; Functions dealing with VRAM. DMATransfer:: ; 15d8 ; Return carry if the transfer is completed. ld a, [hDMATransfer] and a ret z ; Start transfer ld [rHDMA5], a ; Execution is halted until the transfer is complete. xor a ld [hDMATransfer], a scf ret ; 15e3 UpdateBGMapBuffer:: ; 15e3 ; Copy [hFFDC] 16x8 tiles from BGMapBuffer ; to bg map addresses in BGMapBufferPtrs. ; [hFFDC] must be even since this is done in pairs. ; Return carry on success. ld a, [hBGMapUpdate] and a ret z ld a, [rVBK] push af ld [hSPBuffer], sp ld hl, BGMapBufferPtrs ld sp, hl ; We can now pop the addresses of affected spots on the BG Map ld hl, BGMapPalBuffer ld de, BGMapBuffer .next ; Copy a pair of 16x8 blocks (one 16x16 block) rept 2 ; Get our BG Map address pop bc ; Palettes ld a, 1 ld [rVBK], a ld a, [hli] ld [bc], a inc c ld a, [hli] ld [bc], a dec c ; Tiles ld a, 0 ld [rVBK], a ld a, [de] inc de ld [bc], a inc c ld a, [de] inc de ld [bc], a endr ; We've done 2 16x8 blocks ld a, [hFFDC] dec a dec a ld [hFFDC], a jr nz, .next ld a, [hSPBuffer] ld l, a ld a, [hSPBuffer + 1] ld h, a ld sp, hl pop af ld [rVBK], a xor a ld [hBGMapUpdate], a scf ret ; 163a WaitTop:: ; 163a ; Wait until the top third of the BG Map is being updated. ld a, [hBGMapMode] and a ret z ld a, [hBGMapThird] and a jr z, .done call DelayFrame jr WaitTop .done xor a ld [hBGMapMode], a ret ; 164c UpdateBGMap:: ; 164c ; Update the BG Map, in thirds, from TileMap and AttrMap. ld a, [hBGMapMode] and a ret z ; BG Map 0 dec a ; 1 jr z, .Tiles dec a ; 2 jr z, .Attr ; BG Map 1 dec a ld a, [hBGMapAddress] ld l, a ld a, [hBGMapAddress + 1] ld h, a push hl xor a ; LOW(VBGMap1) ld [hBGMapAddress], a ld a, HIGH(VBGMap1) ld [hBGMapAddress + 1], a ld a, [hBGMapMode] push af cp 3 call z, .Tiles pop af cp 4 call z, .Attr pop hl ld a, l ld [hBGMapAddress], a ld a, h ld [hBGMapAddress + 1], a ret .Attr: ld a, 1 ld [rVBK], a hlcoord 0, 0, AttrMap call .update ld a, 0 ld [rVBK], a ret .Tiles: hlcoord 0, 0 .update ld [hSPBuffer], sp ; Which third? ld a, [hBGMapThird] and a ; 0 jr z, .top dec a ; 1 jr z, .middle ; 2 THIRD_HEIGHT EQU SCREEN_HEIGHT / 3 .bottom ld de, 2 * THIRD_HEIGHT * SCREEN_WIDTH add hl, de ld sp, hl ld a, [hBGMapAddress + 1] ld h, a ld a, [hBGMapAddress] ld l, a ld de, 2 * THIRD_HEIGHT * BG_MAP_WIDTH add hl, de ; Next time: top third xor a jr .start .middle ld de, THIRD_HEIGHT * SCREEN_WIDTH add hl, de ld sp, hl ld a, [hBGMapAddress + 1] ld h, a ld a, [hBGMapAddress] ld l, a ld de, THIRD_HEIGHT * BG_MAP_WIDTH add hl, de ; Next time: bottom third ld a, 2 jr .start .top ld sp, hl ld a, [hBGMapAddress + 1] ld h, a ld a, [hBGMapAddress] ld l, a ; Next time: middle third ld a, 1 .start ; Which third to update next time ld [hBGMapThird], a ; Rows of tiles in a third ld a, SCREEN_HEIGHT / 3 ; Discrepancy between TileMap and BGMap ld bc, BG_MAP_WIDTH - (SCREEN_WIDTH - 1) .row ; Copy a row of 20 tiles rept SCREEN_WIDTH / 2 - 1 pop de ld [hl], e inc l ld [hl], d inc l endr pop de ld [hl], e inc l ld [hl], d add hl, bc dec a jr nz, .row ld a, [hSPBuffer] ld l, a ld a, [hSPBuffer + 1] ld h, a ld sp, hl ret ; 170a Serve1bppRequest:: ; 170a ; Only call during the first fifth of VBlank ld a, [Requested1bpp] and a ret z ; Back out if we're too far into VBlank ld a, [rLY] cp 144 ret c cp 146 ret nc ; Copy [Requested1bpp] 1bpp tiles from [Requested1bppSource] to [Requested1bppDest] ld [hSPBuffer], sp ; Source ld hl, Requested1bppSource ld a, [hli] ld h, [hl] ld l, a ld sp, hl ; Destination ld hl, Requested1bppDest ld a, [hli] ld h, [hl] ld l, a ; # tiles to copy ld a, [Requested1bpp] ld b, a xor a ld [Requested1bpp], a .next rept 3 pop de ld [hl], e inc l ld [hl], e inc l ld [hl], d inc l ld [hl], d inc l endr pop de ld [hl], e inc l ld [hl], e inc l ld [hl], d inc l ld [hl], d inc hl dec b jr nz, .next ld a, l ld [Requested1bppDest], a ld a, h ld [Requested1bppDest + 1], a ld [Requested1bppSource], sp ld a, [hSPBuffer] ld l, a ld a, [hSPBuffer + 1] ld h, a ld sp, hl ret ; 1769 Serve2bppRequest:: ; 1769 ; Only call during the first fifth of VBlank ld a, [Requested2bpp] and a ret z ; Back out if we're too far into VBlank ld a, [rLY] cp 144 ret c cp 146 ret nc jr _Serve2bppRequest Serve2bppRequest@VBlank:: ; 1778 ld a, [Requested2bpp] and a ret z _Serve2bppRequest:: ; 177d ; Copy [Requested2bpp] 2bpp tiles from [Requested2bppSource] to [Requested2bppDest] ld [hSPBuffer], sp ; Source ld hl, Requested2bppSource ld a, [hli] ld h, [hl] ld l, a ld sp, hl ; Destination ld hl, Requested2bppDest ld a, [hli] ld h, [hl] ld l, a ; # tiles to copy ld a, [Requested2bpp] ld b, a xor a ld [Requested2bpp], a .next rept 7 pop de ld [hl], e inc l ld [hl], d inc l endr pop de ld [hl], e inc l ld [hl], d inc hl dec b jr nz, .next ld a, l ld [Requested2bppDest], a ld a, h ld [Requested2bppDest + 1], a ld [Requested2bppSource], sp ld a, [hSPBuffer] ld l, a ld a, [hSPBuffer + 1] ld h, a ld sp, hl ret ; 17d3 AnimateTileset:: ; 17d3 ; Only call during the first fifth of VBlank ld a, [hMapAnims] and a ret z ; Back out if we're too far into VBlank ld a, [rLY] cp 144 ret c cp 151 ret nc ld a, [hROMBank] push af ld a, BANK(_AnimateTileset) rst Bankswitch ld a, [rSVBK] push af ld a, 1 ld [rSVBK], a ld a, [rVBK] push af ld a, 0 ld [rVBK], a call _AnimateTileset pop af ld [rVBK], a pop af ld [rSVBK], a pop af rst Bankswitch ret ; 17ff