const_value set 2 const ROUTE19_SWIMMER_GIRL const ROUTE19_SWIMMER_GUY1 const ROUTE19_SWIMMER_GUY2 const ROUTE19_SWIMMER_GUY3 const ROUTE19_FISHER1 const ROUTE19_FISHER2 Route19_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_TILES, .ClearRocks .ClearRocks: checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue .Done changeblock $6, $6, $7a changeblock $8, $6, $7a changeblock $a, $6, $7a changeblock $c, $8, $7a changeblock $4, $8, $7a changeblock $a, $a, $7a .Done: return TrainerSwimmerfDawn: trainer EVENT_BEAT_SWIMMERF_DAWN, SWIMMERF, DAWN, SwimmerfDawnSeenText, SwimmerfDawnBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmerfDawnAfterBattleText waitbutton closetext end TrainerSwimmermHarold: trainer EVENT_BEAT_SWIMMERM_HAROLD, SWIMMERM, HAROLD, SwimmermHaroldSeenText, SwimmermHaroldBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmermHaroldAfterBattleText waitbutton closetext end TrainerSwimmermJerome: trainer EVENT_BEAT_SWIMMERM_JEROME, SWIMMERM, JEROME, SwimmermJeromeSeenText, SwimmermJeromeBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmermJeromeAfterBattleText waitbutton closetext end TrainerSwimmermTucker: trainer EVENT_BEAT_SWIMMERM_TUCKER, SWIMMERM, TUCKER, SwimmermTuckerSeenText, SwimmermTuckerBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmermTuckerAfterBattleText waitbutton closetext end FisherScript_0x19ea4d: faceplayer opentext checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue UnknownScript_0x19ea5b writetext UnknownText_0x19ecaf waitbutton closetext end UnknownScript_0x19ea5b: writetext UnknownText_0x19ed24 waitbutton closetext end FisherScript_0x19ea61: faceplayer opentext checkevent EVENT_CINNABAR_ROCKS_CLEARED iftrue .RocksCleared writetext Route19FisherText1 waitbutton closetext end .RocksCleared: writetext Route19FisherText2 waitbutton closetext end Route19Sign: jumptext Route19SignText CarefulSwimmingSign: jumptext CarefulSwimmingSignText SwimmermHaroldSeenText: text "Have you ever gone" line "swimming in the" cont "sea at night?" done SwimmermHaroldBeatenText: text "Glub…" done SwimmermHaroldAfterBattleText: text "At night, the sea" line "turns black. It" para "feels like it will" line "swallow you up." done SwimmermTuckerSeenText: text "Pant, pant…" line "Just… a little…" para "farther… to…" line "FUCHSIA…" done SwimmermTuckerBeatenText: text "I'm drowning!" done SwimmermTuckerAfterBattleText: text "I… asked my girl-" line "friend to swim to" cont "FUCHSIA… Gasp…" done SwimmerfDawnSeenText: text "I'm disgusted by" line "wimpy people!" done SwimmerfDawnBeatenText: text "I could beat you" line "at swimming…" done SwimmerfDawnAfterBattleText: text "It's a quick swim" line "between FUCHSIA" para "and SEAFOAM IS-" line "LANDS…" para "Sheesh, some big" line "man my boyfriend" para "is! What a wimp!" done SwimmermJeromeSeenText: text "Swimming?" line "I'm lousy at it." para "I'm just splashing" line "around in these" cont "shallow waters." done SwimmermJeromeBeatenText: text "I thought I could" line "win." done SwimmermJeromeAfterBattleText: text "I might be bad at" line "swimming, but I" cont "love the sea." done UnknownText_0x19ecaf: text "Sorry. This road" line "is closed for" cont "construction." para "If you want to get" line "to CINNABAR, you'd" para "better go south" line "from PALLET TOWN." done UnknownText_0x19ed24: text "I'm all sweaty." line "Time for a swim!" done Route19FisherText1: text "Who knows how long" line "it would take to" cont "move this boulder…" done Route19FisherText2: text "The roadwork is" line "finally finished." para "Now I can go" line "fishing again." done Route19SignText: text "ROUTE 19" para "FUCHSIA CITY -" line "SEAFOAM ISLANDS" done CarefulSwimmingSignText: text "Please be careful" line "if you are swim-" cont "ming to SEAFOAM" cont "ISLANDS." para "FUCHSIA POLICE" done Route19_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $3, $7, 3, ROUTE_19___FUCHSIA_GATE .CoordEvents: db 0 .BGEvents: db 2 bg_event 13, 11, BGEVENT_READ, Route19Sign bg_event 1, 11, BGEVENT_READ, CarefulSwimmingSign .ObjectEvents: db 6 object_event SPRITE_SWIMMER_GIRL, 23, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1 object_event SPRITE_SWIMMER_GUY, 28, 13, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermHarold, -1 object_event SPRITE_SWIMMER_GUY, 17, 11, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermJerome, -1 object_event SPRITE_SWIMMER_GUY, 23, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerSwimmermTucker, -1 object_event SPRITE_FISHER, 5, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea4d, -1 object_event SPRITE_FISHER, 5, 11, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea61, -1