurn ld de, ANIM_SEND_OUT_MON call Call_PlayBattleAnim call BattleCheckEnemyShininess jr nc, .not_shiny ld a, 1 ; shiny anim ld [wBattleAnimParam], a ld de, ANIM_SEND_OUT_MON call Call_PlayBattleAnim .not_shiny ld bc, TempMonSpecies callba CheckFaintedFrzSlp jr c, .skip_cry callba CheckBattleScene jr c, .cry_no_anim hlcoord 12, 0 ld d, $0 ld e, ANIM_MON_SLOW predef AnimateFrontpic jr .skip_cry .cry_no_anim ld a, $f ld [CryTracks], a ld a, [TempEnemyMonSpecies] call PlayStereoCry .skip_cry call UpdateEnemyHUD ld a, $1 ld [hBGMapMode], a ret ; 3d834 NewEnemyMonStatus: ; 3d834 xor a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastEnemyMove], a ld hl, EnemySubStatus1 rept 4 ld [hli], a endr ld [hl], a ld [EnemyDisableCount], a ld [EnemyFuryCutterCount], a ld [EnemyProtectCount], a ld [wEnemyRageCounter], a ld [EnemyDisabledMove], a ld [wEnemyMinimized], a ld [wPlayerWrapCount], a ld [wEnemyWrapCount], a ld [EnemyTurnsTaken], a ld hl, PlayerSubStatus5 res SUBSTATUS_CANT_RUN, [hl] ret ; 3d867 ResetEnemyStatLevels: ; 3d867 ld a, BASE_STAT_LEVEL ld b, NUM_LEVEL_STATS ld hl, EnemyStatLevels .loop ld [hli], a dec b jr nz, .loop ret ; 3d873 CheckPlayerPartyForFitPkmn: ; 3d873 ; Has the player any Pkmn in his Party that can fight? ld a, [PartyCount] ld e, a xor a ld hl, PartyMon1HP ld bc, PartyMon2 - (PartyMon1 + 1) .asm_3d87e or [hl] inc hl or [hl] add hl, bc dec e jr nz, .asm_3d87e ld d, a ret ; 3d887 CheckIfPartyHasPkmnToBattleWith: ; 3d887 ld a, [CurPartyMon] ld hl, PartyMon1HP call GetPartyLocation ld a, [hli] or [hl] ret nz ld a, [wd264] and a jr nz, .asm_3d8b1 ld hl, PartySpecies ld a, [CurPartyMon] ld c, a ld b, 0 add hl, bc ld a, [hl] cp EGG ld hl, BattleText_AnEGGCantBattle jr z, .asm_3d8ae ld hl, BattleText_TheresNoWillToBattle .asm_3d8ae call StdBattleTextBox .asm_3d8b1 xor a ret ; 3d8b3 TryToRunAwayFromBattle: ; 3d8b3 ; Run away from battle, with or without item ld a, [BattleType] cp BATTLETYPE_DEBUG jp z, .can_escape cp BATTLETYPE_CONTEST jp z, .can_escape cp BATTLETYPE_TRAP jp z, .cant_escape cp BATTLETYPE_CELEBI jp z, .cant_escape cp BATTLETYPE_SHINY jp z, .cant_escape cp BATTLETYPE_SUICUNE jp z, .cant_escape ld a, [wLinkMode] and a jp nz, .can_escape ld a, [wBattleMode] dec a jp nz, .cant_run_from_trainer ld a, [EnemySubStatus5] bit SUBSTATUS_CANT_RUN, a jp nz, .cant_escape ld a, [wPlayerWrapCount] and a jp nz, .cant_escape push hl push de ld a, [BattleMonItem] ld [wd265], a ld b, a callab GetItemHeldEffect ld a, b cp HELD_ESCAPE pop de pop hl jr nz, .no_flee_item call SetPlayerTurn call GetItemName ld hl, BattleText_UserFledUsingAStringBuffer1 call StdBattleTextBox jp .can_escape .no_flee_item ld a, [wNumFleeAttempts] inc a ld [wNumFleeAttempts], a ld a, [hli] ld [hStringCmpString2 + 0], a ld a, [hl] ld [hStringCmpString2 + 1], a ld a, [de] inc de ld [hStringCmpString1 + 0], a ld a, [de] ld [hStringCmpString1 + 1], a call Call_LoadTempTileMapToTileMap ld de, hStringCmpString2 ld hl, hStringCmpString1 ld c, $2 call StringCmp jr nc, .can_escape xor a ld [hMultiplicand], a ld a, $20 ld [hMultiplier], a call Multiply ld a, [hProduct + 2] ld [hDividend + 0], a ld a, [hProduct + 3] ld [hDividend + 1], a ld a, [hStringCmpString1 + 0] ld b, a ld a, [hStringCmpString1 + 1] srl b rr a srl b rr a and a jr z, .can_escape ld [hDivisor], a ld b, $2 call Divide ld a, [hQuotient + 1] and a jr nz, .can_escape ld a, [wNumFleeAttempts] ld c, a .loop dec c jr z, .cant_escape_2 ld b, 30 ld a, [hQuotient + 2] add b ld [hQuotient + 2], a jr c, .can_escape jr .loop .cant_escape_2 call BattleRandom ld b, a ld a, [hQuotient + 2] cp b jr nc, .can_escape ld a, $1 ld [wPlayerAction], a ld hl, BattleText_CantEscape2 jr .print_inescapable_text .cant_escape ld hl, BattleText_CantEscape jr .print_inescapable_text .cant_run_from_trainer ld hl, BattleText_TheresNoEscapeFromTrainerBattle .print_inescapable_text call StdBattleTextBox ld a, $1 ld [wFailedToFlee], a call LoadTileMapToTempTileMap and a ret .can_escape ld a, [wLinkMode] and a ld a, DRAW jr z, .fled call LoadTileMapToTempTileMap xor a ld [wPlayerAction], a ld a, $f ld [CurMoveNum], a xor a ld [CurPlayerMove], a call LinkBattleSendReceiveAction call Call_LoadTempTileMapToTileMap call CheckMobileBattleError jr c, .mobile ; Got away safely ld a, [wBattleAction] cp BATTLEACTION_FORFEIT ld a, DRAW jr z, .fled dec a .fled ld b, a ld a, [wBattleResult] and $c0 add b ld [wBattleResult], a call StopDangerSound push de ld de, SFX_RUN call WaitPlaySFX pop de call WaitSFX ld hl, BattleText_GotAwaySafely call StdBattleTextBox call WaitSFX call LoadTileMapToTempTileMap scf ret .mobile call StopDangerSound ld hl, wcd2a bit 4, [hl] jr nz, .skip_link_error ld hl, BattleText_LinkErrorBattleCanceled call StdBattleTextBox .skip_link_error call WaitSFX call LoadTileMapToTempTileMap scf ret ; 3da0d InitBattleMon: ; 3da0d ld a, MON_SPECIES call GetPartyParamLocation ld de, BattleMonSpecies ld bc, MON_ID call CopyBytes ld bc, MON_DVS - MON_ID add hl, bc ld de, BattleMonDVs ld bc, MON_PKRUS - MON_DVS call CopyBytes rept 3 inc hl endr ld de, BattleMonLevel ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL call CopyBytes ld a, [BattleMonSpecies] ld [TempBattleMonSpecies], a ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData ld a, [BaseType1] ld [BattleMonType1], a ld a, [BaseType2] ld [BattleMonType2], a ld hl, PartyMonNicknames ld a, [CurBattleMon] call SkipNames ld de, BattleMonNick ld bc, PKMN_NAME_LENGTH call CopyBytes ld hl, BattleMonAttack ld de, PlayerStats ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK call CopyBytes call ApplyStatusEffectOnPlayerStats call BadgeStatBoosts ret ; 3da74 BattleCheckPlayerShininess: ; 3da74 call GetPartyMonDVs jr BattleCheckShininess BattleCheckEnemyShininess: ; 3da79 call GetEnemyMonDVs BattleCheckShininess: ; 3da7c ld b, h ld c, l callab CheckShininess ret ; 3da85 GetPartyMonDVs: ; 3da85 ld hl, BattleMonDVs ld a, [PlayerSubStatus5] bit SUBSTATUS_TRANSFORMED, a ret z ld hl, PartyMon1DVs ld a, [CurBattleMon] jp GetPartyLocation ; 3da97 GetEnemyMonDVs: ; 3da97 ld hl, EnemyMonDVs ld a, [EnemySubStatus5] bit SUBSTATUS_TRANSFORMED, a ret z ld hl, wc6f2 ld a, [wBattleMode] dec a ret z ld hl, OTPartyMon1DVs ld a, [CurOTMon] jp GetPartyLocation ; 3dab1 ResetPlayerStatLevels: ; 3dab1 ld a, BASE_STAT_LEVEL ld b, NUM_LEVEL_STATS ld hl, PlayerStatLevels .loop ld [hli], a dec b jr nz, .loop ret ; 3dabd Function3dabd: ; 3dabd ld a, [CurPartyMon] ld hl, OTPartyMon1Species call GetPartyLocation ld de, EnemyMonSpecies ld bc, MON_ID call CopyBytes ld bc, MON_DVS - MON_ID add hl, bc ld de, EnemyMonDVs ld bc, MON_PKRUS - MON_DVS call CopyBytes rept 3 inc hl endr ld de, EnemyMonLevel ld bc, PARTYMON_STRUCT_LENGTH - MON_LEVEL call CopyBytes ld a, [EnemyMonSpecies] ld [CurSpecies], a call GetBaseData ld hl, OTPartyMonNicknames ld a, [CurPartyMon] call SkipNames ld de, EnemyMonNick ld bc, PKMN_NAME_LENGTH call CopyBytes ld hl, EnemyMonAttack ld de, EnemyStats ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK call CopyBytes call ApplyStatusEffectOnEnemyStats ld hl, BaseType1 ld de, EnemyMonType1 ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ld hl, BaseStats ld de, EnemyMonBaseStats ld b, 5 .asm_3db25 ld a, [hli] ld [de], a inc de dec b jr nz, .asm_3db25 ld a, [CurPartyMon] ld [CurOTMon], a ret ; 3db32 SwitchPlayerMon: ; 3db32 call ClearSprites ld a, [CurBattleMon] ld [LastPlayerMon], a ld a, [CurPartyMon] ld [CurBattleMon], a call AddBattleParticipant call InitBattleMon call ResetPlayerStatLevels call NewBattleMonStatus call BreakAttraction call SendOutPlayerMon call EmptyBattleTextBox call LoadTileMapToTempTileMap ld hl, EnemyMonHP ld a, [hli] or [hl] ret ; 3db5f SendOutPlayerMon: ; 3db5f ld hl, BattleMonDVs predef GetUnownLetter hlcoord 1, 5 ld b, 7 ld c, 8 call ClearBox call WaitBGMap xor a ld [hBGMapMode], a call GetMonBackpic xor a ld [hFillBox], a ld [wd0d2], a ld [CurMoveNum], a ld [TypeModifier], a ld [wPlayerMoveStruct + MOVE_ANIM], a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastPlayerMove], a call CheckAmuletCoin call FinishBattleAnim xor a ld [wEnemyWrapCount], a call SetPlayerTurn xor a ld [wNumHits], a ld [wBattleAnimParam], a ld de, ANIM_SEND_OUT_MON call Call_PlayBattleAnim call BattleCheckPlayerShininess jr nc, .not_shiny ld a, 1 ld [wBattleAnimParam], a ld de, ANIM_SEND_OUT_MON call Call_PlayBattleAnim .not_shiny ld a, MON_SPECIES call GetPartyParamLocation ld b, h ld c, l callba CheckFaintedFrzSlp jr c, .statused ld a, $f0 ld [CryTracks], a ld a, [CurPartySpecies] call PlayStereoCry .statused call UpdatePlayerHUD ld a, $1 ld [hBGMapMode], a ret ; 3dbde NewBattleMonStatus: ; 3dbde xor a ld [LastEnemyCounterMove], a ld [LastPlayerCounterMove], a ld [LastPlayerMove], a ld hl, PlayerSubStatus1 rept 4 ld [hli], a endr ld [hl], a ld hl, PlayerUsedMoves rept 3 ld [hli], a endr ld [hl], a ld [PlayerDisableCount], a ld [PlayerFuryCutterCount], a ld [PlayerProtectCount], a ld [wPlayerRageCounter], a ld [DisabledMove], a ld [wPlayerMinimized], a ld [wEnemyWrapCount], a ld [wPlayerWrapCount], a ld [PlayerTurnsTaken], a ld hl, EnemySubStatus5 res SUBSTATUS_CANT_RUN, [hl] ret ; 3dc18 BreakAttraction: ; 3dc18 ld hl, PlayerSubStatus1 res SUBSTATUS_IN_LOVE, [hl] ld hl, EnemySubStatus1 res SUBSTATUS_IN_LOVE, [hl] ret ; 3dc23 SpikesDamage: ; 3dc23 ld hl, PlayerScreens ld de, BattleMonType ld bc, UpdatePlayerHUD ld a, [hBattleTurn] and a jr z, .ok ld hl, EnemyScreens ld de, EnemyMonType ld bc, UpdateEnemyHUD .ok bit SCREENS_SPIKES, [hl] ret z ; Flying-types aren't affected by Spikes. ld a, [de] cp FLYING ret z inc de ld a, [de] cp FLYING ret z push bc ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!" call StdBattleTextBox call GetEighthMaxHP call SubtractHPFromTarget pop hl call .hl jp WaitBGMap .hl jp [hl] ; 3dc5b PursuitSwitch: ; 3dc5b ld a, BATTLE_VARS_MOVE call GetBattleVar ld b, a call GetMoveEffect ld a, b cp EFFECT_PURSUIT jr nz, .done ld a, [CurBattleMon] push af ld hl, DoPlayerTurn ld a, [hBattleTurn] and a jr z, .do_turn ld hl, DoEnemyTurn ld a, [LastPlayerMon] ld [CurBattleMon], a .do_turn ld a, BANK(DoPlayerTurn) rst FarCall ld a, BATTLE_VARS_MOVE call GetBattleVarAddr ld a, $ff ld [hl], a pop af ld [CurBattleMon], a ld a, [hBattleTurn] and a jr z, .check_enemy_fainted ld a, [LastPlayerMon] call UpdateBattleMon ld hl, BattleMonHP ld a, [hli] or [hl] jr nz, .done ld a, $f0 ld [CryTracks], a ld a, [BattleMonSpecies] call PlayStereoCry