LoadOverworldMonIcon: ; 8e82b ld a, e call ReadMonMenuIcon ld l, a ld h, 0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] ld b, BANK(Icons) ld c, 8 ret ; 8e83f Function8e83f: ; 8e83f push hl push de push bc call Function8e849 pop bc pop de pop hl ret ; 8e849 Function8e849: ; 8e849 ld d, 0 ld hl, .dw rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 8e854 .dw: ; 8e854 (23:6854) dw Function8e8d5 ; init dw Function8e961 dw Function8e97d dw Function8e99a dw Function8e898 dw Mobile_InitPartyMenuBGPal71 dw Function8e862 Function8e862: ; 8e862 (23:6862) call InitPartyMenuIcon call Function8e86c call SetPartyMonIconAnimSpeed ret Function8e86c: ; 8e86c (23:686c) push bc ld a, [hObjectStructIndexBuffer] ld hl, PartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc ld a, [hl] and a jr z, .asm_8e890 push hl push bc ld d, a callab ItemIsMail pop bc pop hl jr c, .asm_8e88e ld a, $6 jr .asm_8e892 .asm_8e88e ld a, $5 ; jr .asm_8e892 .asm_8e890 ld a, $4 .asm_8e892 ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ret Function8e898: ; 8e898 (23:6898) call Function8e8d5 ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld a, $0 ld [hl], a ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, 9 * 8 ld [hl], a ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc ld a, 9 * 8 ld [hl], a ret Mobile_InitPartyMenuBGPal71: ; 8e8b1 (23:68b1) call InitPartyMenuIcon call SetPartyMonIconAnimSpeed ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld a, $0 ld [hl], a ld hl, SPRITEANIMSTRUCT_XCOORD add hl, bc ld a, 3 * 8 ld [hl], a ld hl, SPRITEANIMSTRUCT_YCOORD add hl, bc ld a, 12 * 8 ld [hl], a ld a, c ld [wc608], a ld a, b ld [wc608 + 1], a ret Function8e8d5: ; 8e8d5 (23:68d5) call InitPartyMenuIcon call .SpawnItemIcon call SetPartyMonIconAnimSpeed ret .SpawnItemIcon: ; 8e8df (23:68df) push bc ld a, [hObjectStructIndexBuffer] ld hl, PartyMon1Item ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes pop bc ld a, [hl] and a ret z push hl push bc ld d, a callab ItemIsMail pop bc pop hl jr c, .mail ld a, $3 jr .okay .mail ld a, $2 .okay ld hl, SPRITEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a ret InitPartyMenuIcon: ; 8e908 (23:6908) ld a, [wCurIconTile] push af ld a, [hObjectStructIndexBuffer] ld hl, PartySpecies ld e, a ld d, $0 add hl, de ld a, [hl] call ReadMonMenuIcon ld [CurIcon], a call GetMemIconGFX ld a, [hObjectStructIndexBuffer] ; y coord rept 4 add a endr add $1c ld d, a ; x coord ld e, $10 ; type is partymon icon ld a, SPRITE_ANIM_INDEX_00 call InitSpriteAnimStruct pop af ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], a ret SetPartyMonIconAnimSpeed: ; 8e936 (23:6936) push bc ld a, [hObjectStructIndexBuffer] ld b, a call .getspeed ld a, b pop bc ld hl, SPRITEANIMSTRUCT_DURATIONOFFSET add hl, bc ld [hl], a rlca rlca ld hl, SPRITEANIMSTRUCT_0D add hl, bc ld [hl], a ret .getspeed: ; 8e94c (23:694c) callba PlacePartymonHPBar call GetHPPal ld e, d ld d, 0 ld hl, .speeds add hl, de ld b, [hl] ret ; 8e95e (23:695e) .speeds: ; 8e95e db $00, $40, $80 ; 8e961 Function8e961: ; 8e961 (23:6961) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a xor a call