PokemonCenterPC: ; 1559a call PC_CheckPartyForPokemon ret c call PC_PlayBootSound ld hl, PokecenterPCText_BootedUpPC call PC_DisplayText ld hl, PokecenterPCText_AccessWhosePC call PC_DisplayTextWaitMenu ld hl, .TopMenu call LoadMenuHeader .loop xor a ld [hBGMapMode], a call .ChooseWhichPCListToUse ld [wWhichIndexSet], a call DoNthMenu jr c, .shutdown ld a, [wMenuSelection] ld hl, .JumpTable call MenuJumptable jr nc, .loop .shutdown call PC_PlayShutdownSound call ExitMenu call CloseWindow ret .TopMenu: db MENU_BACKUP_TILES | MENU_NO_CLICK_SFX ; flags menu_coords 0, 0, 15, 12 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR | STATICMENU_WRAP ; flags db 0 ; items dw .WhichPC dw PlaceNthMenuStrings dw .JumpTable .JumpTable: dw PlayersPC, .String_PlayersPC dw BillsPC, .String_BillsPC dw OaksPC, .String_OaksPC dw HallOfFamePC, .String_HallOfFame dw TurnOffPC, .String_TurnOff .String_PlayersPC: db "'s PC@" .String_BillsPC: db "BILL's PC@" .String_OaksPC: db "PROF.OAK's PC@" .String_HallOfFame: db "HALL OF FAME@" .String_TurnOff: db "TURN OFF@" .WhichPC: ; before pokedex db 3 ; items db 1, 0, 4 ; bill's, player's, turn off db -1 ; before Hall Of Fame db 4 ; items db 1, 0, 2, 4 ; bill's, player's, oak's, turn off db -1 ; postgame db 5 ; items db 1, 0, 2, 3, 4 ; bill's, player's, oak's, hall of fame, turn off db -1 .ChooseWhichPCListToUse: call CheckReceivedDex jr nz, .got_dex ld a, $0 ret .got_dex ld a, [wHallOfFameCount] and a ld a, $1 ret z ld a, $2 ret ; 15650 PC_CheckPartyForPokemon: ; 15650 ld a, [wPartyCount] and a ret nz ld de, SFX_CHOOSE_PC_OPTION call PlaySFX ld hl, .MustHavePokemonToUse call PC_DisplayText scf ret .MustHavePokemonToUse: ; Bzzzzt! You must have a #MON to use this! text_jump UnknownText_0x1c1328 db "@" ; 0x15668 BillsPC: ; 15668 call PC_PlayChoosePCSound ld hl, PokecenterPCText_AccessedBillsPC call PC_DisplayText farcall _BillsPC and a ret ; 15679 (5:5679) PlayersPC: ; 15679 call PC_PlayChoosePCSound ld hl, PokecenterPCText_AccessedOwnPC call PC_DisplayText ld b, $0 call _PlayersPC and a ret ; 15689 OaksPC: ; 15689 call PC_PlayChoosePCSound ld hl, PokecenterPCText_AccessedOaksPC call PC_DisplayText farcall ProfOaksPC and a ret ; 1569a HallOfFamePC: ; 1569a call PC_PlayChoosePCSound call FadeToMenu farcall _HallOfFamePC call CloseSubmenu and a ret ; 156ab TurnOffPC: ; 156ab ld hl, PokecenterPCText_LinkClosed call PrintText scf ret ; 156b3 PC_PlayBootSound: ; 156b3 ld de, SFX_BOOT_PC jr PC_WaitPlaySFX PC_PlayShutdownSound: ; 156b8 ld de, SFX_SHUT_DOWN_PC call PC_WaitPlaySFX call WaitSFX ret PC_PlayChoosePCSound: ; 156c2 ld de, SFX_CHOOSE_PC_OPTION jr PC_WaitPlaySFX PC_PlaySwapItemsSound: ; 156c7 ld de, SFX_SWITCH_POKEMON