ld a, [wc71a] ld c, a ld hl, wBattleParticipantsNotFainted ld b, RESET_FLAG predef FlagPredef call PlayerMonFaintedAnimation ld hl, BattleText_PkmnFainted jr .done_fainted .check_enemy_fainted ld hl, EnemyMonHP ld a, [hli] or [hl] jr nz, .done ld de, SFX_KINESIS call PlaySFX call WaitSFX ld de, SFX_FAINT call PlaySFX call WaitSFX call EnemyMonFaintedAnimation ld hl, BattleText_EnemyPkmnFainted .done_fainted call StdBattleTextBox scf ret .done and a ret ; 3dce6 Function3dce6: ; 3dce6 ld a, [hBattleTurn] push af xor a ld [hBattleTurn], a ld [wNumHits], a ld de, ANIM_RETURN_MON call Call_PlayBattleAnim pop af ld [hBattleTurn], a ret ; 3dcf9 HandleHealingItems: ; 3dcf9 ld a, [hLinkPlayerNumber] cp $1 jr z, .player_1 call SetPlayerTurn call HandleHPHealingItem call UseHeldStatusHealingItem call UseConfusionHealingItem call SetEnemyTurn call HandleHPHealingItem call UseHeldStatusHealingItem jp UseConfusionHealingItem .player_1 call SetEnemyTurn call HandleHPHealingItem call UseHeldStatusHealingItem call UseConfusionHealingItem call SetPlayerTurn call HandleHPHealingItem call UseHeldStatusHealingItem jp UseConfusionHealingItem ; 3dd2f HandleHPHealingItem: ; 3dd2f callab GetOpponentItem ld a, b cp $1 ret nz ld de, EnemyMonHP + 1 ld hl, EnemyMonMaxHP ld a, [hBattleTurn] and a jr z, .go ld de, BattleMonHP + 1 ld hl, BattleMonMaxHP .go push bc ld a, [de] ld [Buffer3], a add a ld c, a dec de ld a, [de] inc de ld [Buffer4], a adc a ld b, a ld a, b cp [hl] ld a, c pop bc jr z, .equal jr c, .less ret .equal inc hl cp [hl] dec hl ret nc .less call ItemRecoveryAnim ld a, [hli] ld [Buffer2], a ld a, [hl] ld [Buffer1], a ld a, [de] add c ld [Buffer5], a ld c, a dec de ld a, [de] adc $0 ld [Buffer6], a ld b, a ld a, [hld] cp c ld a, [hl] sbc b jr nc, .okay ld a, [hli] ld [Buffer6], a ld a, [hl] ld [Buffer5], a .okay ld a, [Buffer6] ld [de], a inc de ld a, [Buffer5] ld [de], a ld a, [hBattleTurn] ld [wWhichHPBar], a and a hlcoord 2, 2 jr z, .got_hp_bar_coords hlcoord 10, 9 .got_hp_bar_coords ld [wWhichHPBar], a predef AnimateHPBar UseOpponentItem: call RefreshBattleHuds callab GetOpponentItem ld a, [hl] ld [wNamedObjectIndexBuffer], a call GetItemName callab ConsumeHeldItem ld hl, RecoveredUsingText jp StdBattleTextBox ; 3ddc8 ItemRecoveryAnim: ; 3ddc8 push hl push de push bc call EmptyBattleTextBox ld a, RECOVER ld [FXAnimIDLo], a call SwitchTurnCore xor a ld [wNumHits], a ld [FXAnimIDHi], a predef PlayBattleAnim call SwitchTurnCore pop bc pop de pop hl ret ; 3dde9 UseHeldStatusHealingItem: ; 3dde9 callab GetOpponentItem ld hl, .Statuses .loop ld a, [hli] cp $ff ret z inc hl cp b jr nz, .loop dec hl ld b, [hl] ld a, BATTLE_VARS_STATUS_OPP call GetBattleVarAddr and b ret z xor a ld [hl], a push bc call UpdateOpponentInParty pop bc ld a, BATTLE_VARS_SUBSTATUS5_OPP call GetBattleVarAddr and [hl] res SUBSTATUS_TOXIC, [hl] ld a, BATTLE_VARS_SUBSTATUS1_OPP call GetBattleVarAddr and [hl] res SUBSTATUS_NIGHTMARE, [hl] ld a, b cp ALL_STATUS jr nz, .skip_confuse ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVarAddr res SUBSTATUS_CONFUSED, [hl] .skip_confuse ld hl, CalcEnemyStats ld a, [hBattleTurn] and a jr z, .got_pointer ld hl, CalcPlayerStats .got_pointer call SwitchTurnCore ld a, BANK(CalcEnemyStats) rst FarCall call SwitchTurnCore call ItemRecoveryAnim call UseOpponentItem ld a, $1 and a ret ; 3de44 .Statuses ; 3de44 db HELD_HEAL_POISON, 1 << PSN db HELD_HEAL_FREEZE, 1 << FRZ db HELD_HEAL_BURN, 1 << BRN db HELD_HEAL_SLEEP, SLP db HELD_HEAL_PARALYZE, 1 << PAR db HELD_HEAL_STATUS, ALL_STATUS db $ff ; 3de51 UseConfusionHealingItem: ; 3de51 ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar bit SUBSTATUS_CONFUSED, a ret z callab GetOpponentItem ld a, b cp HELD_HEAL_CONFUSION jr z, .heal_status cp HELD_HEAL_STATUS ret nz .heal_status ld a, [hl] ld [wd265], a ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVarAddr res SUBSTATUS_CONFUSED, [hl] call GetItemName call ItemRecoveryAnim ld hl, BattleText_ItemHealedConfusion call StdBattleTextBox ld a, [hBattleTurn] and a jr nz, .do_partymon call GetOTPartymonItem xor a ld [bc], a ld a, [wBattleMode] dec a ret z ld [hl], $0 ret .do_partymon call GetPartymonItem xor a ld [bc], a ld [hl], a ret ; 3de97 HandleStatBoostingHeldItems: ; 3de97 ; The effects handled here are not used in-game. ld a, [hLinkPlayerNumber] cp $1 jr z, .player_1 call .DoEnemy jp .DoPlayer .player_1 call .DoPlayer jp .DoEnemy ; 3dea9 .DoEnemy: ; 3dea9 call GetPartymonItem ld a, $0 jp .HandleItem ; 3deb1 .DoPlayer: ; 3deb1 call GetOTPartymonItem ld a, $1 .HandleItem: ; 3deb6 ld [hBattleTurn], a ld d, h ld e, l push de push bc ld a, [bc] ld b, a callab GetItemHeldEffect ld hl, .StatUpItems .loop ld a, [hli] cp $ff jr z, .finish rept 2 inc hl endr cp b jr nz, .loop pop bc ld a, [bc] ld [wd265], a push bc rept 2 dec hl endr ld a, [hli] ld h, [hl] ld l, a ld a, BANK(BattleCommand_AttackUp) rst FarCall pop bc pop de ld a, [FailedMessage] and a ret nz xor a ld [bc], a ld [de], a call GetItemName ld hl, BattleText_UsersStringBuffer1Activated call StdBattleTextBox callab BattleCommand_StatUpMessage ret .finish pop bc pop de ret ; 3defc .StatUpItems dbw HELD_ATTACK_UP, BattleCommand_AttackUp dbw HELD_DEFENSE_UP, BattleCommand_DefenseUp dbw HELD_SPEED_UP, BattleCommand_SpeedUp dbw HELD_SP_ATTACK_UP, BattleCommand_SpecialAttackUp dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp dbw HELD_EVASION_UP, BattleCommand_EvasionUp db $ff ; 3df12 GetPartymonItem: ; 3df12 ld hl, PartyMon1Item ld a, [CurBattleMon] call GetPartyLocation ld bc, BattleMonItem ret ; 3df1f GetOTPartymonItem: ; 3df1f ld hl, OTPartyMon1Item ld a, [CurOTMon] call GetPartyLocation ld bc, EnemyMonItem ret ; 3df2c UpdateBattleHUDs: ; 3df2c push hl push de push bc call DrawPlayerHUD ld hl, PlayerHPPal call SetHPPal call CheckDanger call DrawEnemyHUD ld hl, EnemyHPPal call SetHPPal pop bc pop de pop hl ret ; 3df48 UpdatePlayerHUD:: ; 3df48 push hl push de push bc call DrawPlayerHUD call UpdatePlayerHPPal call CheckDanger pop bc pop de pop hl ret ; 3df58 DrawPlayerHUD: ; 3df58 xor a ld [hBGMapMode], a ; Clear the area hlcoord 9, 7 lb bc, 5, 11 call ClearBox callba DrawPlayerHUDBorder hlcoord 18, 9 ld [hl], $73 ; vertical bar call PrintPlayerHUD ; HP bar hlcoord 10, 9 ld b, 1 xor a ; PARTYMON ld [MonType], a predef DrawPlayerHP ; Exp bar push de ld a, [CurBattleMon] ld hl, PartyMon1Exp + 2 call GetPartyLocation ld d, h ld e, l hlcoord 10, 11 ld a, [TempMonLevel] ld b, a call FillInExpBar pop de ret ; 3df98 UpdatePlayerHPPal: ; 3df98 ld hl, PlayerHPPal jp UpdateHPPal ; 3df9e CheckDanger: ; 3df9e ld hl, BattleMonHP ld a, [hli] or [hl] jr z, .no_danger ld a, [wc6fd] and a jr nz, .done ld a, [PlayerHPPal] cp HP_RED jr z, .danger .no_danger ld hl, Danger res 7, [hl] jr .done .danger ld hl, Danger set 7, [hl] .done ret ; 3dfbf PrintPlayerHUD: ; 3dfbf ld de, BattleMonNick hlcoord 10, 7 call ret_3e138 call PlaceString push bc ld a, [CurBattleMon] ld hl, PartyMon1DVs call GetPartyLocation ld de, TempMonDVs ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ld hl, BattleMonLevel ld de, TempMonLevel ld bc, $0011 call CopyBytes ld a, [CurBattleMon] ld hl, PartyMon1Species call GetPartyLocation ld a, [hl] ld [CurPartySpecies], a ld [CurSpecies], a call GetBaseData pop hl dec hl ld a, BREEDMON ld [MonType], a callab GetGender ld a, " " jr c, .asm_3e013 ld a, "♂" jr nz, .asm_3e013 ld a, "♀" .asm_3e013 hlcoord 17, 8 ld [hl], a hlcoord 14, 8 push af push hl ld de, BattleMonStatus predef PlaceNonFaintStatus pop hl pop bc ret nz ld a, b cp " " jr nz, .asm_3e02d dec hl .asm_3e02d ld a, [BattleMonLevel] ld [TempMonLevel], a jp PrintLevel ; 3e036 UpdateEnemyHUD:: ; 3e036 push hl push de push bc call DrawEnemyHUD call UpdateEnemyHPPal pop bc pop de pop hl ret ; 3e043 DrawEnemyHUD: ; 3e043 xor a ld [hBGMapMode], a hlcoord 1, 0 lb bc, 4, 11 call ClearBox callba DrawEnemyHUDBorder ld a, [TempEnemyMonSpecies] ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData ld de, EnemyMonNick hlcoord 1, 0 call ret_3e138 call PlaceString ld h, b ld l, c dec hl ld hl, EnemyMonDVs ld de, TempMonDVs ld a, [EnemySubStatus5] bit SUBSTATUS_TRANSFORMED, a jr z, .ok ld hl, wc6f2 .ok ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ld a, BREEDMON ld [MonType], a callab GetGender ld a, " " jr c, .got_gender ld a, "♂" jr nz, .got_gender ld a, "♀" .got_gender hlcoord 9, 1 ld [hl], a hlcoord 6, 1 push af push hl ld de, EnemyMonStatus predef PlaceNonFaintStatus pop hl pop bc jr nz, .skip_level ld a, b cp " " jr nz, .print_level dec hl .print_level ld a, [EnemyMonLevel] ld [TempMonLevel], a call PrintLevel .skip_level ld hl, EnemyMonHP ld a, [hli] ld [hMultiplicand + 1], a ld a, [hld] ld [hMultiplicand + 2], a or [hl] jr nz, .not_fainted ld c, a ld e, a ld d, HP_BAR_LENGTH jp .draw_bar .not_fainted xor a ld [hMultiplicand], a ld a, HP_BAR_LENGTH_PX ld [hMultiplier], a call Multiply ld hl, EnemyMonMaxHP ld a, [hli] ld b, a ld a, [hl] ld [hMultiplier], a ld a, b and a jr z, .less_than_256_max ld a, [hMultiplier] srl b rr a srl b rr a ld [hDivisor], a ld a, [hProduct + 2] ld b, a srl b ld a, [hProduct + 3] rr a srl b rr a ld [hProduct + 3], a ld a, b ld [hProduct + 2], a .less_than_256_max ld a, [hProduct + 2] ld [hDividend + 0], a ld a, [hProduct + 3] ld [hDividend + 1], a ld a, 2 ld b, a call Divide ld a, [hQuotient + 2] ld e, a ld a, HP_BAR_LENGTH ld d, a ld c, a .draw_bar xor a ld [wWhichHPBar], a hlcoord 2, 2 ld b, 0 call DrawBattleHPBar ret ; 3e127 UpdateEnemyHPPal: ; 3e127 ld hl, EnemyHPPal call UpdateHPPal ret ; 3e12e UpdateHPPal: ; 3e12e ld b, [hl] call SetHPPal ld a, [hl] cp b ret z jp FinishBattleAnim ; 3e138 ret_3e138: ; 3e138 ret ; 3e139 BattleMenu: ; 3e139 xor a ld [hBGMapMode], a call LoadTempTileMapToTileMap ld a, [BattleType] cp BATTLETYPE_DEBUG jr z, .ok cp BATTLETYPE_TUTORIAL jr z, .ok call EmptyBattleTextBox call UpdateBattleHuds call EmptyBattleTextBox call LoadTileMapToTempTileMap .ok .loop ld a, [BattleType] cp BATTLETYPE_CONTEST jr nz, .not_contest callba ContestBattleMenu jr .next .not_contest ; Auto input: choose "ITEM" ld a, [InputType] or a jr z, .skip_dude_pack_select callba _DudeAutoInput_DownA .skip_dude_pack_select call LoadBattleMenu2 ret c .next ld a, $1 ld [hBGMapMode], a ld a, [wd0d2] cp $1 jp z, BattleMenu_Fight cp $3 jp z, BattleMenu_Pack cp $2 jp z, BattleMenu_PKMN cp $4 jp z, BattleMenu_Run jr .loop ; 3e192 BattleMenu_Fight: ; 3e192 xor a ld [wNumFleeAttempts], a call Call_LoadTempTileMapToTileMap and a ret ; 3e19b LoadBattleMenu2: ; 3e19b call IsMobileBattle jr z, .mobile callba LoadBattleMenu and a ret .mobile callba Function100b12 ld a, [wcd2b] and a ret z ld hl, wcd2a bit 4, [hl] jr nz, .error ld hl, BattleText_LinkErrorBattleCanceled call StdBattleTextBox ld c, 60 call DelayFrames .error scf ret ; 3e1c7 BattleMenu_Pack: ; 3e1c7 ld a, [wLinkMode] and a jp nz, .ItemsCantBeUsed ld a, [InBattleTowerBattle] and a jp nz, .ItemsCantBeUsed call LoadStandardMenuDataHeader ld a, [BattleType] cp BATTLETYPE_TUTORIAL jr z, .tutorial cp BATTLETYPE_CONTEST jr z, .contest callba BattlePack ld a, [wPlayerAction] and a jr z, .didnt_use_item jr .got_item .tutorial callba TutorialPack ld a, POKE_BALL ld [CurItem], a call DoItemEffect jr .got_item .contest ld a, PARK_BALL ld [CurItem], a call DoItemEffect .got_item call .UseItem ret .didnt_use_item call ClearPalettes call DelayFrame call _LoadBattleFontsHPBar call GetMonBackpic call GetMonFrontpic call ExitMenu call WaitBGMap call FinishBattleAnim call LoadTileMapToTempTileMap jp BattleMenu ; 3e22b .ItemsCantBeUsed: ; 3e22b ld hl, BattleText_ItemsCantBeUsedHere call StdBattleTextBox jp BattleMenu ; 3e234 .UseItem: ; 3e234 ld a, [wWildMon] and a jr nz, .run callab CheckItemPocket ld a, [wItemAttributeParamBuffer] cp BALL jr z, .ball call ClearBGPalettes .ball xor a ld [hBGMapMode], a call _LoadBattleFontsHPBar call ClearSprites ld a, [BattleType] cp BATTLETYPE_TUTORIAL jr z, .tutorial2 call GetMonBackpic .tutorial2 call GetMonFrontpic ld a, $1 ld [wMenuCursorY], a call ExitMenu call UpdateBattleHUDs call WaitBGMap call LoadTileMapToTempTileMap call ClearWindowData call FinishBattleAnim and a ret .run xor a ld [wWildMon], a ld a, [wBattleResult] and $c0 ld [wBattleResult], a call ClearWindowData call SetPalettes scf ret ; 3e28d BattleMenu_PKMN: ; 3e28d call LoadStandardMenuDataHeader Function3e290: call ExitMenu call LoadStandardMenuDataHeader call ClearBGPalettes BattleMenuPKMN_Loop: call SetUpBattlePartyMenu xor a ld [PartyMenuActionText], a call Function3d313 call Function3d329 jr c, .Cancel .loop callba FreezeMonIcons call .GetMenu jr c, .PressedB call PlaceHollowCursor ld a, [wMenuCursorY] cp $1 ; SWITCH jp z, TryPlayerSwitch cp $2 ; STATS jr z, .Stats cp $3 ; CANCEL jr z, .Cancel jr .loop .PressedB call CheckMobileBattleError jr c, .Cancel jr BattleMenuPKMN_Loop .Stats call Battle_StatsScreen call CheckMobileBattleError jr c, .Cancel jp Function3e290 .Cancel call ClearSprites call ClearPalettes call DelayFrame call _LoadHPBar call CloseWindow call LoadTileMapToTempTileMap call GetMemSGBLayout call SetPalettes jp BattleMenu ; 3e2f5 .GetMenu: ; 3e2f5 call IsMobileBattle jr z, .mobile callba BattleMonMenu ret .mobile callba MobileBattleMonMenu ret ; 3e308 Battle_StatsScreen: ; 3e308 call DisableLCD ld hl, VTiles2 tile $31 ld de, VTiles0 ld bc, $0110 call CopyBytes ld hl, VTiles2 ld de, VTiles0 tile $11 ld bc, $31 tiles call CopyBytes call EnableLCD call ClearSprites call LowVolume xor a ; PARTYMON ld [MonType], a callba BattleStatsScreenInit call MaxVolume call DisableLCD ld hl, VTiles0 ld de, VTiles2 tile $31 ld bc, $11 tiles call CopyBytes ld hl, VTiles0 tile $11 ld de, VTiles2 ld bc, $31 tiles call CopyBytes call EnableLCD ret ; 3e358 TryPlayerSwitch: ; 3e358 ld a, [CurBattleMon] ld d, a ld a, [CurPartyMon] cp d jr nz, .check_trapped ld hl, BattleText_PkmnIsAlreadyOut call StdBattleTextBox jp BattleMenuPKMN_Loop .check_trapped ld a, [wPlayerWrapCount] and a jr nz, .trapped ld a, [EnemySubStatus5] bit SUBSTATUS_CANT_RUN, a jr z, .try_switch .trapped ld hl, BattleText_PkmnCantBeRecalled call StdBattleTextBox jp BattleMenuPKMN_Loop .try_switch call CheckIfPartyHasPkmnToBattleWith jp z, BattleMenuPKMN_Loop ld a, [CurBattleMon] ld [LastPlayerMon], a ld a, $2 ld [wPlayerAction], a call ClearPalettes call DelayFrame call ClearSprites call _LoadHPBar call CloseWindow call GetMemSGBLayout call SetPalettes ld a, [CurPartyMon] ld [CurBattleMon], a PlayerSwitch: ; 3e3ad ld a, 1 ld [wPlayerIsSwitching], a ld a, [wLinkMode] and a jr z, .not_linked call LoadStandardMenuDataHeader call LinkBattleSendReceiveAction call CloseWindow .not_linked call ParseEnemyAction ld a, [wLinkMode] and a jr nz, .linked .switch call BattleMonEntrance and a ret .linked ld a, [wBattleAction] cp BATTLEACTION_E jp z, .switch cp BATTLEACTION_D jp z, .switch cp BATTLEACTION_SWITCH1 jp c, .switch cp BATTLEACTION_FORFEIT jr nz, .dont_run call WildFled_EnemyFled_LinkBattleCanceled ret .dont_run ld a, [hLinkPlayerNumber] cp $1 jr z, .player_1 call BattleMonEntrance call EnemyMonEntrance and a ret .player_1 call EnemyMonEntrance call BattleMonEntrance and a ret ; 3e3ff EnemyMonEntrance: ; 3e3ff callab AI_Switch call SetEnemyTurn jp SpikesDamage ; 3e40b BattleMonEntrance: ; 3e40b call BattleMonNickComma_TextBox ld c, 50 call DelayFrames ld hl, PlayerSubStatus4 res SUBSTATUS_RAGE, [hl] call SetEnemyTurn call PursuitSwitch jr c, .ok call Function3dce6 .ok hlcoord 9, 7 lb bc, 5, 11 call ClearBox ld a, [CurBattleMon] ld [CurPartyMon], a call AddBattleParticipant call InitBattleMon call ResetPlayerStatLevels call SendOutPkmnText call NewBattleMonStatus call BreakAttraction call SendOutPlayerMon call EmptyBattleTextBox call LoadTileMapToTempTileMap call SetPlayerTurn call SpikesDamage ld a, $2 ld [wMenuCursorY], a ret ; 3e459 PassedBattleMonEntrance: ; 3e459 ld c, 50 call DelayFrames hlcoord 9, 7 lb bc, 5, 11 call ClearBox ld a, [CurPartyMon] ld [CurBattleMon], a call AddBattleParticipant call InitBattleMon xor a ld [wd265], a call ApplyStatLevelMultiplierOnAllStats call SendOutPlayerMon call EmptyBattleTextBox call LoadTileMapToTempTileMap call SetPlayerTurn jp SpikesDamage ; 3e489 BattleMenu_Run: ; 3e489 call Call_LoadTempTileMapToTileMap ld a, $3 ld [wMenuCursorY], a ld hl, BattleMonSpeed ld de, EnemyMonSpeed call TryToRunAwayFromBattle ld a, $0 ld [wFailedToFlee], a ret c ld a, [wPlayerAction] and a ret nz jp BattleMenu ; 3e4a8 CheckAmuletCoin: ; 3e4a8 ld a, [BattleMonItem] ld b, a callab GetItemHeldEffect ld a, b cp HELD_AMULET_COIN ret nz ld a, 1 ld [wAmuletCoin], a ret ; 3e4bc MoveSelectionScreen: ; 3e4bc call IsMobileBattle jr nz, .not_mobile callba MobileMoveSelectionScreen ret .not_mobile ld hl, EnemyMonMoves ld a, [wMoveSelectionMenuType] dec a jr z, .got_menu_type dec a jr z, .ether_elixer_menu call CheckPlayerHasUsableMoves ret z ; use Struggle ld hl, BattleMonMoves jr .got_menu_type .ether_elixer_menu ld a, MON_MOVES call GetPartyParamLocation .got_menu_type ld de, wListMoves_MoveIndicesBuffer ld bc, NUM_MOVES call CopyBytes xor a ld [hBGMapMode], a hlcoord 4, 17 - NUM_MOVES - 1 ld b, 4 ld c, 14 ld a, [wMoveSelectionMenuType] cp $2 jr nz, .got_dims hlcoord 4, 17 - NUM_MOVES - 1 - 4 ld b, 4 ld c, 14 .got_dims call TextBox hlcoord 6, 17 - NUM_MOVES ld a, [wMoveSelectionMenuType] cp $2 jr nz, .got_start_coord hlcoord 6, 17 - NUM_MOVES - 4 .got_start_coord ld a, SCREEN_WIDTH ld [Buffer1], a predef ListMoves ld b, 5 ld a, [wMoveSelectionMenuType] cp $2 ld a, 17 - NUM_MOVES jr nz, .got_default_coord ld b, 5 ld a, 17 - NUM_MOVES - 4 .got_default_coord ld [w2DMenuCursorInitY], a ld a, b ld [w2DMenuCursorInitX], a ld a, [wMoveSelectionMenuType] cp $1 jr z, .skip_inc ld a, [CurMoveNum] inc a .skip_inc ld [wMenuCursorY], a ld a, $1 ld [wMenuCursorX], a ld a, [wNumMoves] inc a ld [w2DMenuNumRows], a ld a, $1 ld [w2DMenuNumCols], a ld c, $2c ld a, [wMoveSelectionMenuType] dec a ld b, $c1 jr z, .okay dec a ld b, $c3 jr z, .okay ld a, [wLinkMode] and a jr nz, .okay ld b, $c7 .okay ld a, b ld [wMenuJoypadFilter], a ld a, c ld [w2DMenuFlags1], a xor a ld [w2DMenuFlags2], a ld a, $10 ld [w2DMenuCursorOffsets], a .menu_loop ld a, [wMoveSelectionMenuType] and a jr z, .battle_player_moves dec a jr nz, .interpret_joypad hlcoord 11, 14 ld de, .string_3e61c call PlaceString jr .interpret_joypad .battle_player_moves call MoveInfoBox ld a, [wMoveSwapBuffer] and a jr z, .interpret_joypad hlcoord 5, 13 ld bc, SCREEN_WIDTH dec a call AddNTimes ld [hl], "▷" .interpret_joypad ld a, $1 ld [hBGMapMode], a call ScrollingMenuJoypad bit D_UP_F, a jp nz, .pressed_up bit D_DOWN_F, a jp nz, .pressed_down bit SELECT_F, a jp nz, .pressed_select bit B_BUTTON_F, a push af xor a ld [wMoveSwapBuffer], a ld a, [wMenuCursorY] dec a ld [wMenuCursorY], a ld b, a ld a, [wMoveSelectionMenuType] dec a jr nz, .not_enemy_moves_process_b pop af ret .not_enemy_moves_process_b dec a ld a, b ld [CurMoveNum], a jr nz, .use_move pop af ret .use_move pop af ret nz ld hl, BattleMonPP ld a, [wMenuCursorY] ld c, a ld b, 0 add hl, bc ld a, [hl] and $3f jr z, .no_pp_left ld a, [PlayerDisableCount] swap a and $f dec a cp c jr z, .move_disabled ld a, [wc6e1] and a jr nz, .skip2 ld a, [wMenuCursorY] ld hl, BattleMonMoves ld c, a ld b, 0 add hl, bc ld a, [hl] .skip2 ld [CurPlayerMove], a xor a ret .move_disabled ld hl, BattleText_TheMoveIsDisabled jr .place_textbox_start_over .no_pp_left ld hl, BattleText_TheresNoPPLeftForThisMove .place_textbox_start_over call StdBattleTextBox call Call_LoadTempTileMapToTileMap jp MoveSelectionScreen ; 3e61c .string_3e61c ; 3e61c db "@" ; 3e61d .pressed_up ld a, [wMenuCursorY] and a jp nz, .menu_loop ld a, [wNumMoves] inc a ld [wMenuCursorY], a jp .menu_loop ; 3e62e .pressed_down ; 3e62e ld a, [wMenuCursorY] ld b, a ld a, [wNumMoves] rept 2 inc a endr cp b jp nz, .menu_loop ld a, $1 ld [wMenuCursorY], a jp .menu_loop ; 3e643 .pressed_select ; 3e643 ld a, [wMoveSwapBuffer] and a jr z, .start_swap ld hl, BattleMonMoves call .swap_bytes ld hl, BattleMonPP call .swap_bytes ld hl, PlayerDisableCount ld a, [hl] swap a and $f ld b, a ld a, [wMenuCursorY] cp b jr nz, .not_swapping_disabled_move ld a, [hl] and $f ld b, a ld a, [wMoveSwapBuffer] swap a add b ld [hl], a jr .swap_moves_in_party_struct .not_swapping_disabled_move ld a, [wMoveSwapBuffer] cp b jr nz, .swap_moves_in_party_struct ld a, [hl] and $f ld b, a ld a, [wMenuCursorY] swap a add b ld [hl], a .swap_moves_in_party_struct ; Fixes the COOLTRAINER glitch ld a, [PlayerSubStatus5] bit SUBSTATUS_TRANSFORMED, a jr nz, .transformed ld hl, PartyMon1Moves ld a, [CurBattleMon] call GetPartyLocation push hl call .swap_bytes pop hl ld bc, MON_PP - MON_MOVES add hl, bc call .swap_bytes .transformed xor a ld [wMoveSwapBuffer], a jp MoveSelectionScreen .swap_bytes push hl ld a, [wMoveSwapBuffer] dec a ld c, a ld b, 0 add hl, bc ld d, h ld e, l pop hl ld a, [wMenuCursorY] dec a ld c, a ld b, 0 add hl, bc ld a, [de] ld b, [hl] ld [hl], a ld a, b ld [de], a ret .start_swap ld a, [wMenuCursorY] ld [wMoveSwapBuffer], a jp MoveSelectionScreen ; 3e6c8 MoveInfoBox: ; 3e6c8 xor a ld [hBGMapMode], a hlcoord 0, 8 ld b, 3 ld c, 9 call TextBox call MobileTextBorder ld a, [PlayerDisableCount] and a jr z, .not_disabled swap a and $f ld b, a ld a, [wMenuCursorY] cp b jr nz, .not_disabled hlcoord 1, 10 ld de, .Disabled call PlaceString jr .done .not_disabled ld hl, wMenuCursorY dec [hl] call SetPlayerTurn ld hl, BattleMonMoves ld a, [wMenuCursorY] ld c, a ld b, 0 add hl, bc ld a, [hl] ld [CurPlayerMove], a ld a, [CurBattleMon] ld [CurPartyMon], a ld a, WILDMON ld [MonType], a callab GetMaxPPOfMove ld hl, wMenuCursorY ld c, [hl] inc [hl] ld b, 0 ld hl, BattleMonPP add hl, bc ld a, [hl] and $3f ld [StringBuffer1], a call .PrintPP hlcoord 1, 9 ld de, .Type call PlaceString hlcoord 7, 11 ld [hl], "/" callab UpdateMoveData ld a, [wPlayerMoveStruct + MOVE_ANIM] ld b, a hlcoord 2, 10 predef PrintMoveType .done ret ; 3e74f .Disabled db "Disabled!