const_value set 2 const TINTOWER3F_POKE_BALL TinTower3F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TinTower3FFullHeal: itemball FULL_HEAL TinTower3F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $e, $a, 1, TIN_TOWER_2F warp_def $2, $10, 2, TIN_TOWER_4F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_POKE_BALL, 14, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL