object_const_def ; object_event constants const SILVERCAVEROOM3_RED SilverCaveRoom3_MapScripts: db 0 ; scene scripts db 0 ; callbacks Red: special FadeOutMusic faceplayer opentext writetext RedSeenText waitbutton closetext winlosstext RedWinLossText, RedWinLossText loadtrainer RED, RED1 startbattle dontrestartmapmusic reloadmapafterbattle special FadeOutMusic opentext writetext RedLeavesText waitbutton closetext special FadeBlackQuickly special ReloadSpritesNoPalettes disappear SILVERCAVEROOM3_RED pause 15 special FadeInQuickly pause 30 special HealParty refreshscreen credits end RedSeenText: text "<……>" line "<……>" done RedWinLossText: text "…" done RedLeavesText: text "<……>" line "<……>" done SilverCaveRoom3_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 9, 33, SILVER_CAVE_ROOM_2, 2 db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 9, 10, SPRITE_RED, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER