const_value set 2 const ROUTE18_YOUNGSTER1 const ROUTE18_YOUNGSTER2 Route18_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TrainerBird_keeperBoris: trainer EVENT_BEAT_BIRD_KEEPER_BORIS, BIRD_KEEPER, BORIS, Bird_keeperBorisSeenText, Bird_keeperBorisBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext Bird_keeperBorisAfterBattleText waitbutton closetext end TrainerBird_keeperBob: trainer EVENT_BEAT_BIRD_KEEPER_BOB, BIRD_KEEPER, BOB, Bird_keeperBobSeenText, Bird_keeperBobBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext Bird_keeperBobAfterBattleText waitbutton closetext end Route18Sign: jumptext Route18SignText Bird_keeperBorisSeenText: text "If you're looking" line "for #MON, you" para "have to look in" line "the tall grass." done Bird_keeperBorisBeatenText: text "Ayieee!" done Bird_keeperBorisAfterBattleText: text "Since you're so" line "strong, it must be" cont "fun to battle." done Bird_keeperBobSeenText: text "CYCLING ROAD is a" line "quick shortcut to" cont "CELADON." done Bird_keeperBobBeatenText: text "…Whew!" done Bird_keeperBobAfterBattleText: text "If you don't have" line "a BICYCLE, you're" para "not allowed to use" line "the shortcut." done Route18SignText: text "ROUTE 18" para "CELADON CITY -" line "FUCHSIA CITY" done Route18_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $6, $2, 3, ROUTE_17_18_GATE warp_def $7, $2, 4, ROUTE_17_18_GATE .CoordEvents: db 0 .BGEvents: db 1 bg_event 5, 9, BGEVENT_READ, Route18Sign .ObjectEvents: db 2 object_event SPRITE_YOUNGSTER, 12, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBird_keeperBoris, -1 object_event SPRITE_YOUNGSTER, 6, 13, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBird_keeperBob, -1