const_value set 2 const LAVENDERPOKECENTER1F_NURSE const LAVENDERPOKECENTER1F_GENTLEMAN const LAVENDERPOKECENTER1F_TEACHER const LAVENDERPOKECENTER1F_YOUNGSTER LavenderPokeCenter1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 NurseScript_0x7e6a0: jumpstd pokecenternurse GentlemanScript_0x7e6a3: jumptextfaceplayer UnknownText_0x7e6bd TeacherScript_0x7e6a6: jumptextfaceplayer UnknownText_0x7e710 YoungsterScript_0x7e6a9: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x7e6b7 writetext UnknownText_0x7e779 waitbutton closetext end UnknownScript_0x7e6b7: writetext UnknownText_0x7e7ed waitbutton closetext end UnknownText_0x7e6bd: text "To the north of" line "LAVENDER is ROCK" para "TUNNEL. Go through" line "it to get to the" cont "POWER PLANT." done UnknownText_0x7e710: text "There's a radio" line "program that plays" cont "# FLUTE music." para "Oh? Ah, your radio" line "needs an EXPN CARD" cont "to tune into it." done UnknownText_0x7e779: text "If the POWER PLANT" line "isn't running, the" para "MAGNET TRAIN won't" line "run either…" para "It also means the" line "RADIO STATION" cont "can't broadcast…" done UnknownText_0x7e7ed: text "The DIRECTOR of" line "the RADIO STATION" cont "sure was happy." para "He said they're" line "back on the air" para "because the POWER" line "PLANT is running" cont "smoothly again." done LavenderPokeCenter1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $7, $3, 1, LAVENDER_TOWN warp_def $7, $4, 1, LAVENDER_TOWN warp_def $7, $0, 1, POKECENTER_2F .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 4 person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NurseScript_0x7e6a0, -1 person_event SPRITE_GENTLEMAN, 6, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x7e6a3, -1 person_event SPRITE_TEACHER, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, TeacherScript_0x7e6a6, -1 person_event SPRITE_YOUNGSTER, 5, 1, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x7e6a9, -1