const_value set 2 const ECRUTEAKPOKECENTER1F_NURSE const ECRUTEAKPOKECENTER1F_POKEFAN_M const ECRUTEAKPOKECENTER1F_COOLTRAINER_F const ECRUTEAKPOKECENTER1F_GYM_GUY const ECRUTEAKPOKECENTER1F_BILL EcruteakPokecenter1F_MapScriptHeader: .SceneScripts: db 2 scene_script .MeetBill scene_script .DummyScene .MapCallbacks: db 0 .MeetBill: priorityjump .BillActivatesTimeCapsule end .DummyScene: end .BillActivatesTimeCapsule: pause 30 playsound SFX_EXIT_BUILDING appear ECRUTEAKPOKECENTER1F_BILL waitsfx applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1 applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1 spriteface ECRUTEAKPOKECENTER1F_NURSE, UP pause 10 spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN pause 30 spriteface ECRUTEAKPOKECENTER1F_NURSE, UP pause 10 spriteface ECRUTEAKPOKECENTER1F_NURSE, DOWN pause 20 spriteface ECRUTEAKPOKECENTER1F_BILL, DOWN pause 10 opentext writetext EcruteakPokecenter1F_BillText1 buttonsound jump .PointlessJump .PointlessJump: writetext EcruteakPokecenter1F_BillText2 waitbutton closetext spriteface PLAYER, DOWN applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2 playsound SFX_EXIT_BUILDING disappear ECRUTEAKPOKECENTER1F_BILL clearevent EVENT_MET_BILL setflag ENGINE_TIME_CAPSULE setscene 1 waitsfx end EcruteakPokecenter1FNurseScript: jumpstd pokecenternurse EcruteakPokecenter1FPokefanMScript: special Mobile_DummyReturnFalse iftrue .mobile jumptextfaceplayer EcruteakPokecenter1FPokefanMText .mobile jumptextfaceplayer EcruteakPokecenter1FPokefanMTextMobile EcruteakPokecenter1FCooltrainerFScript: jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText EcruteakPokecenter1FGymGuyScript: jumptextfaceplayer EcruteakPokecenter1FGymGuyText EcruteakPokecenter1FBillMovement1: step UP step UP step UP step UP step RIGHT step RIGHT step RIGHT turn_head UP step_end EcruteakPokecenter1FBillMovement2: step RIGHT step DOWN step DOWN step DOWN step DOWN step_end EcruteakPokecenter1FPlayerMovement1: step UP step UP step UP step_end EcruteakPokecenter1F_BillText1: text "Hi, I'm BILL. And" line "who are you?" para "Hmm, , huh?" line "You've come at the" cont "right time." done EcruteakPokecenter1F_BillText2: text "I just finished" line "adjustments on my" cont "TIME CAPSULE." para "You know that" line "#MON can be" cont "traded, right?" para "My TIME CAPSULE" line "was developed to" para "enable trades with" line "the past." para "But you can't send" line "anything that" para "didn't exist in" line "the past." para "If you did, the PC" line "in the past would" cont "have a breakdown." para "So you have to" line "remove anything" para "that wasn't around" line "in the past." para "Put simply, no" line "sending new moves" para "or new #MON in" line "the TIME CAPSULE." para "Don't you worry." line "I'm done with the" cont "adjustments." para "Tomorrow, TIME" line "CAPSULES will be" para "running at all" line "#MON CENTERS." para "I have to hurry on" line "back to GOLDENROD" cont "and see my folks." para "Buh-bye!" done EcruteakPokecenter1FPokefanMText: text "The way the KIMONO" line "GIRLS dance is" para "marvelous. Just" line "like the way they" cont "use their #MON." done EcruteakPokecenter1FPokefanMTextMobile: text "You must be hoping" line "to battle more" para "people, right?" line "There's apparently" para "some place where" line "trainers gather." para "Where, you ask?" para "It's a little past" line "OLIVINE CITY." done EcruteakPokecenter1FCooltrainerFText: text "MORTY, the GYM" line "LEADER, is soooo" cont "cool." para "His #MON are" line "really tough too." done EcruteakPokecenter1FGymGuyText: text "LAKE OF RAGE…" para "The appearance of" line "a GYARADOS swarm…" para "I smell a conspir-" line "acy. I know it!" done EcruteakPokecenter1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def 3, 7, 6, ECRUTEAK_CITY warp_def 4, 7, 6, ECRUTEAK_CITY warp_def 0, 7, 1, POKECENTER_2F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 5 object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1 object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1 object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1 object_event 7, 1, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuyScript, -1 object_event 0, 7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL