const_value set 2 const CELADONDEPTSTORE5F_CLERK1 const CELADONDEPTSTORE5F_CLERK2 const CELADONDEPTSTORE5F_GENTLEMAN const CELADONDEPTSTORE5F_SAILOR const CELADONDEPTSTORE5F_TEACHER CeladonDeptStore5F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 ClerkScript_0x71004: faceplayer opentext pokemart MARTTYPE_STANDARD, MART_CELADON_5F_1 closetext end ClerkScript_0x7100c: faceplayer opentext pokemart MARTTYPE_STANDARD, MART_CELADON_5F_2 closetext end CeladonDeptStore5FGentlemanScript: jumptextfaceplayer CeladonDeptStore5FGentlemanText CeladonDeptStore5FSailorScript: jumptextfaceplayer CeladonDeptStore5FSailorText CeladonDeptStore5FTeacherScript: jumptextfaceplayer CeladonDeptStore5FTeacherText CeladonDeptStore5FDirectory: jumptext CeladonDeptStore5FDirectoryText CeladonDeptStore5FElevatorButton: jumpstd elevatorbutton CeladonDeptStore5FGentlemanText: text "I want to buy some" line "items that raise" para "#MON stats, but" line "I don't have" cont "enough money…" done CeladonDeptStore5FSailorText: text "I want PP UP, so I" line "can raise the PP" para "of moves. But you" line "can't buy it…" done CeladonDeptStore5FTeacherText: text "Using items on" line "them makes #-" cont "MON happy." para "They hate certain" line "items, though…" done CeladonDeptStore5FDirectoryText: text "5F: DRUG STORE" done CeladonDeptStore5F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $0, $c, 1, CELADON_DEPT_STORE_4F warp_def $0, $f, 1, CELADON_DEPT_STORE_6F warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR .CoordEvents: db 0 .BGEvents: db 2 bg_event 0, 14, BGEVENT_READ, CeladonDeptStore5FDirectory bg_event 0, 3, BGEVENT_READ, CeladonDeptStore5FElevatorButton .ObjectEvents: db 5 object_event SPRITE_CLERK, 5, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x71004, -1 object_event SPRITE_CLERK, 5, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x7100c, -1 object_event SPRITE_GENTLEMAN, 5, 13, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FGentlemanScript, -1 object_event SPRITE_SAILOR, 4, 3, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FSailorScript, -1 object_event SPRITE_TEACHER, 7, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FTeacherScript, -1