call PC_WaitPlaySFX ld de, SFX_SWITCH_POKEMON PC_WaitPlaySFX: ; 156d0 push de call WaitSFX pop de call PlaySFX ret ; 156d9 _PlayersHousePC: ; 156d9 call PC_PlayBootSound ld hl, UnknownText_0x156ff call PC_DisplayText ld b, $1 call _PlayersPC and a jr nz, .asm_156f9 call OverworldTextModeSwitch call ApplyTilemap call UpdateSprites call PC_PlayShutdownSound ld c, $0 ret .asm_156f9 call ClearBGPalettes ld c, $1 ret ; 156ff UnknownText_0x156ff: ; 0x156ff ; turned on the PC. text_jump UnknownText_0x1c1353 db "@" ; 0x15704 _PlayersPC: ; 15704 ld a, b ld [wWhichIndexSet], a ld hl, UnknownText_0x157cc call PC_DisplayTextWaitMenu call Function15715 call ExitMenu ret ; 15715 Function15715: ; 15715 xor a ld [wPCItemsCursor], a ld [wPCItemsScrollPosition], a ld hl, PlayersPCMenuData call LoadMenuHeader .asm_15722 call UpdateTimePals call DoNthMenu jr c, .asm_15731 call MenuJumptable jr nc, .asm_15722 jr .asm_15732 .asm_15731 xor a .asm_15732 call ExitMenu ret ; 15736 PlayersPCMenuData: ; 0x15736 db MENU_BACKUP_TILES ; flags db 0, 0 ; top left corner coords (y, x) db 12, 15 ; bottom right corner coords (y, x) dw .PlayersPCMenuData db 1 ; default selected option .PlayersPCMenuData: db STATICMENU_CURSOR | STATICMENU_WRAP ; flags db 0 ; # items? dw .PlayersPCMenuList1 dw PlaceNthMenuStrings dw .PlayersPCMenuPointers .PlayersPCMenuPointers: ; 0x15746 dw PlayerWithdrawItemMenu, .WithdrawItem dw PlayerDepositItemMenu, .DepositItem dw PlayerTossItemMenu, .TossItem dw PlayerMailBoxMenu, .MailBox dw PlayerDecorationMenu, .Decoration dw PlayerLogOffMenu, .LogOff dw PlayerLogOffMenu, .TurnOff .WithdrawItem: db "WITHDRAW ITEM@" .DepositItem: db "DEPOSIT ITEM@" .TossItem: db "TOSS ITEM@" .MailBox: db "MAIL BOX@" .Decoration: db "DECORATION@" .TurnOff: db "TURN OFF@" .LogOff: db "LOG OFF@" WITHDRAW_ITEM EQU 0 DEPOSIT_ITEM EQU 1 TOSS_ITEM EQU 2 MAIL_BOX EQU 3 DECORATION EQU 4 TURN_OFF EQU 5 LOG_OFF EQU 6 .PlayersPCMenuList1: db 5 db WITHDRAW_ITEM db DEPOSIT_ITEM db TOSS_ITEM db MAIL_BOX db TURN_OFF db -1 .PlayersPCMenuList2: db 6 db WITHDRAW_ITEM db DEPOSIT_ITEM db TOSS_ITEM db MAIL_BOX db DECORATION db LOG_OFF db -1 PC_DisplayTextWaitMenu: ; 157bb ld a, [wOptions] push af set NO_TEXT_SCROLL, a ld [wOptions], a call MenuTextBox pop af ld [wOptions], a ret ; 157cc UnknownText_0x157cc: ; 0x157cc ; What do you want to do? text_jump UnknownText_0x1c1368 db "@" ; 0x157d1 PlayerWithdrawItemMenu: ; 0x157d1 call LoadStandardMenuHeader farcall ClearPCItemScreen .loop call PCItemsJoypad jr c, .quit call .Submenu jr .loop .quit call CloseSubmenu xor a ret .Submenu: ; check if the item has a quantity farcall _CheckTossableItem ld a, [wItemAttributeParamBuffer] and a jr z, .askquantity ; items without quantity are always ×1 ld a, 1 ld [wItemQuantityChangeBuffer], a jr .withdraw .askquantity ld hl, .HowManyText call MenuTextBox farcall SelectQuantityToToss call ExitMenu call ExitMenu jr c, .done .withdraw ld a, [wItemQuantityChangeBuffer] ld [wBuffer1], a ; quantity ld a, [wCurItemQuantity] ld [wBuffer2], a ld hl, wNumItems call ReceiveItem jr nc, .PackFull ld a, [wBuffer1] ld [wItemQuantityChangeBuffer], a ld a, [wBuffer2] ld [wCurItemQuantity], a ld hl, wPCItems call TossItem predef PartyMonItemName ld hl, .WithdrewText call MenuTextBox xor a ld [hBGMapMode], a call ExitMenu ret .PackFull: ld hl, .NoRoomText call MenuTextBoxBackup ret .done ret .HowManyText: ; 0x15850 text_jump _PlayersPCHowManyWithdrawText db "@" .WithdrewText: ; 0x15855 text_jump _PlayersPCWithdrewItemsText db "@" .NoRoomText: ; 0x1585a text_jump _PlayersPCNoRoomWithdrawText db "@" PlayerTossItemMenu: ; 0x1585f call LoadStandardMenuHeader farcall ClearPCItemScreen .loop call PCItemsJoypad jr c, .quit ld de, wPCItems farcall TossItemFromPC jr .loop .quit call CloseSubmenu xor a ret ; 0x1587d PlayerDecorationMenu: ; 0x1587d farcall _PlayerDecorationMenu ld a, c and a ret z scf ret ; 0x15888 PlayerLogOffMenu: ; 0x15888 xor a scf ret ; 0x1588b PlayerDepositItemMenu: ; 0x1588b call .CheckItemsInBag jr c, .nope call DisableSpriteUpdates call LoadStandardMenuHeader farcall DepositSellInitPackBuffers .loop farcall DepositSellPack ld a, [wPackUsedItem] and a jr z, .close call .TryDepositItem farcall CheckRegisteredItem jr .loop .close call CloseSubmenu .nope xor a ret .CheckItemsInBag: farcall HasNoItems ret nc ld hl, .NoItemsInBag call MenuTextBoxBackup scf ret .NoItemsInBag: ; No items here! text_jump UnknownText_0x1c13df db "@" .TryDepositItem: ld a, [wSpriteUpdatesEnabled] push af ld a, $0 ld [wSpriteUpdatesEnabled], a farcall CheckItemMenu ld a, [wItemAttributeParamBuffer] ld hl, .dw rst JumpTable pop af ld [wSpriteUpdatesEnabled], a ret .dw dw .tossable dw .no_toss dw .no_toss dw .no_toss dw .tossable dw .tossable dw .tossable .no_toss ret .tossable ld a, [wBuffer1] push af ld a, [wBuffer2] push af call .DepositItem_ pop af ld [wBuffer2], a pop af ld [wBuffer1], a ret .DepositItem_: farcall _CheckTossableItem ld a, [wItemAttributeParamBuffer] and a jr z, .AskQuantity ld a, $1 ld [wItemQuantityChangeBuffer], a jr .DepositItem .AskQuantity: ld hl, .HowManyText call MenuTextBox farcall SelectQuantityToToss push af call ExitMenu call ExitMenu pop af jr c, .DeclinedToDeposit .DepositItem: ld a, [wItemQuantityChangeBuffer] ld [wBuffer1], a ld a, [wCurItemQuantity] ld [wBuffer2], a ld hl, wPCItems call ReceiveItem jr nc, .NoRoomInPC ld a, [wBuffer1] ld [wItemQuantityChangeBuffer], a ld a, [wBuffer2] ld [wCurItemQuantity], a ld hl, wNumItems call TossItem predef PartyMonItemName ld hl, .DepositText call PrintText ret .NoRoomInPC: ld hl, .NoRoomText call PrintText ret .DeclinedToDeposit: and a ret .HowManyText: ; 0x1596e text_jump _PlayersPCHowManyDepositText db "@" .DepositText: ; 0x15973 text_jump _PlayersPCDepositItemsText db "@" .NoRoomText: ; 0x15978 text_jump _PlayersPCNoRoomDepositText db "@" PlayerMailBoxMenu: ; 0x1597d farcall _PlayerMailBoxMenu xor a ret ; 0x15985 PCItemsJoypad: ; 0x15985 xor a ld [wSwitchItem], a .loop ld a, [wSpriteUpdatesEnabled] push af ld a, $0 ld [wSpriteUpdatesEnabled], a ld hl, .PCItemsMenuData call CopyMenuHeader hlcoord 0, 0 ld b, 10 ld c, 18 call TextBox ld a, [wPCItemsCursor] ld [wMenuCursorBuffer], a ld a, [wPCItemsScrollPosition] ld [wMenuScrollPosition], a call ScrollingMenu ld a, [wMenuScrollPosition] ld [wPCItemsScrollPosition], a ld a, [wMenuCursorY] ld [wPCItemsCursor], a pop af ld [wSpriteUpdatesEnabled], a ld a, [wSwitchItem] and a jr nz, .moving_stuff_around ld a, [wMenuJoypad] cp B_BUTTON jr z, .b_1 cp A_BUTTON jr z, .a_1 cp SELECT jr z, .select_1 jr .next .moving_stuff_around ld a, [wMenuJoypad] cp B_BUTTON jr z, .b_2 cp A_BUTTON jr z, .a_select_2 cp SELECT jr z, .a_select_2 jr .next .b_2 xor a ld [wSwitchItem], a jr .next .a_select_2 call PC_PlaySwapItemsSound .select_1 farcall SwitchItemsInBag .next jp .loop .a_1 farcall ScrollingMenu_ClearLeftColumn call PlaceHollowCursor and a ret .b_1 scf ret .PCItemsMenuData: db MENU_BACKUP_TILES ; flags menu_coords 4, 1, 18, 10 dw .MenuData db 1 ; default option .MenuData: db SCROLLINGMENU_ENABLE_SELECT | SCROLLINGMENU_ENABLE_FUNCTION3 | SCROLLINGMENU_DISPLAY_ARROWS ; flags db 4, 8 ; rows/cols? db 2 ; horizontal spacing? dbw 0, wPCItems dba PlaceMenuItemName dba PlaceMenuItemQuantity dba UpdateItemDescription PC_DisplayText: ; 15a20 call MenuTextBox call ExitMenu ret ; 15a27 PokecenterPCText_BootedUpPC: ; 0x15a27 ; turned on the PC. text_jump UnknownText_0x1c144d db "@" ; 0x15a2c PokecenterPCText_AccessWhosePC: ; 0x15a2c ; Access whose PC? text_jump UnknownText_0x1c1462 db "@" ; 0x15a31 PokecenterPCText_AccessedBillsPC: ; 0x15a31 ; BILL's PC accessed. #MON Storage System opened. text_jump UnknownText_0x1c1474 db "@" ; 0x15a36 PokecenterPCText_AccessedOwnPC: ; 0x15a36 ; Accessed own PC. Item Storage System opened. text_jump UnknownText_0x1c14a4 db "@" ; 0x15a3b PokecenterPCText_AccessedOaksPC: ; 0x15a3b ; PROF.OAK's PC accessed. #DEX Rating System opened. text_jump UnknownText_0x1c14d2 db "@" ; 0x15a40 PokecenterPCText_LinkClosed: ; 0x15a40 ; … Link closed… text_jump UnknownText_0x1c1505 db "@" ; 0x15a45