@" .Type db "TYPE/@" ; 3e75f .PrintPP: ; 3e75f hlcoord 5, 11 ld a, [wLinkMode] ; What's the point of this check? cp LINK_MOBILE jr c, .ok hlcoord 5, 11 .ok push hl ld de, StringBuffer1 lb bc, 1, 2 call PrintNum pop hl rept 2 inc hl endr ld [hl], "/" inc hl ld de, wNamedObjectIndexBuffer lb bc, 1, 2 call PrintNum ret ; 3e786 CheckPlayerHasUsableMoves: ; 3e786 ld a, STRUGGLE ld [CurPlayerMove], a ld a, [PlayerDisableCount] and a ld hl, BattleMonPP jr nz, .disabled ld a, [hli] or [hl] inc hl or [hl] inc hl or [hl] and $3f ret nz jr .force_struggle .disabled swap a and $f ld b, a ld d, $5 xor a .loop dec d jr z, .done ld c, [hl] inc hl dec b jr z, .loop or c jr .loop .done and a ret nz .force_struggle ld hl, BattleText_PkmnHasNoMovesLeft call StdBattleTextBox ld c, 60 call DelayFrames xor a ret ; 3e7c1 ParseEnemyAction: ; 3e7c1 ld a, [wEnemyIsSwitching] and a ret nz ld a, [wLinkMode] and a jr z, .not_linked call EmptyBattleTextBox call LoadTileMapToTempTileMap ld a, [wPlayerAction] and a call z, LinkBattleSendReceiveAction call Call_LoadTempTileMapToTileMap ld a, [wBattleAction] cp BATTLEACTION_E jp z, .struggle cp BATTLEACTION_D jp z, .battle_action_d cp BATTLEACTION_SWITCH1 jp nc, ResetVarsForSubstatusRage ld [CurEnemyMoveNum], a ld c, a ld a, [EnemySubStatus1] bit SUBSTATUS_ROLLOUT, a jp nz, .skip_load ld a, [EnemySubStatus3] and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE jp nz, .skip_load ld hl, EnemySubStatus5 bit SUBSTATUS_ENCORED, [hl] ld a, [LastEnemyMove] jp nz, .finish ld hl, EnemyMonMoves ld b, 0 add hl, bc ld a, [hl] jp .finish .not_linked ld hl, EnemySubStatus5 bit SUBSTATUS_ENCORED, [hl] jr z, .skip_encore ld a, [LastEnemyMove] jp .finish .skip_encore call CheckSubstatus_RechargeChargedRampageBideRollout jp nz, ResetVarsForSubstatusRage jr .continue .battle_action_d ld a, $ff jr .finish .continue ld hl, EnemyMonMoves ld de, EnemyMonPP ld b, NUM_MOVES .loop ld a, [hl] and a jp z, .struggle ld a, [EnemyDisabledMove] cp [hl] jr z, .disabled ld a, [de] and $3f jr nz, .enough_pp .disabled inc hl inc de dec b jr nz, .loop jr .struggle .enough_pp ld a, [wBattleMode] dec a jr nz, .skip_load ; wild .loop2 ld hl, EnemyMonMoves call BattleRandom and 3 ; TODO factor in NUM_MOVES ld c, a ld b, 0 add hl, bc ld a, [EnemyDisableCount] swap a and $f dec a cp c jr z, .loop2 ld a, [hl] and a jr z, .loop2 ld hl, EnemyMonPP add hl, bc ld b, a ld a, [hl] and $3f jr z, .loop2 ld a, c ld [CurEnemyMoveNum], a ld a, b .finish ld [CurEnemyMove], a .skip_load call SetEnemyTurn callab UpdateMoveData call CheckSubstatus_RechargeChargedRampageBideRollout jr nz, .raging xor a ld [wEnemyCharging], a .raging ld a, [wEnemyMoveStruct + MOVE_EFFECT] cp EFFECT_FURY_CUTTER jr z, .fury_cutter xor a ld [EnemyFuryCutterCount], a .fury_cutter ld a, [wEnemyMoveStruct + MOVE_EFFECT] cp EFFECT_RAGE jr z, .no_rage ld hl, EnemySubStatus4 res SUBSTATUS_RAGE, [hl] xor a ld [wEnemyRageCounter], a .no_rage ld a, [wEnemyMoveStruct + MOVE_EFFECT] cp EFFECT_PROTECT ret z cp EFFECT_ENDURE ret z xor a ld [EnemyProtectCount], a ret .struggle ld a, STRUGGLE jr .finish ; 3e8c1 ResetVarsForSubstatusRage: ; 3e8c1 xor a ld [EnemyFuryCutterCount], a ld [EnemyProtectCount], a ld [wEnemyRageCounter], a ld hl, EnemySubStatus4 res SUBSTATUS_RAGE, [hl] ret ; 3e8d1 CheckSubstatus_RechargeChargedRampageBideRollout: ; 3e8d1 ld a, [EnemySubStatus4] and 1 << SUBSTATUS_RECHARGE ret nz ld hl, EnemySubStatus3 ld a, [hl] and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE ret nz ld hl, EnemySubStatus1 bit SUBSTATUS_ROLLOUT, [hl] ret ; 3e8e4 LinkBattleSendReceiveAction: ; 3e8e4 callba _LinkBattleSendReceiveAction ret ; 3e8eb LoadEnemyMon: ; 3e8eb ; Initialize enemy monster parameters ; To do this we pull the species from TempEnemyMonSpecies ; Notes: ; BattleRandom is used to ensure sync between Game Boys ; Clear the whole EnemyMon struct xor a ld hl, EnemyMonSpecies ld bc, EnemyMonEnd - EnemyMon call ByteFill ; We don't need to be here if we're in a link battle ld a, [wLinkMode] and a jp nz, Function3dabd ; and also not in a BattleTower-Battle ld a, [InBattleTowerBattle] ; ???? bit 0, a jp nz, Function3dabd ; Make sure everything knows what species we're working with ld a, [TempEnemyMonSpecies] ld [EnemyMonSpecies], a ld [CurSpecies], a ld [CurPartySpecies], a ; Grab the BaseData for this species call GetBaseData ; Let's get the item: ; Is the item predetermined? ld a, [wBattleMode] dec a jr z, .WildItem ; If we're in a trainer battle, the item is in the party struct ld a, [CurPartyMon] ld hl, OTPartyMon1Item call GetPartyLocation ; bc = PartyMon[CurPartyMon] - PartyMons ld a, [hl] jr .UpdateItem .WildItem ; In a wild battle, we pull from the item slots in BaseData ; Force Item1 ; Used for Ho-Oh, Lugia and Snorlax encounters ld a, [BattleType] cp BATTLETYPE_FORCEITEM ld a, [BaseItems] jr z, .UpdateItem ; Failing that, it's all up to chance ; Effective chances: ; 75% None ; 23% Item1 ; 2% Item2 ; 25% chance of getting an item call BattleRandom cp a, 1 + (75 percent) ld a, NO_ITEM jr c, .UpdateItem ; From there, an 8% chance for Item2 call BattleRandom cp a, 8 percent ; 8% of 25% = 2% Item2 ld a, [BaseItems] jr nc, .UpdateItem ld a, [BaseItems+1] .UpdateItem ld [EnemyMonItem], a ; Initialize DVs ; If we're in a trainer battle, DVs are predetermined ld a, [wBattleMode] and a jr z, .InitDVs ld a, [EnemySubStatus5] bit SUBSTATUS_TRANSFORMED, a jr z, .InitDVs ; Unknown ld hl, wc6f2 ld de, EnemyMonDVs ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a jp .Happiness .InitDVs ; Trainer DVs ; All trainers have preset DVs, determined by class ; See GetTrainerDVs for more on that callba GetTrainerDVs ; These are the DVs we'll use if we're actually in a trainer battle ld a, [wBattleMode] dec a jr nz, .UpdateDVs ; Wild DVs ; Here's where the fun starts ; Roaming monsters (Entei, Raikou) work differently ; They have their own structs, which are shorter than normal ld a, [BattleType] cp a, BATTLETYPE_ROAMING jr nz, .NotRoaming ; Grab HP call GetRoamMonHP ld a, [hl] ; Check if the HP has been initialized and a ; We'll do something with the result in a minute push af ; Grab DVs call GetRoamMonDVs inc hl ld a, [hld] ld c, a ld b, [hl] ; Get back the result of our check pop af ; If the RoamMon struct has already been initialized, we're done jr nz, .UpdateDVs ; If it hasn't, we need to initialize the DVs ; (HP is initialized at the end of the battle) call GetRoamMonDVs inc hl call BattleRandom ld [hld], a ld c, a call BattleRandom ld [hl], a ld b, a ; We're done with DVs jr .UpdateDVs .NotRoaming ; Register a contains BattleType ; Forced shiny battle type ; Used by Red Gyarados at Lake of Rage cp a, BATTLETYPE_SHINY jr nz, .GenerateDVs ld b, ATKDEFDV_SHINY ; $ea ld c, SPDSPCDV_SHINY ; $aa jr .UpdateDVs .GenerateDVs ; Generate new random DVs call BattleRandom ld b, a call BattleRandom ld c, a .UpdateDVs ; Input DVs in register bc ld hl, EnemyMonDVs ld a, b ld [hli], a ld [hl], c ; We've still got more to do if we're dealing with a wild monster ld a, [wBattleMode] dec a jr nz, .Happiness ; Species-specfic: ; Unown ld a, [TempEnemyMonSpecies] cp a, UNOWN jr nz, .Magikarp ; Get letter based on DVs ld hl, EnemyMonDVs predef GetUnownLetter ; Can't use any letters that haven't been unlocked ; If combined with forced shiny battletype, causes an infinite loop call CheckUnownLetter jr c, .GenerateDVs ; try again .Magikarp ; Skimming this part recommended ld a, [TempEnemyMonSpecies] cp a, MAGIKARP jr nz, .Happiness ; Get Magikarp's length ld de, EnemyMonDVs ld bc, PlayerID callab CalcMagikarpLength ; We're clear if the length is < 1536 ld a, [MagikarpLength] cp a, $06 ; $600 = 1536 jr nz, .CheckMagikarpArea ; 5% chance of skipping size checks call Random cp a, $0c ; / $100 jr c, .CheckMagikarpArea ; Try again if > 1614 ld a, [MagikarpLength + 1] cp a, $50 jr nc, .GenerateDVs ; 20% chance of skipping this check call Random cp a, $32 ; / $100 jr c, .CheckMagikarpArea ; Try again if > 1598 ld a, [MagikarpLength + 1] cp a, $40 jr nc, .GenerateDVs .CheckMagikarpArea ; The z checks are supposed to be nz ; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area) ; and routes 20 and 44 are treated as Lake of Rage ; This also means Lake of Rage Magikarp can be smaller than ones ; caught elsewhere rather than the other way around ; Intended behavior enforces a minimum size at Lake of Rage ; The real behavior prevents size flooring in the Lake of Rage area ld a, [MapGroup] cp a, GROUP_LAKE_OF_RAGE jr z, .Happiness ld a, [MapNumber] cp a, MAP_LAKE_OF_RAGE jr z, .Happiness ; 40% chance of not flooring call Random cp a, $64 ; / $100 jr c, .Happiness ; Floor at length 1024 ld a, [MagikarpLength] cp a, 1024 >> 8 jr c, .GenerateDVs ; try again ; Finally done with DVs .Happiness ; Set happiness ld a, BASE_HAPPINESS ld [EnemyMonHappiness], a ; Set level ld a, [CurPartyLevel] ld [EnemyMonLevel], a ; Fill stats ld de, EnemyMonMaxHP ld b, FALSE ld hl, LinkBattleRNs + 7 ; ? predef CalcPkmnStats ; If we're in a trainer battle, ; get the rest of the parameters from the party struct ld a, [wBattleMode] cp a, TRAINER_BATTLE jr z, .OpponentParty ; If we're in a wild battle, check wild-specific stuff and a jr z, .TreeMon ld a, [EnemySubStatus5] bit SUBSTATUS_TRANSFORMED, a jp nz, .Moves .TreeMon ; If we're headbutting trees, some monsters enter battle asleep call