GetIconGFX depixel 4, 4, 4, 0 ld a, SPRITE_ANIM_INDEX_00 call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], $0 ret Function8e97d: ; 8e97d (23:697d) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a xor a call GetIconGFX ld d, 3 * 8 + 2 ld e, 4 * 8 + 4 ld a, SPRITE_ANIM_INDEX_00 call InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_NULL ret Function8e99a: ; 8e99a (23:699a) ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a ld a, $62 ld [wCurIconTile], a call GetMemIconGFX ret GetSpeciesIcon: ; 8e9ac ; Load species icon into VRAM at tile a push de ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a pop de ld a, e call GetIconGFX ret ; 8e9bc FlyFunction_GetMonIcon: ; 8e9bc (23:69bc) push de ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a pop de ld a, e call GetIcon_a ret ; 8e9cc (23:69cc) GetMonIcon2: ; 8e9cc ; unreferenced push de ld a, [wd265] call ReadMonMenuIcon ld [CurIcon], a pop de call GetIcon_de ret ; 8e9db GetMemIconGFX: ; 8e9db (23:69db) ld a, [wCurIconTile] GetIconGFX: ; 8e9de call GetIcon_a ld de, $80 ; 8 tiles add hl, de ld de, HeldItemIcons lb bc, BANK(HeldItemIcons), 2 call GetGFXUnlessMobile ld a, [wCurIconTile] add 10 ld [wCurIconTile], a ret HeldItemIcons: INCBIN "gfx/icon/mail.2bpp" INCBIN "gfx/icon/item.2bpp" ; 8ea17 GetIcon_de: ; 8ea17 ; Load icon graphics into VRAM starting from tile de. ld l, e ld h, d jr GetIcon GetIcon_a: ; 8ea1b ; Load icon graphics into VRAM starting from tile a. ld l, a ld h, 0 GetIcon: ; 8ea1e ; Load icon graphics into VRAM starting from tile hl. ; One tile is 16 bytes long. rept 4 add hl, hl endr ld de, VTiles0 add hl, de push hl ; The icons are contiguous, in order and of the same ; size, so the pointer table is somewhat redundant. ld a, [CurIcon] push hl ld l, a ld h, 0 add hl, hl ld de, IconPointers add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl lb bc, BANK(Icons), 8 call GetGFXUnlessMobile pop hl ret ; 8ea3f GetGFXUnlessMobile: ; 8ea3f ld a, [wLinkMode] cp LINK_MOBILE jp nz, Request2bpp jp Get2bpp_2 ; 8ea4a FreezeMonIcons: ; 8ea4a ld hl, wSpriteAnimationStructs ld e, PARTY_LENGTH ld a, [wMenuCursorY] ld d, a .loop ld a, [hl] and a jr z, .next cp d jr z, .loadwithtwo ld a, SPRITE_ANIM_SEQ_NULL jr .ok .loadwithtwo ld a, SPRITE_ANIM_SEQ_02 .ok push hl ld c, l ld b, h ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], a pop hl .next ld bc, $10 add hl, bc dec e jr nz, .loop ret ; 8ea71 UnfreezeMonIcons: ; 8ea71 ld hl, wSpriteAnimationStructs ld e, PARTY_LENGTH .loop ld a, [hl] and a jr z, .next push hl ld c, l ld b, h ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], SPRITE_ANIM_SEQ_01 pop hl .next ld bc, $10 add hl, bc dec e jr nz, .loop ret ; 8ea8c (23:6a8c) HoldSwitchmonIcon: ; 8ea8c ld hl, wSpriteAnimationStructs ld e, PARTY_LENGTH ld a, [wSwitchMon] ld d, a .loop ld a, [hl] and a jr z, .next cp d jr z, .is_switchmon ld a, SPRITE_ANIM_SEQ_03 jr .join_back .is_switchmon ld a, SPRITE_ANIM_SEQ_02 .join_back push hl ld c, l ld b, h ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], a pop hl .next ld bc, $10 add hl, bc dec e jr nz, .loop ret INCLUDE "menu/mon_icons.asm"