const_def 2 ; object constants const CERULEANGYM_ROCKET const CERULEANGYM_MISTY const CERULEANGYM_SWIMMER_GIRL1 const CERULEANGYM_SWIMMER_GIRL2 const CERULEANGYM_SWIMMER_GUY const CERULEANGYM_GYM_GUY CeruleanGym_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_CERULEANGYM_NOTHING scene_script .GruntRunsOut ; SCENE_CERULEANGYM_GRUNT_RUNS_OUT db 0 ; callbacks .DummyScene0: end .GruntRunsOut: priorityjump .GruntRunsOutScript end .GruntRunsOutScript: applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsDownMovement playsound SFX_TACKLE applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsIntoYouMovement playmusic MUSIC_ROCKET_ENCOUNTER opentext writetext CeruleanGymGruntIntroText waitbutton closetext showemote EMOTE_SHOCK, CERULEANGYM_ROCKET, 15 applymovement CERULEANGYM_ROCKET, CeruleanGymGruntBacksAwayMovement opentext writetext CeruleanGymGruntBigMistakeText waitbutton closetext applymovement CERULEANGYM_ROCKET, CeruleanGymGruntMovesCloseMovement opentext writetext CeruleanGymGruntByeText waitbutton closetext applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsOutMovement playsound SFX_EXIT_BUILDING disappear CERULEANGYM_ROCKET setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM clearevent EVENT_ROUTE_24_ROCKET clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND setscene SCENE_CERULEANGYM_NOTHING setmapscene ROUTE_25, SCENE_ROUTE25_MISTYS_DATE setmapscene POWER_PLANT, SCENE_POWERPLANT_NOTHING waitsfx special RestartMapMusic pause 15 turnobject PLAYER, DOWN pause 15 end CeruleanGymMistyScript: faceplayer opentext checkflag ENGINE_CASCADEBADGE iftrue .FightDone writetext MistyIntroText waitbutton closetext winlosstext MistyWinLossText, 0 loadtrainer MISTY, MISTY1 startbattle reloadmapafterbattle setevent EVENT_BEAT_MISTY setevent EVENT_BEAT_SWIMMERF_DIANA setevent EVENT_BEAT_SWIMMERF_BRIANA setevent EVENT_BEAT_SWIMMERM_PARKER opentext writetext ReceivedCascadeBadgeText playsound SFX_GET_BADGE waitsfx setflag ENGINE_CASCADEBADGE .FightDone: writetext MistyFightDoneText waitbutton closetext end TrainerSwimmerfDiana: trainer SWIMMERF, DIANA, EVENT_BEAT_SWIMMERF_DIANA, SwimmerfDianaSeenText, SwimmerfDianaBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SwimmerfDianaAfterBattleText waitbutton closetext end TrainerSwimmerfBriana: trainer SWIMMERF, BRIANA, EVENT_BEAT_SWIMMERF_BRIANA, SwimmerfBrianaSeenText, SwimmerfBrianaBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SwimmerfBrianaAfterBattleText waitbutton closetext end TrainerSwimmermParker: trainer SWIMMERM, PARKER, EVENT_BEAT_SWIMMERM_PARKER, SwimmermParkerSeenText, SwimmermParkerBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SwimmermParkerAfterBattleText waitbutton closetext end CeruleanGymGuyScript: faceplayer opentext checkevent EVENT_BEAT_MISTY iftrue .CeruleanGymGuyWinScript writetext CeruleanGymGuyText waitbutton closetext end .CeruleanGymGuyWinScript: writetext CeruleanGymGuyWinText waitbutton closetext end CeruleanGymHiddenMachinePart: hiddenitem MACHINE_PART, EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM CeruleanGymStatue1: checkevent EVENT_TRAINERS_IN_CERULEAN_GYM iffalse CeruleanGymStatue opentext writetext CeruleanGymNote1Text waitbutton closetext end CeruleanGymStatue2: checkevent EVENT_TRAINERS_IN_CERULEAN_GYM iffalse CeruleanGymStatue opentext writetext CeruleanGymNote2Text waitbutton closetext end CeruleanGymStatue: checkflag ENGINE_CASCADEBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext MISTY, MISTY1, MEM_BUFFER_1 jumpstd gymstatue2 CeruleanGymGruntRunsDownMovement: big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end CeruleanGymGruntRunsOutMovement: big_step RIGHT big_step DOWN step_end CeruleanGymGruntRunsIntoYouMovement: fix_facing set_sliding jump_step UP remove_sliding remove_fixed_facing step_sleep 8 step_sleep 8 step DOWN step DOWN step_end CeruleanGymGruntMovesCloseMovement: big_step DOWN step_end CeruleanGymGruntBacksAwayMovement: fix_facing slow_step UP remove_fixed_facing step_end CeruleanGymGruntIntroText: text "Oops! I so sorry!" line "You not hurt," cont "okay?" para "I very busy." line "No time for talk-" cont "ing with you. Not" cont "good for me if" cont "seen by somebody." done CeruleanGymGruntBigMistakeText: text "Oh no! You seen" line "me already! I make" cont "big mistake!" done CeruleanGymGruntByeText: text "Hey, you! Forget" line "you see me, okay?" para "You see, hear," line "know nothing," para "okay?" line "Bye, kid! Nothing!" para "Bye-bye a go-go!" done CeruleanGymNote1Text: text "Sorry, I'll be out" line "for a while." cont "MISTY, GYM LEADER" done CeruleanGymNote2Text: text "Since MISTY's out," line "we'll be away too." cont "GYM TRAINERS" done MistyIntroText: text "MISTY: I was ex-" line "pecting you, you" cont "pest!" para "You may have a" line "lot of JOHTO GYM" para "BADGES, but you'd" line "better not take me" cont "too lightly." para "My water-type" line "#MON are tough!" done MistyWinLossText: text "MISTY: You really" line "are good…" para "I'll admit that" line "you are skilled…" para "Here you go. It's" line "CASCADEBADGE." done ReceivedCascadeBadgeText: text " received" line "CASCADEBADGE." done MistyFightDoneText: text "MISTY: Are there" line "many strong train-" cont "ers in JOHTO? Like" cont "you, I mean." para "I'm going to" line "travel one day, so" para "I can battle some" line "skilled trainers." done SwimmerfDianaSeenText: text "Sorry about being" line "away. Let's get on" cont "with it!" done SwimmerfDianaBeatenText: text "I give up! You're" line "the winner!" done SwimmerfDianaAfterBattleText: text "I'll be swimming" line "quietly." done SwimmerfBrianaSeenText: text "Don't let my ele-" line "gant swimming un-" cont "nerve you." done SwimmerfBrianaBeatenText: text "Ooh, you calmly" line "disposed of me…" done SwimmerfBrianaAfterBattleText: text "Don't be too smug" line "about beating me." para "MISTY will destroy" line "you if you get" cont "complacent." done SwimmermParkerSeenText: text "Glub…" para "I'm first! Come" line "and get me!" done SwimmermParkerBeatenText: text "This can't be…" done SwimmermParkerAfterBattleText: text "MISTY has gotten" line "much better in the" cont "past few years." para "Don't let your" line "guard down, or" cont "you'll be crushed!" done CeruleanGymGuyText: text "Yo! CHAMP in" line "making!" para "Since MISTY was" line "away, I went out" para "for some fun too." line "He-he-he." done CeruleanGymGuyWinText: text "Hoo, you showed me" line "how tough you are." para "As always, that" line "was one heck of a" cont "great battle!" done CeruleanGym_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 15, CERULEAN_CITY, 5 warp_event 5, 15, CERULEAN_CITY, 5 db 0 ; coord events db 3 ; bg events bg_event 3, 8, BGEVENT_ITEM, CeruleanGymHiddenMachinePart bg_event 2, 13, BGEVENT_READ, CeruleanGymStatue1 bg_event 6, 13, BGEVENT_READ, CeruleanGymStatue2 db 6 ; object events object_event 4, 10, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_CERULEAN_GYM_ROCKET object_event 5, 3, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanGymMistyScript, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 4, 6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 1, 9, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 8, 9, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM