const_value set 2 const KRISSHOUSE2F_CONSOLE const KRISSHOUSE2F_DOLL_1 const KRISSHOUSE2F_DOLL_2 const KRISSHOUSE2F_BIG_DOLL KrissHouse2F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 2 dbw MAPCALLBACK_NEWMAP, .InitializeRoom dbw MAPCALLBACK_TILES, .SetSpawn .Null: end .InitializeRoom: special ToggleDecorationsVisibility setevent EVENT_IN_YOUR_ROOM checkevent EVENT_INITIALIZED_EVENTS iftrue .SkipInizialization jumpstd initializeevents return .SkipInizialization: return .SetSpawn: special ToggleMaptileDecorations return db 0, 0, 0 ; filler Doll1: describedecoration 1 Doll2: describedecoration 2 BigDoll: describedecoration 3 GameConsole: describedecoration 4 KrissHousePoster: dw EVENT_KRISS_ROOM_POSTER, .Script .Script: describedecoration 0 KrissHouseRadio: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue .NormalRadio checkevent EVENT_LISTENED_TO_INITIAL_RADIO iftrue .AbbreviatedRadio playmusic MUSIC_POKEMON_TALK opentext writetext KrisRadioText1 pause 45 writetext KrisRadioText2 pause 45 writetext KrisRadioText3 pause 45 musicfadeout MUSIC_NEW_BARK_TOWN, 16 writetext KrisRadioText4 pause 45 closetext setevent EVENT_LISTENED_TO_INITIAL_RADIO end .NormalRadio: jumpstd radio1 .AbbreviatedRadio: opentext writetext KrisRadioText4 pause 45 closetext end KrissHouseBookshelf: jumpstd picturebookshelf KrissHousePC: opentext special Special_KrissHousePC iftrue .Warp closetext end .Warp: warp NONE, 0, 0 end KrisRadioText1: text "PROF.OAK'S #MON" line "TALK! Please tune" cont "in next time!" done KrisRadioText2: text "#MON CHANNEL!" done KrisRadioText3: text "This is DJ MARY," line "your co-host!" done KrisRadioText4: text "#MON!" line "#MON CHANNEL…" done KrissHouse2F_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def 7, 0, 3, KRISS_HOUSE_1F .CoordEvents: db 0 .BGEvents: db 4 bg_event 2, 1, BGEVENT_UP, KrissHousePC bg_event 3, 1, BGEVENT_READ, KrissHouseRadio bg_event 5, 1, BGEVENT_READ, KrissHouseBookshelf bg_event 6, 0, BGEVENT_IFSET, KrissHousePoster .ObjectEvents: db 4 object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsole, EVENT_KRISS_HOUSE_2F_CONSOLE object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1, EVENT_KRISS_HOUSE_2F_DOLL_1 object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2, EVENT_KRISS_HOUSE_2F_DOLL_2 object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDoll, EVENT_KRISS_HOUSE_2F_BIG_DOLL