CheckSleepingTreeMon ld a, SLP ; Asleep for 7 turns jr c, .UpdateStatus ; Otherwise, no status xor a .UpdateStatus ld hl, EnemyMonStatus ld [hli], a ; Unused byte xor a ld [hli], a ; Full HP.. ld a, [EnemyMonMaxHP] ld [hli], a ld a, [EnemyMonMaxHP + 1] ld [hl], a ; ..unless it's a RoamMon ld a, [BattleType] cp a, BATTLETYPE_ROAMING jr nz, .Moves ; Grab HP call GetRoamMonHP ld a, [hl] ; Check if it's been initialized again and a jr z, .InitRoamHP ; Update from the struct if it has ld a, [hl] ld [EnemyMonHP + 1], a jr .Moves .InitRoamHP ; HP only uses the lo byte in the RoamMon struct since ; Raikou/Entei/Suicune will have < 256 hp at level 40 ld a, [EnemyMonHP + 1] ld [hl], a jr .Moves .OpponentParty ; Get HP from the party struct ld hl, (OTPartyMon1HP + 1) ld a, [CurPartyMon] call GetPartyLocation ld a, [hld] ld [EnemyMonHP + 1], a ld a, [hld] ld [EnemyMonHP], a ; Make sure everything knows which monster the opponent is using ld a, [CurPartyMon] ld [CurOTMon], a ; Get status from the party struct dec hl ld a, [hl] ; OTPartyMonStatus ld [EnemyMonStatus], a .Moves ld hl, BaseType1 ld de, EnemyMonType1 ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a ; Get moves ld de, EnemyMonMoves ; Are we in a trainer battle? ld a, [wBattleMode] cp a, TRAINER_BATTLE jr nz, .WildMoves ; Then copy moves from the party struct ld hl, OTPartyMon1Moves ld a, [CurPartyMon] call GetPartyLocation ld bc, NUM_MOVES call CopyBytes jr .PP .WildMoves ; Clear EnemyMonMoves xor a ld h, d ld l, e rept 3 ld [hli], a endr ld [hl], a ; Make sure the predef knows this isn't a partymon ld [MagikarpLength], a ; Fill moves based on level predef FillMoves .PP ; Trainer battle? ld a, [wBattleMode] cp a, TRAINER_BATTLE jr z, .TrainerPP ; Fill wild PP ld hl, EnemyMonMoves ld de, EnemyMonPP predef FillPP jr .Finish .TrainerPP ; Copy PP from the party struct ld hl, OTPartyMon1PP ld a, [CurPartyMon] call GetPartyLocation ld de, EnemyMonPP ld bc, NUM_MOVES call CopyBytes .Finish ; Only the first five base stats are copied.. ld hl, BaseStats ld de, EnemyMonBaseStats ld b, BaseSpecialDefense - BaseStats .loop ld a, [hli] ld [de], a inc de dec b jr nz, .loop ld a, [BaseCatchRate] ld [de], a inc de ld a, [BaseExp] ld [de], a ld a, [TempEnemyMonSpecies] ld [wd265], a call GetPokemonName ; Did we catch it? ld a, [wBattleMode] and a ret z ; Update enemy nick ld hl, StringBuffer1 ld de, EnemyMonNick ld bc, PKMN_NAME_LENGTH call CopyBytes ; Saw this mon ld a, [TempEnemyMonSpecies] dec a ld c, a ld b, SET_FLAG ld hl, PokedexSeen predef FlagPredef ld hl, EnemyMonStats ld de, EnemyStats ld bc, EnemyMonStatsEnd - EnemyMonStats call CopyBytes ret ; 3eb38 CheckSleepingTreeMon: ; 3eb38 ; Return carry if species is in the list ; for the current time of day ; Don't do anything if this isn't a tree encounter ld a, [BattleType] cp a, BATTLETYPE_TREE jr nz, .NotSleeping ; Get list for the time of day ld hl, .Morn ld a, [TimeOfDay] cp a, DAY jr c, .Check ld hl, .Day jr z, .Check ld hl, .Nite .Check ld a, [TempEnemyMonSpecies] ld de, 1 ; length of species id call IsInArray ; If it's a match, the opponent is asleep ret c .NotSleeping and a ret .Nite db CATERPIE db METAPOD db BUTTERFREE db WEEDLE db KAKUNA db BEEDRILL db SPEAROW db EKANS db EXEGGCUTE db LEDYBA db AIPOM db -1 ; end .Day db VENONAT db HOOTHOOT db NOCTOWL db SPINARAK db HERACROSS db -1 ; end .Morn db VENONAT db HOOTHOOT db NOCTOWL db SPINARAK db HERACROSS db -1 ; end ; 3eb75 CheckUnownLetter: ; 3eb75 ; Return carry if the Unown letter hasn't been unlocked yet ld a, [UnlockedUnowns] ld c, a ld de, 0 .loop ; Don't check this set unless it's been unlocked srl c jr nc, .next ; Is our letter in the set? ld hl, .LetterSets add hl, de ld a, [hli] ld h, [hl] ld l, a push de ld a, [UnownLetter] ld de, 1 push bc call IsInArray pop bc pop de jr c, .match .next ; Make sure we haven't gone past the end of the table rept 2 inc e endr ld a, e cp a, .Set1 - .LetterSets jr c, .loop ; Hasn't been unlocked, or the letter is invalid scf ret .match ; Valid letter and a ret .LetterSets dw .Set1 dw .Set2 dw .Set3 dw .Set4 .Set1 ; A B C D E F G H I J K db 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, $ff .Set2 ; L M N O P Q R db 12, 13, 14, 15, 16, 17, 18, $ff .Set3 ; S T U V W db 19, 20, 21, 22, 23, $ff .Set4 ; X Y Z db 24, 25, 26, $ff ; 3ebc7 Function3ebc7: ; 3ebc7 push bc ld a, [BattleMonLevel] ld b, a ld a, [EnemyMonLevel] ld [BattleMonLevel], a ld a, b ld [EnemyMonLevel], a pop bc ret ; 3ebd8 BattleWinSlideInEnemyTrainerFrontpic: ; 3ebd8 xor a ld [TempEnemyMonSpecies], a call FinishBattleAnim ld a, [OtherTrainerClass] ld [TrainerClass], a ld de, VTiles2 callab GetTrainerPic hlcoord 19, 0 ld c, 0 .outer_loop inc c ld a, c cp 7 ret z xor a ld [hBGMapMode], a ld [hBGMapThird], a ld d, $0 push bc push hl .inner_loop call .CopyColumn inc hl ld a, 7 add d ld d, a dec c jr nz, .inner_loop ld a, $1 ld [hBGMapMode], a ld c, 4 call DelayFrames pop hl pop bc dec hl jr .outer_loop ; 3ec1a .CopyColumn: ; 3ec1a push hl push de push bc ld e, 7 .loop ld [hl], d ld bc, SCREEN_WIDTH add hl, bc inc d dec e jr nz, .loop pop bc pop de pop hl ret ; 3ec2c ApplyStatusEffectOnPlayerStats: ; 3ec2c ld a, 1 jr ApplyStatusEffectOnStats ; 3ec30 ApplyStatusEffectOnEnemyStats: ; 3ec30 xor a ; 3ec31 ApplyStatusEffectOnStats: ; 3ec31 ld [hBattleTurn], a call ApplyPrzEffectOnSpeed jp ApplyBrnEffectOnAttack ; 3ec39 ApplyPrzEffectOnSpeed: ; 3ec39 ld a, [hBattleTurn] and a jr z, .enemy ld a, [BattleMonStatus] and 1 << PAR ret z ld hl, BattleMonSpeed + 1 ld a, [hld] ld b, a ld a, [hl] srl a rr b srl a rr b ld [hli], a or b jr nz, .player_ok ld b, $1 ; min speed .player_ok ld [hl], b ret .enemy ld a, [EnemyMonStatus] and 1 << PAR ret z ld hl, EnemyMonSpeed + 1 ld a, [hld] ld b, a ld a, [hl] srl a rr b srl a rr b ld [hli], a or b jr nz, .enemy_ok ld b, $1 ; min speed .enemy_ok ld [hl], b ret ; 3ec76 ApplyBrnEffectOnAttack: ; 3ec76 ld a, [hBattleTurn] and a jr z, .enemy ld a, [BattleMonStatus] and 1 << BRN ret z ld hl, BattleMonAttack + 1 ld a, [hld] ld b, a ld a, [hl] srl a rr b ld [hli], a or b jr nz, .player_ok ld b, $1 ; min attack .player_ok ld [hl], b ret .enemy ld a, [EnemyMonStatus] and 1 << BRN ret z ld hl, EnemyMonAttack + 1 ld a, [hld] ld b, a ld a, [hl] srl a rr b ld [hli], a or b jr nz, .enemy_ok ld b, $1 ; min attack .enemy_ok ld [hl], b ret ; 3ecab ApplyStatLevelMultiplierOnAllStats: ; 3ecab ; Apply StatLevelMultipliers on all 5 Stats ld c, 0 .stat_loop call ApplyStatLevelMultiplier inc c ld a, c cp 5 jr nz, .stat_loop ret ; 3ecb7 ApplyStatLevelMultiplier: ; 3ecb7 push bc push bc ld a, [wd265] and a ld a, c ld hl, BattleMonAttack ld de, PlayerStats ld bc, PlayerAtkLevel jr z, .got_pointers ld hl, EnemyMonAttack ld de, EnemyStats ld bc, EnemyAtkLevel .got_pointers add c ld c, a jr nc, .okay inc b .okay ld a, [bc] pop bc ld b, a push bc sla c ld b, 0 add hl, bc ld a, c add e ld e, a jr nc, .okay2 inc d .okay2 pop bc push hl ld hl, .StatLevelMultipliers dec b sla b ld c, b ld b, 0 add hl, bc xor a ld [hMultiplicand + 0], a ld a, [de] ld [hMultiplicand + 1], a inc de ld a, [de] ld [hMultiplicand + 2], a ld a, [hli] ld [hMultiplier], a call Multiply ld a, [hl] ld [hDivisor], a ld b, $4 call Divide pop hl ; Cap at 999. ld a, [hQuotient + 2] sub 999 % $100 ld a, [hQuotient + 1] sbc 999 / $100 jp c, .okay3 ld a, 999 / $100 ld [hQuotient + 1], a ld a, 999 % $100 ld [hQuotient + 2], a .okay3 ld a, [hQuotient + 1] ld [hli], a ld b, a ld a, [hQuotient + 2] ld [hl], a or b jr nz, .okay4 inc [hl] .okay4 pop bc ret ; 3ed2b .StatLevelMultipliers ; / db 25, 100 ; 25% db 28, 100 ; 28% db 33, 100 ; 33% db 40, 100 ; 40% db 50, 100 ; 50% db 66, 100 ; 66% db 1, 1 ; 100% db 15, 10 ; 150% db 2, 1 ; 200% db 25, 10 ; 250% db 3, 1 ; 300% db 35, 10 ; 350% db 4, 1 ; 400% ; 3ed45 BadgeStatBoosts: ; 3ed45 ; Raise BattleMon stats depending on which badges have been obtained. ; Every other badge boosts a stat, starting from the first. ; ZephyrBadge: Attack ; PlainBadge: Speed ; MineralBadge: Defense ; GlacierBadge: Special Attack ; RisingBadge: Special Defense ; The boosted stats are in order, except PlainBadge and MineralBadge's boosts are swapped. ld a, [wLinkMode] and a ret nz ld a, [InBattleTowerBattle] and a ret nz ld a, [JohtoBadges] ; Swap badges 3 (PlainBadge) and 5 (MineralBadge). ld d, a and (1 << PLAINBADGE) rept 2 add a endr ld b, a ld a, d and (1 << MINERALBADGE) rrca rrca ld c, a ld a, d and ((1 << ZEPHYRBADGE) | (1 << HIVEBADGE) | (1 << FOGBADGE) | (1 << STORMBADGE) | (1 << GLACIERBADGE) | (1 << RISINGBADGE)) or b or c ld b, a ld hl, BattleMonAttack ld c, 4 .CheckBadge ld a, b srl b call c, BoostStat rept 2 inc hl endr ; Check every other badge. srl b dec c jr nz, .CheckBadge ; And the last one (RisingBadge) too. srl a call c, BoostStat ret ; 3ed7c BoostStat: ; 3ed7c ; Raise stat at hl by 1/8. ld a, [hli] ld d, a ld e, [hl] srl d rr e srl d rr e srl d rr e ld a, [hl] add e ld [hld], a ld a, [hl] adc d ld [hli], a ; Cap at 999. ld a, [hld] sub 999 % $100 ld a, [hl] sbc 999 / $100 ret c ld a, 999 / $100 ld [hli], a ld a, 999 % $100 ld [hld], a ret ; 3ed9f _LoadBattleFontsHPBar: ; 3ed9f callab LoadBattleFontsHPBar ret ; 3eda6 _LoadHPBar: ; 3eda6 callab LoadHPBar ret ; 3edad LoadHPExpBarGFX: ; unreferenced ld de, EnemyHPBarBorderGFX ld hl, VTiles2 tile $6c lb bc, BANK(EnemyHPBarBorderGFX), 4 call Get1bpp ld de, HPExpBarBorderGFX ld hl, VTiles2 tile $73 lb bc, BANK(HPExpBarBorderGFX), 6 call Get1bpp ld de, ExpBarGFX ld hl, VTiles2 tile $55 lb bc, BANK(ExpBarGFX), 8 jp Get2bpp ; 3edd1 EmptyBattleTextBox: ; 3edd1 ld hl, .empty jp BattleTextBox .empty db "@" ; 3edd8 _BattleRandom:: ; 3edd8 ; If the normal RNG is used in a link battle it'll desync. ; To circumvent this a shared PRNG is used instead. ; But if we're in a non-link battle we're safe to use it ld a, [wLinkMode] and a jp z, Random ; The PRNG operates in streams of 10 values. ; Which value are we trying to pull? push hl push bc ld a, [LinkBattleRNCount] ld c, a ld b, 0 ld hl, LinkBattleRNs add hl, bc inc a ld [LinkBattleRNCount], a ; If we haven't hit the end yet, we're good cp 10 - 1 ; Exclude last value. See the closing comment ld a, [hl] pop bc pop hl ret c ; If we have, we have to generate new pseudorandom data ; Instead of having multiple PRNGs, ten seeds are used push hl push bc push af ; Reset count to 0 xor a ld [LinkBattleRNCount], a ld hl, LinkBattleRNs ld b, 10 ; number of seeds ; Generate next number in the sequence for each seed ; The algorithm takes the form *5 + 1 % 256 .loop ; get last # ld a, [hl] ; a * 5 + 1 ld c, a rept 2 add a endr add c inc a ; update # ld [hli], a dec b jr nz, .loop ; This has the side effect of pulling the last value first, ; then wrapping around. As a result, when we check to see if ; we've reached the end, we check the one before it. pop af pop bc pop hl ret ; 3ee0f Call_PlayBattleAnim_OnlyIfVisible: ; 3ee0f ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND ret nz ; 3ee17 Call_PlayBattleAnim: ; 3ee17 ld a, e ld [FXAnimIDLo], a ld a, d ld [FXAnimIDHi], a call WaitBGMap predef_jump PlayBattleAnim ; 3ee27 FinishBattleAnim: ; 3ee27 push af push bc push de push hl ld b, SCGB_01 call GetSGBLayout call SetPalettes call DelayFrame pop hl pop de pop bc pop af ret ; 3ee3b GiveExperiencePoints: ; 3ee3b ; Give experience. ; Don't give experience if linked or in the Battle Tower. ld a, [wLinkMode] and a ret nz ld a, [InBattleTowerBattle] bit 0, a ret nz call Function3f0d4 xor a ld [CurPartyMon], a ld bc, PartyMon1Species .loop ld hl, MON_HP add hl, bc ld a, [hli] or [hl] jp z, .skip_stats ; fainted push bc ld hl, wBattleParticipantsNotFainted ld a, [CurPartyMon] ld c, a ld b, CHECK_FLAG ld d, $0 predef FlagPredef ld a, c and a pop bc jp z, .skip_stats ld hl, MON_STAT_EXP + 1 add hl, bc ld d, h ld e, l ld hl, EnemyMonBaseStats - 1 push bc ld c, $5 .loop1 inc hl ld a, [de] add [hl] ld [de], a jr nc, .okay1 dec de ld a, [de] inc a jr z, .next ld [de], a inc de .okay1 push hl push bc ld a, MON_PKRUS call GetPartyParamLocation ld a, [hl] and a pop bc pop hl jr z, .skip ld a, [de] add [hl] ld [de], a jr nc, .skip dec de ld a, [de] inc a jr z, .next ld [de], a inc de jr .skip .next ld a, $ff ld [de], a inc de ld [de], a .skip rept 2 inc de endr dec c jr nz, .loop1 xor a ld [hMultiplicand + 0], a ld [hMultiplicand + 1], a ld a, [EnemyMonBaseExp] ld [hMultiplicand + 2], a ld a, [EnemyMonLevel] ld [hMultiplier], a call Multiply ld a, 7 ld [hDivisor], a ld b, 4 call Divide pop bc ld hl, MON_ID add hl, bc ld a, [PlayerID] cp [hl] jr nz, .boosted inc hl ld a, [PlayerID + 1] cp [hl] ld a, $0 jr z, .no_boost .boosted call BoostExp ld a, $1 .no_boost ld [StringBuffer2 + 2], a ld a, [wBattleMode] dec a call nz, BoostExp push bc ld a, MON_ITEM call GetPartyParamLocation ld a, [hl] cp LUCKY_EGG call z, BoostExp ld a, [hQuotient + 2] ld [StringBuffer2 + 1], a ld a, [hQuotient + 1] ld [StringBuffer2], a ld a, [CurPartyMon] ld hl, PartyMonNicknames call GetNick ld hl, Text_PkmnGainedExpPoint call BattleTextBox ld a, [StringBuffer2 + 1] ld [hQuotient + 2], a ld a, [StringBuffer2] ld [hQuotient + 1], a pop bc call Function3f136 push bc call LoadTileMapToTempTileMap pop bc ld hl, MON_STAT_EXP - 1 add hl, bc ld d, [hl] ld a, [hQuotient + 2] add d ld [hld], a ld d, [hl] ld a, [hQuotient + 1] adc d ld [hl], a jr nc, .skip2 dec hl inc [hl] jr nz, .skip2 ld a, $ff rept 2 ld [hli], a endr ld [hl], a .skip2 ld a, [CurPartyMon] ld e, a ld d, $0 ld hl, PartySpecies add hl, de ld a, [hl] ld [CurSpecies], a call GetBaseData push bc ld d, MAX_LEVEL callab CalcExpAtLevel pop bc ld hl, MON_STAT_EXP - 1 add hl, bc push bc ld a, [hQuotient] ld b, a ld a, [hQuotient + 1] ld c, a ld a, [hQuotient + 2] ld d, a ld a, [hld] sub d ld a, [hld] sbc c ld a, [hl] sbc b jr c, .not_max_exp ld a, b ld [hli], a ld a, c ld [hli], a ld a, d ld [hld], a .not_max_exp xor a ; PARTYMON ld [MonType], a predef CopyPkmnToTempMon callab CalcLevel pop bc ld hl, MON_LEVEL add hl, bc ld a, [hl] cp MAX_LEVEL jp nc, .skip_stats cp d jp z, .skip_stats ; grew to level ##! ld [wTempLevel], a ld a, [CurPartyLevel] push af ld a, d ld [CurPartyLevel], a ld [hl], a ld hl, MON_SPECIES add hl, bc ld a, [hl] ld [CurSpecies], a ld [wd265], a call GetBaseData ld hl, MON_MAXHP + 1 add hl, bc ld a, [hld] ld e, a ld d, [hl] push de ld hl, MON_MAXHP add hl, bc ld d, h ld e, l ld hl, MON_STAT_EXP - 1 add hl, bc push bc ld b, TRUE predef CalcPkmnStats pop bc pop de ld hl, MON_MAXHP + 1 add hl, bc ld a, [hld] sub e ld e, a ld a, [hl] sbc d ld d, a dec hl ld a, [hl] add e ld [hld], a ld a, [hl] adc d ld [hl], a ld a, [CurBattleMon] ld d, a ld a, [CurPartyMon] cp d jr nz, .skip_animation ld de, BattleMonHP ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld de, BattleMonMaxHP push bc ld bc, PARTYMON_STRUCT_LENGTH - MON_MAXHP call CopyBytes pop bc ld hl, MON_LEVEL add hl, bc ld a, [hl] ld [BattleMonLevel], a ld a, [PlayerSubStatus5] bit SUBSTATUS_TRANSFORMED, a jr nz, .transformed ld hl, MON_ATK add hl, bc ld de, PlayerStats ld bc, PARTYMON_STRUCT_LENGTH - MON_ATK call CopyBytes .transformed xor a ld [wd265], a call ApplyStatLevelMultiplierOnAllStats callab ApplyStatusEffectOnPlayerStats callab BadgeStatBoosts callab UpdatePlayerHUD call EmptyBattleTextBox call LoadTileMapToTempTileMap ld a, $1 ld [hBGMapMode], a .skip_animation callba LevelUpHappinessMod ld a, [CurBattleMon] ld b, a ld a, [CurPartyMon] cp b jr z, .skip_animation2 ld de, SFX_HIT_END_OF_EXP_BAR call PlaySFX call WaitSFX ld hl, BattleText_StringBuffer1GrewToLevel call StdBattleTextBox call LoadTileMapToTempTileMap .skip_animation2 xor a ; PARTYMON ld [MonType], a predef CopyPkmnToTempMon hlcoord 9, 0 ld b, $a ld c, $9 call TextBox hlcoord 11, 1 ld bc, 4 predef PrintTempMonStats ld c, $1e call DelayFrames call WaitPressAorB_BlinkCursor call Call_LoadTempTileMapToTileMap xor a ; PARTYMON ld [MonType], a ld a, [CurSpecies] ld [wd265], a ld a, [CurPartyLevel] push af ld c, a ld a, [wTempLevel] ld b, a .level_loop inc b ld a, b ld [CurPartyLevel], a push bc predef LearnLevelMoves pop bc ld a, b cp c jr nz, .level_loop pop af ld [CurPartyLevel], a ld hl, EvolvableFlags ld a, [CurPartyMon] ld c, a ld b, SET_FLAG predef FlagPredef pop af ld [CurPartyLevel], a .skip_stats ld a, [PartyCount] ld b, a ld a, [CurPartyMon] inc a cp b jr z, .done ld [CurPartyMon], a ld a, MON_SPECIES call GetPartyParamLocation ld b, h ld c, l jp .loop .done jp ResetBattleParticipants ; 3f0d4 Function3f0d4: ; 3f0d4 ; count number of battle participants ld a, [wBattleParticipantsNotFainted] ld b, a ld c, PARTY_LENGTH ld d, 0 .loop xor a srl b adc d ld d, a dec c jr nz, .loop cp 2 ret c ld [wd265], a ld hl, EnemyMonBaseStats ld c, EnemyMonEnd - EnemyMonBaseStats .loop2 xor a ld [hDividend + 0], a ld a, [hl] ld [hDividend + 1], a ld a, [wd265] ld [hDivisor], a ld b, 2 call Divide ld a, [hQuotient + 2] ld [hli], a dec c jr nz, .loop2 ret ; 3f106 BoostExp: ; 3f106 ; Multiply experience by 1.5x push bc ; load experience value ld a, [hProduct + 2] ld b, a ld a, [hProduct + 3] ld c, a ; halve it srl b rr c ; add it back to the whole exp value add c ld [hProduct + 3], a ld a, [hProduct + 2] adc b ld [hProduct + 2], a pop bc ret ; 3f11b Text_PkmnGainedExpPoint: ; 3f11b text_jump Text_Gained start_asm ld hl, TextJump_StringBuffer2ExpPoints ld a, [StringBuffer2 + 2] ; IsTradedMon and a ret z ld hl, TextJump_ABoostedStringBuffer2ExpPoints ret ; 3f12c TextJump_ABoostedStringBuffer2ExpPoints: ; 3f12c text_jump Text_ABoostedStringBuffer2ExpPoints db "@" ; 3f131 TextJump_StringBuffer2ExpPoints: ; 3f131 text_jump Text_StringBuffer2ExpPoints db "@" ; 3f136 Function3f136: ; 3f136 push bc ld hl, CurPartyMon ld a, [CurBattleMon] cp [hl] jp nz, .finish ld a, [BattleMonLevel] cp MAX_LEVEL jp nc, .finish ld a, [hProduct + 3] ld [wd004], a push af ld a, [hProduct + 2] ld [wd003], a push af xor a ld [wd002], a xor a ; PARTYMON ld [MonType], a predef CopyPkmnToTempMon ld a, [TempMonLevel] ld b, a ld e, a push de ld de, TempMonExp + 2 call CalcExpBar push bc ld hl, TempMonExp + 2 ld a, [wd004] add [hl] ld [hld], a ld a, [wd003] adc [hl] ld [hld], a jr nc, .asm_3f186 inc [hl] jr nz, .asm_3f186 ld a, $ff rept 2 ld [hli], a endr ld [hl], a .asm_3f186 ld d, MAX_LEVEL callab CalcExpAtLevel ld a, [hProduct + 1] ld b, a ld a, [hProduct + 2] ld c, a ld a, [hProduct + 3] ld d, a ld hl, TempMonExp + 2 ld a, [hld] sub d ld a, [hld] sbc c ld a, [hl] sbc b jr c, .asm_3f1a8 ld a, b ld [hli], a ld a, c ld [hli], a ld a, d ld [hld], a .asm_3f1a8 callab CalcLevel ld a, d pop bc pop de ld d, a cp e jr nc, .asm_3f1b7 ld a, e ld d, a .asm_3f1b7 ld a, e cp MAX_LEVEL jr nc, .asm_3f1ff cp d jr z, .asm_3f1ff inc a ld [TempMonLevel], a ld [CurPartyLevel], a ld [BattleMonLevel], a push de call Function3f21b ld c, $40 call Function3f22c call PrintPlayerHUD ld hl, BattleMonNick ld de, StringBuffer1 ld bc, PKMN_NAME_LENGTH call CopyBytes call Function3dfe ld de, SFX_HIT_END_OF_EXP_BAR call PlaySFX callba AnimateEndOfExpBar call WaitSFX ld hl, BattleText_StringBuffer1GrewToLevel call StdBattleTextBox pop de inc e ld b, $0 jr .asm_3f1b7 .asm_3f1ff push bc ld b, d ld de, TempMonExp + 2 call CalcExpBar ld a, b pop bc ld c, a call Function3f21b call Function3f22c call Function3dfe pop af ld [hProduct + 2], a pop af ld [hProduct + 3], a .finish pop bc ret ; 3f21b Function3f21b: ; 3f21b push bc call WaitSFX ld de, SFX_EXP_BAR call PlaySFX ld c, 10 call DelayFrames pop bc ret ; 3f22c Function3f22c: ; 3f22c ld d, $3 dec b .asm_3f22f inc b push bc push de hlcoord 17, 11 call PlaceExpBar pop de ld a, $1 ld [hBGMapMode], a ld c, d call DelayFrames xor a ld [hBGMapMode], a pop bc ld a, c cp b jr z, .asm_3f268 inc b push bc push de hlcoord 17, 11 call PlaceExpBar pop de ld a, $1 ld [hBGMapMode], a ld c, d call DelayFrames xor a ld [hBGMapMode], a dec d jr nz, .asm_3f263 ld d, $1 .asm_3f263 pop bc ld a, c cp b jr nz, .asm_3f22f .asm_3f268 ld a, $1 ld [hBGMapMode], a ret SendOutPkmnText: ; 3f26d ld a, [wLinkMode] and a jr z, .not_linked ld hl, JumpText_GoPkmn ; If we're in a LinkBattle print just "Go " ld a, [wd264] ; unless this (unidentified) variable is set and a jr nz, .skip_to_textbox .not_linked ; Depending on the HP of the enemy Pkmn, the game prints a different text ld hl, EnemyMonHP ld a, [hli] or [hl] ld hl, JumpText_GoPkmn jr z, .skip_to_textbox ; compute enemy helth remaining as a percentage xor a ld [hMultiplicand + 0], a ld hl, EnemyMonHP ld a, [hli] ld [wEnemyHPAtTimeOfPlayerSwitch], a ld [hMultiplicand + 1], a ld a, [hl] ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a ld [hMultiplicand + 2], a ld a, 25 ld [hMultiplier], a call Multiply ld hl, EnemyMonMaxHP ld a, [hli] ld b, [hl] srl a rr b srl a rr b ld a, b ld b, 4 ld [hDivisor], a call Divide ld a, [hQuotient + 2] ld hl, JumpText_GoPkmn cp 70 jr nc, .skip_to_textbox ld hl, JumpText_DoItPkmn cp 40 jr nc, .skip_to_textbox ld hl, JumpText_GoForItPkmn cp 10 jr nc, .skip_to_textbox ld hl, JumpText_YourFoesWeakGetmPkmn .skip_to_textbox jp BattleTextBox ; 3f2d1 JumpText_GoPkmn: ; 3f2d1 text_jump Text_GoPkmn start_asm jr Function_TextJump_BattleMonNick01 ; 3f2d6 JumpText_DoItPkmn: ; 3f2d8 text_jump Text_DoItPkmn start_asm jr Function_TextJump_BattleMonNick01 ; 3f2dd JumpText_GoForItPkmn: ; 3f2df text_jump Text_GoForItPkmn start_asm jr Function_TextJump_BattleMonNick01 ; 3f2e4 JumpText_YourFoesWeakGetmPkmn: ; 3f2e6 text_jump Text_YourFoesWeakGetmPkmn start_asm ; 3f2eb Function_TextJump_BattleMonNick01: ; 3f2eb ld hl, TextJump_BattleMonNick01 ret ; 3f2ef TextJump_BattleMonNick01: ; 3f2ef text_jump Text_BattleMonNick01 db "@" ; 3f2f4 BattleMonNickComma_TextBox: ; 3f2f4 ld hl, TextJump_BattleMonNickComma jp BattleTextBox ; 3f2fa TextJump_BattleMonNickComma: ; 3f2fa text_jump Text_BattleMonNickComma start_asm ; 3f2ff WithdrawPkmnText: ; 3f2ff ; Print text to withdraw Pkmn ; depending on HP the message is different push de push bc ld hl, EnemyMonHP + 1 ld de, wEnemyHPAtTimeOfPlayerSwitch + 1 ld b, [hl] dec hl ld a, [de] sub b ld [hMultiplicand + 2], a dec de ld b, [hl] ld a, [de] sbc b ld [hMultiplicand + 1], a ld a, 25 ld [hMultiplier], a call Multiply ld hl, EnemyMonMaxHP ld a, [hli] ld b, [hl] srl a rr b srl a rr b ld a, b ld b, 4 ld [hDivisor], a call Divide pop bc pop de ld a, [hQuotient + 2] ld hl, TextJump_ThatsEnoughComeBack and a ret z ld hl, TextJump_ComeBack cp 30 ret c ld hl, TextJump_OKComeBack cp 70 ret c ld hl, TextJump_GoodComeBack ret ; 3f348 TextJump_ThatsEnoughComeBack: ; 3f348 text_jump Text_ThatsEnoughComeBack db "@" ; 3f34d TextJump_OKComeBack: ; 3f34d text_jump Text_OKComeBack db "@" ; 3f352 TextJump_GoodComeBack: ; 3f352 text_jump Text_GoodComeBack db "@" ; 3f357 Function_TextJump_ComeBack: ; 3f357 ; this function doesn't seem to be used ld hl, TextJump_ComeBack ret ; 3f35b TextJump_ComeBack: ; 3f35b text_jump Text_ComeBack db "@" ; 3f360 HandleSafariAngerEatingStatus: ; unreferenced ld hl, wSafariMonEating ld a, [hl] and a jr z, .angry dec [hl] ld hl, BattleText_WildPkmnIsEating jr .finish .angry dec hl ; wSafariMonAngerCount ld a, [hl] and a ret z dec [hl] ld hl, BattleText_WildPkmnIsAngry jr nz, .finish push hl ld a, [EnemyMonSpecies] ld [CurSpecies], a call GetBaseData ld a, [BaseCatchRate] ld [EnemyMonCatchRate], a pop hl .finish push hl call Call_LoadTempTileMapToTileMap pop hl jp StdBattleTextBox ; 3f390 FillInExpBar: ; 3f390 push hl call CalcExpBar pop hl ld de, 7 add hl, de jp PlaceExpBar ; 3f39c CalcExpBar: ; 3f39c ; Calculate the percent exp between this level and the next ; Level in b push de ld d, b push de callab CalcExpAtLevel pop de ; exp at current level gets pushed to the stack ld hl, hMultiplicand ld a, [hli] push af ld a, [hli] push af ld a, [hl] push af ; next level inc d callab CalcExpAtLevel ; back up the next level exp, and subtract the two levels ld hl, hMultiplicand + 2 ld a, [hl] ld [hMathBuffer + 2], a pop bc sub b ld [hld], a ld a, [hl] ld [hMathBuffer + 1], a pop bc sbc b ld [hld], a ld a, [hl] ld [hMathBuffer], a pop bc sbc b ld [hl], a pop de ld hl, hMultiplicand + 1 ld a, [hli] push af ld a, [hl] push af ; get the amount of exp remaining to the next level ld a, [de] dec de ld c, a ld a, [hMathBuffer + 2] sub c ld [hld], a ld a, [de] dec de ld b, a ld a, [hMathBuffer + 1] sbc b ld [hld], a ld a, [de] ld c, a ld a, [hMathBuffer] sbc c ld [hld], a xor a ld [hl], a ; multiply by 64 ld a, $40 ld [hMultiplier], a call Multiply pop af ld c, a pop af ld b, a .loop ld a, b and a jr z, .done srl b rr c ld hl, hProduct srl [hl] inc hl rr [hl] inc hl rr [hl] inc hl rr [hl] jr .loop .done ld a, c ld [hDivisor], a ld b, 4 call Divide ld a, [hQuotient + 2] ld b, a ld a, $40 sub b ld b, a ret ; 3f41c PlaceExpBar: ; 3f41c ld c, $8 ; number of tiles .loop1 ld a, b sub $8 jr c, .next ld b, a ld a, $6a ; full bar ld [hld], a dec c jr z, .finish jr .loop1 .next add $8 jr z, .loop2 add $54 ; tile to the left of small exp bar tile jr .skip .loop2 ld a, $62 ; empty bar .skip ld [hld], a ld a, $62 ; empty bar dec c jr nz, .loop2 .finish ret ; 3f43d GetMonBackpic: ; 3f43d ld a, [PlayerSubStatus4] bit SUBSTATUS_SUBSTITUTE, a ld hl, BattleAnimCmd_RaiseSub jr nz, GetBackpic_DoAnim ; substitute DropPlayerSub: ; 3f447 ld a, [wPlayerMinimized] and a ld hl, BattleAnimCmd_MinimizeOpp jr nz, GetBackpic_DoAnim ld a, [CurPartySpecies] push af ld a, [BattleMonSpecies] ld [CurPartySpecies], a ld hl, BattleMonDVs predef GetUnownLetter ld de, VTiles2 tile $31 predef GetBackpic pop af ld [CurPartySpecies], a ret ; 3f46f GetBackpic_DoAnim: ; 3f46f ld a, [hBattleTurn] push af xor a ld [hBattleTurn], a ld a, BANK(BattleAnimCommands) rst FarCall pop af ld [hBattleTurn], a ret ; 3f47c GetMonFrontpic: ; 3f47c ld a, [EnemySubStatus4] bit SUBSTATUS_SUBSTITUTE, a ld hl, BattleAnimCmd_RaiseSub jr nz, GetFrontpic_DoAnim DropEnemySub: ; 3f486 ld a, [wEnemyMinimized] and a ld hl, BattleAnimCmd_MinimizeOpp jr nz, GetFrontpic_DoAnim ld a, [CurPartySpecies] push af ld a, [EnemyMonSpecies] ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData ld hl, EnemyMonDVs predef GetUnownLetter ld de, VTiles2 predef FrontpicPredef pop af ld [CurPartySpecies], a ret ; 3f4b4 GetFrontpic_DoAnim: ; 3f4b4 ld a, [hBattleTurn] push af call SetEnemyTurn ld a, BANK(BattleAnimCommands) rst FarCall pop af ld [hBattleTurn], a ret ; 3f4c1 StartBattle: ; 3f4c1 ; This check prevents you from entering a battle without any Pokemon. ; Those using walk-through-walls to bypass getting a Pokemon experience ; the effects of this check. ld a, [PartyCount] and a ret z ld a, [TimeOfDayPal] push af call BattleIntro call DoBattle call ExitBattle pop af ld [TimeOfDayPal], a scf ret ; 3f4d9 _DoBattle: ; 3f4d9 ; unreferenced call DoBattle ret ; 3f4dd BattleIntro: ; 3f4dd callba MobileFn_106050 ; mobile call LoadTrainerOrWildMonPic xor a ld [TempBattleMonSpecies], a ld [wd0d2], a xor a ld [hMapAnims], a callba PlayBattleMusic callba ShowLinkBattleParticipants callba FindFirstAliveMon call DisableSpriteUpdates callba ClearBattleRAM call InitEnemy call BackUpVBGMap2 ld b, SCGB_00 call GetSGBLayout ld hl, rLCDC res 6, [hl] call InitBattleDisplay call BattleStartMessage ld hl, rLCDC set 6, [hl] xor a ld [hBGMapMode], a call EmptyBattleTextBox hlcoord 9, 7 lb bc, 5, 11 call ClearBox hlcoord 1, 0 lb bc, 4, 10 call ClearBox call ClearSprites ld a, [wBattleMode] cp WILD_BATTLE call z, UpdateEnemyHUD ld a, $1 ld [hBGMapMode], a ret ; 3f54e LoadTrainerOrWildMonPic: ; 3f54e ld a, [OtherTrainerClass] and a jr nz, .Trainer ld a, [TempWildMonSpecies] ld [CurPartySpecies], a .Trainer ld [TempEnemyMonSpecies], a ret ; 3f55e InitEnemy: ; 3f55e ld a, [OtherTrainerClass] and a jp nz, InitEnemyTrainer ; trainer jp InitEnemyWildmon ; wild ; 3f568 BackUpVBGMap2: ; 3f568 ld a, [rSVBK] push af ld a, $6 ; BANK(wDecompressScratch) ld [rSVBK], a ld hl, wDecompressScratch ld bc, $40 tiles ; VBGMap3 - VBGMap2 ld a, $2 call ByteFill ld a, [rVBK] push af ld a, $1 ld [rVBK], a ld de, wDecompressScratch hlbgcoord 0, 0 ; VBGMap2 lb bc, BANK(BackUpVBGMap2), $40 call Request2bpp pop af ld [rVBK], a pop af ld [rSVBK], a ret ; 3f594 InitEnemyTrainer: ; 3f594 ld [TrainerClass], a callba MobileFn_10606a xor a ld [TempEnemyMonSpecies], a callab GetTrainerAttributes callab ReadTrainerParty ld a, [TrainerClass] cp RIVAL1 jr nz, .ok xor a ld [OTPartyMon1Item], a .ok ld de, VTiles2 callab GetTrainerPic xor a ld [hFillBox], a dec a ld [wc6e6], a hlcoord 12, 0 lb bc, 7, 7 predef FillBox ld a, -1 ld [CurOTMon], a ld a, TRAINER_BATTLE ld [wBattleMode], a call IsJohtoGymLeader jr nc, .done xor a ld [CurPartyMon], a ld a, [PartyCount] ld b, a .partyloop push bc ld a, MON_HP call GetPartyParamLocation ld a, [hli] or [hl] jr z, .skipfaintedmon ld c, HAPPINESS_GYMBATTLE callab ChangeHappiness .skipfaintedmon pop bc dec b jr z, .done ld hl, CurPartyMon inc [hl] jr .partyloop .done ret ; 3f607 InitEnemyWildmon: ; 3f607 ld a, WILD_BATTLE ld [wBattleMode], a callba MobileFn_10605d call LoadEnemyMon ld hl, EnemyMonMoves ld de, wWildMonMoves ld bc, NUM_MOVES call CopyBytes ld hl, EnemyMonPP ld de, wWildMonPP ld bc, NUM_MOVES call CopyBytes ld hl, EnemyMonDVs predef GetUnownLetter ld a, [CurPartySpecies] cp UNOWN jr nz, .skip_unown ld a, [wFirstUnownSeen] and a jr nz, .skip_unown ld a, [UnownLetter] ld [wFirstUnownSeen], a .skip_unown ld de, VTiles2 predef FrontpicPredef xor a ld [TrainerClass], a ld [hFillBox], a hlcoord 12, 0 lb bc, 7, 7 predef FillBox ret ; 3f662 Function3f662: ; 3f662 ld hl, EnemyMonMoves ld de, wListMoves_MoveIndicesBuffer ld b, NUM_MOVES .loop ld a, [de] inc de ld [hli], a and a jr z, .clearpp push bc push hl push hl dec a ld hl, Moves + MOVE_PP ld bc, MOVE_LENGTH call AddNTimes ld a, BANK(Moves) call GetFarByte pop hl ld bc, EnemyMonPP - (EnemyMonMoves + 1) add hl, bc ld [hl], a pop hl pop bc dec b jr nz, .loop ret .clear xor a ld [hli], a .clearpp push bc push hl ld bc, EnemyMonPP - (EnemyMonMoves + 1) add hl, bc xor a ld [hl], a pop hl pop bc dec b jr nz, .clear ret ; 3f69e ExitBattle: ; 3f69e call Function3f6a5 call CleanUpBattleRAM ret ; 3f6a5 Function3f6a5: ; 3f6a5 ld a, [wLinkMode] and a jr z, .not_linked call ShowLinkBattleParticipantsAfterEnd ld c, 150 call DelayFrames call Function3f77c ret .not_linked ld a, [wBattleResult] and $f ret nz call CheckPayDay xor a ld [wForceEvolution], a predef EvolveAfterBattle callba Function2ed44 ret ; 3f6d0 CleanUpBattleRAM: ; 3f6d0 call Function3f998 xor a ld [Danger], a ld [wBattleMode], a ld [BattleType], a ld [AttackMissed], a ld [TempWildMonSpecies], a ld [OtherTrainerClass], a ld [wFailedToFlee], a ld [wNumFleeAttempts], a ld [wForcedSwitch], a ld [wPartyMenuCursor], a ld [wKeyItemsPocketCursor], a ld [wItemsPocketCursor], a ld [wd0d2], a ld [CurMoveNum], a ld [wBallsPocketCursor], a ld [wLastPocket], a ld [wMenuScrollPosition], a ld [wKeyItemsPocketScrollPosition], a ld [wItemsPocketScrollPosition], a ld [wBallsPocketScrollPosition], a ld hl, PlayerSubStatus1 ld b, EnemyFuryCutterCount - PlayerSubStatus1 .loop ld [hli], a dec b jr nz, .loop call WaitSFX ret ; 3f71d CheckPayDay: ; 3f71d ld hl, wPayDayMoney ld a, [hli] or [hl] inc hl or [hl] ret z ld a, [wAmuletCoin] and a jr z, .okay ld hl, wPayDayMoney + 2 sla [hl] dec hl rl [hl] dec hl rl [hl] jr nc, .okay ld a, $ff rept 2 ld [hli], a endr ld [hl], a .okay ld hl, wPayDayMoney + 2 ld de, Money + 2 call AddBattleMoneyToAccount ld hl, BattleText_PlayerPickedUpPayDayMoney call StdBattleTextBox ld a, [InBattleTowerBattle] bit 0, a ret z call ClearTileMap call ClearBGPalettes ret ; 3f759 ShowLinkBattleParticipantsAfterEnd: ; 3f759 callba MobileFn_1060df callba BackupMobileEventIndex ld a, [CurOTMon] ld hl, OTPartyMon1Status call GetPartyLocation ld a, [EnemyMonStatus] ld [hl], a call ClearTileMap callba _ShowLinkBattleParticipants ret ; 3f77c Function3f77c: ; 3f77c callba CheckMobileBattleError jp c, .Mobile_InvalidBattle call IsMobileBattle2 jr nz, .proceed ld hl, wcd2a bit 4, [hl] jr z, .proceed callba DetermineLinkBattleResult .proceed ld a, [wBattleResult] and $f cp $1 jr c, .victory jr z, .loss callba MobileFn_SaveBattleResult_Draw ld de, .Draw jr .store_result .victory callba MobileFn_SaveBattleResult_Win ld de, .Win jr .store_result .loss callba MobileFn_SaveBattleResult_Lose ld de, .Lose jr .store_result .store_result hlcoord 6, 8 call PlaceString callba BackupMobileEventIndex ld c, 200 call DelayFrames ld a, BANK(sLinkBattleStats) call GetSRAMBank call Function3fa42 call Function3f85f call CloseSRAM call IsMobileBattle2 jr z, .mobile call WaitPressAorB_BlinkCursor call ClearTileMap ret .mobile ld c, 200 call DelayFrames call ClearTileMap ret ; 3f7f7 .Win db "YOU WIN@" .Lose db "YOU LOSE@" .Draw db " DRAW@" ; 3f80f .Mobile_InvalidBattle: ; 3f80f hlcoord 6, 8 ld de, .Invalid call PlaceString ld c, 200 call DelayFrames call ClearTileMap ret ; 3f821 .Invalid db "INVALID BATTLE@" ; 3f830 IsMobileBattle2: ; 3f830 ld a, [wLinkMode] cp LINK_MOBILE ret ; 3f836 DisplayLinkRecord: ; 3f836 ld a, BANK(sLinkBattleStats) call GetSRAMBank call Function3f85f call CloseSRAM hlcoord 0, 0, AttrMap xor a ld bc, SCREEN_WIDTH * SCREEN_HEIGHT call ByteFill call WaitBGMap2 ld b, SCGB_08 call GetSGBLayout call SetPalettes ld c, $8 call DelayFrames call WaitPressAorB_BlinkCursor ret ; 3f85f Function3f85f: ; 3f85f call ClearTileMap call ClearSprites call .asm_3f8e0 hlcoord 0, 8 ld b, $5 ld de, sLinkBattleStats + $8 .asm_3f870 push bc push hl push de ld a, [de] and a jr z, .asm_3f8c9 ld a, [wSavedAtLeastOnce] and a jr z, .asm_3f8c9 push hl push hl ld h, d ld l, e ld de, wd002 ld bc, $000a call CopyBytes ld a, $50 ld [de], a inc de ld bc, $0006 call CopyBytes ld de, wd002 pop hl call PlaceString pop hl ld de, $001a add hl, de push hl ld de, wd00d lb bc, 2, 4 call PrintNum pop hl ld de, $0005 add hl, de push hl ld de, wd00f lb bc, 2, 4 call PrintNum pop hl ld de, $0005 add hl, de ld de, wd011 lb bc, 2, 4 call PrintNum jr .asm_3f8cf .asm_3f8c9 ld de, .Format call PlaceString .asm_3f8cf pop hl ld bc, $0012 add hl, bc ld d, h ld e, l pop hl ld bc, $0028 add hl, bc pop bc dec b jr nz, .asm_3f870 ret .asm_3f8e0 hlcoord 1, 0 ld de, .Record call PlaceString hlcoord 0, 6 ld de, .Result call PlaceString hlcoord 0, 2 ld de, .Total call PlaceString hlcoord 6, 4 ld de, sLinkBattleWins call .asm_3f92b jr c, .asm_3f92a lb bc, 2, 4 call PrintNum hlcoord 11, 4 ld de, sLinkBattleLosses call .asm_3f92b lb bc, 2, 4 call PrintNum hlcoord 16, 4 ld de, sLinkBattleDraws call .asm_3f92b lb bc, 2, 4 call PrintNum .asm_3f92a ret .asm_3f92b ld a, [wSavedAtLeastOnce] and a ret nz ld de, .Scores call PlaceString scf ret ; 3f938 .Scores db " 0 0 0@" ; 3f947 .Format ; 3f947 db " --- - - -@" .Record ; 3f964 db "'s RECORD@" .Result ; 3f96e db "RESULT WIN LOSE DRAW@" .Total ; 3f983 db "TOTAL WIN LOSE DRAW@" ; 3f998 Function3f998: ; 3f998 ld a, [BattleType] cp BATTLETYPE_ROAMING jr nz, .asm_3f9c4 ld a, [wBattleResult] and $f jr z, .asm_3f9af call GetRoamMonHP ld a, [EnemyMonHP + 1] ld [hl], a jr .asm_3f9ca .asm_3f9af call GetRoamMonHP ld [hl], $0 call GetRoamMonMapGroup ld [hl], $ff call GetRoamMonMapNumber ld [hl], $ff call GetRoamMonSpecies ld [hl], $0 ret .asm_3f9c4 call BattleRandom and $f ret nz .asm_3f9ca callab UpdateRoamMons ret ; 3f9d1 GetRoamMonMapGroup: ; 3f9d1 ld a, [TempEnemyMonSpecies] ld b, a ld a, [wRoamMon1Species] cp b ld hl, wRoamMon1MapGroup ret z ld a, [wRoamMon2Species] cp b ld hl, wRoamMon2MapGroup ret z ld hl, wRoamMon3MapGroup ret ; 3f9e9 GetRoamMonMapNumber: ; 3f9e9 ld a, [TempEnemyMonSpecies] ld b, a ld a, [wRoamMon1Species] cp b ld hl, wRoamMon1MapNumber ret z ld a, [wRoamMon2Species] cp b ld hl, wRoamMon2MapNumber ret z ld hl, wRoamMon3MapNumber ret ; 3fa01 GetRoamMonHP: ; 3fa01 ; output: hl = wRoamMonHP ld a, [TempEnemyMonSpecies] ld b, a ld a, [wRoamMon1Species] cp b ld hl, wRoamMon1HP ret z ld a, [wRoamMon2Species] cp b ld hl, wRoamMon2HP ret z ld hl, wRoamMon3HP ret ; 3fa19 GetRoamMonDVs: ; 3fa19 ; output: hl = wRoamMonDVs ld a, [TempEnemyMonSpecies] ld b, a ld a, [wRoamMon1Species] cp b ld hl, wRoamMon1DVs ret z ld a, [wRoamMon2Species] cp b ld hl, wRoamMon2DVs ret z ld hl, wRoamMon3DVs ret ; 3fa31 GetRoamMonSpecies: ; 3fa31 ld a, [TempEnemyMonSpecies] ld hl, wRoamMon1Species cp [hl] ret z ld hl, wRoamMon2Species cp [hl] ret z ld hl, wRoamMon3Species ret ; 3fa42 Function3fa42: ; 3fa42 ld hl, wd276 ld de, StringBuffer1 ld bc, 2 call CopyBytes ld hl, wd26b ld bc, 10 call CopyBytes ld hl, s1_b254 call Function3faa0 ld hl, s1_b266 ld d, 5 .loop push hl rept 2 inc hl endr ld a, [hl] rept 2 dec hl endr and a jr z, .copy push de ld bc, 12 ld de, StringBuffer1 call CompareLong pop de pop hl jr c, .done ld bc, 18 add hl, bc dec d jr nz, .loop ld bc, -18 add hl, bc push hl .copy ld d, h ld e, l ld hl, StringBuffer1 ld bc, 12 call CopyBytes ld b, 6 xor a .loop2 ld [de], a inc de dec b jr nz, .loop2 pop hl .done call Function3faa0 call Function3fac8 ret ; 3faa0 Function3faa0: ; 3faa0 ld a, [wBattleResult] and $f cp $1 ld bc, 13 jr c, .okay ld bc, 15 jr z, .okay ld bc, 17 .okay add hl, bc call Function3fabe ret nc inc [hl] ret nz dec hl inc [hl] ret ; 3fabe Function3fabe: ; 3fabe dec hl ld a, [hl] inc hl cp $27 ret c ld a, [hl] cp $f ret ; 3fac8 Function3fac8: ; 3fac8 ld b, $5 ld hl, s1_b277 ld de, wd002 .loop push bc push de push hl call Function3fb54 pop hl ld a, e pop de ld [de], a inc de ld a, b ld [de], a inc de ld a, c ld [de], a inc de ld bc, 18 add hl, bc pop bc dec b jr nz, .loop ld b, $0 ld c, $1 .loop2 ld a, b rept 2 add b endr ld e, a ld d, $0 ld hl, wd002 add hl, de push hl ld a, c rept 2 add c endr ld e, a ld d, $0 ld hl, wd002 add hl, de ld d, h ld e, l pop hl push bc ld c, $3 call StringCmp pop bc jr z, .equal jr nc, .done .equal inc c ld a, c cp $5 jr nz, .loop2 inc b ld c, b inc c ld a, b cp $4 jr nz, .loop2 ret .done push bc ld a, b ld bc, 18 ld hl, s1_b266 call AddNTimes push hl ld de, wd002 ld bc, 18 call CopyBytes pop hl pop bc push hl ld a, c ld bc, 18 ld hl, s1_b266 call AddNTimes pop de push hl ld bc, 18 call CopyBytes ld hl, wd002 ld bc, 18 pop de call CopyBytes ret ; 3fb54 Function3fb54: ; 3fb54 ld e, $0 ld a, [hld] ld c, a ld a, [hld] ld b, a ld a, [hld] add c ld c, a ld a, [hld] adc b ld b, a jr nc, .okay inc e .okay ld a, [hld] add c ld c, a ld a, [hl] adc b ld b, a ret nc inc e ret ; 3fb6c InitBattleDisplay: ; 3fb6c call .InitBackPic hlcoord 0, 12 ld b, 4 ld c, 18 call TextBox callba MobileTextBorder hlcoord 1, 5 lb bc, 3, 7 call ClearBox call LoadStandardFont call _LoadBattleFontsHPBar call .BlankBGMap xor a ld [hMapAnims], a ld [hSCY], a ld a, $90 ld [hWY], a ld [rWY], a call WaitBGMap xor a ld [hBGMapMode], a callba BattleIntroSlidingPics ld a, $1 ld [hBGMapMode], a ld a, $31 ld [hFillBox], a hlcoord 2, 6 lb bc, 6, 6 predef FillBox xor a ld [hWY], a ld [rWY], a call WaitBGMap call HideSprites ld b, SCGB_01 call GetSGBLayout call SetPalettes ld a, $90 ld [hWY], a xor a ld [hSCX], a ret ; 3fbd6 .BlankBGMap: ; 3fbd6 ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, wDecompressScratch ld bc, wBackupAttrMap - wDecompressScratch ld a, " " call ByteFill ld de, wDecompressScratch hlbgcoord 0, 0 lb bc, BANK(.BlankBGMap), $40 call Request2bpp pop af ld [rSVBK], a ret ; 3fbf8 .InitBackPic: ; 3fbf8 call GetTrainerBackpic call CopyBackpic ret ; 3fbff GetTrainerBackpic: ; 3fbff ; Load the player character's backpic (6x6) into VRAM starting from VTiles2 tile $31. ; Special exception for Dude. ld b, BANK(DudeBackpic) ld hl, DudeBackpic ld a, [BattleType] cp BATTLETYPE_TUTORIAL jr z, .Decompress ; What gender are we? ld a, [wPlayerSpriteSetupFlags] bit 2, a ; transformed to male jr nz, .Chris ld a, [PlayerGender] bit 0, a jr z, .Chris ; It's a girl. callba GetKrisBackpic ret .Chris ; It's a boy. ld b, BANK(ChrisBackpic) ld hl, ChrisBackpic .Decompress ld de, VTiles2 tile $31 ld c, $31 predef DecompressPredef ret ; 3fc30 CopyBackpic: ; 3fc30 ld a, [rSVBK] push af ld a, $6 ld [rSVBK], a ld hl, VTiles0 ld de, VTiles2 tile $31 ld a, [hROMBank] ld b, a ld c, $31 call Get2bpp pop af ld [rSVBK], a call Function3fc5b ld a, $31 ld [hFillBox], a hlcoord 2, 6 lb bc, 6, 6 predef FillBox ret ; 3fc5b Function3fc5b: ; 3fc5b ld hl, Sprites xor a ld [hMapObjectIndexBuffer], a ld b, $6 ld e, $a8 .outer_loop ld c, $3 ld d, $40 .inner_loop ld [hl], d inc hl ld [hl], e inc hl ld a, [hMapObjectIndexBuffer] ld [hli], a inc a ld [hMapObjectIndexBuffer], a ld a, $1 ld [hli], a ld a, d add $8 ld d, a dec c jr nz, .inner_loop ld a, [hMapObjectIndexBuffer] add $3 ld [hMapObjectIndexBuffer], a ld a, e add $8 ld e, a dec b jr nz, .outer_loop ret ; 3fc8b BattleStartMessage: ; 3fc8b ld a, [wBattleMode] dec a jr z, .wild ld de, SFX_SHINE call PlaySFX call WaitSFX ld c, 20 call DelayFrames callba Battle_GetTrainerName ld hl, WantsToBattleText jr .PlaceBattleStartText .wild call BattleCheckEnemyShininess jr nc, .not_shiny xor a ld [wNumHits], a ld a, 1 ld [hBattleTurn], a ld a, 1 ld [wBattleAnimParam], a ld de, ANIM_SEND_OUT_MON call Call_PlayBattleAnim .not_shiny callba CheckSleepingTreeMon jr c, .skip_cry callba CheckBattleScene jr c, .cry_no_anim hlcoord 12, 0 ld d, $0 ld e, ANIM_MON_NORMAL predef AnimateFrontpic jr .skip_cry ; cry is played during the animation .cry_no_anim ld a, $0f ld [CryTracks], a ld a, [TempEnemyMonSpecies] call PlayStereoCry .skip_cry ld a, [BattleType] cp BATTLETYPE_FISH jr nz, .NotFishing callba MobileFn_106086 ; update fishing records? ld hl, HookedPokemonAttackedText jr .PlaceBattleStartText .NotFishing ld hl, PokemonFellFromTreeText cp BATTLETYPE_TREE jr z, .PlaceBattleStartText ld hl, WildCelebiAppearedText cp BATTLETYPE_CELEBI jr z, .PlaceBattleStartText ld hl, WildPokemonAppearedText .PlaceBattleStartText push hl callba BattleStart_TrainerHuds pop hl call StdBattleTextBox call IsMobileBattle2 ret nz ld c, $2 callba Function4ea0a ret ; 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