const_def 2 ; object constants const ROUTE27SANDSTORMHOUSE_GRANNY Route27SandstormHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks SandstormHouseWoman: faceplayer opentext checkevent EVENT_GOT_TM37_SANDSTORM iftrue .AlreadyGotItem special GetFirstPokemonHappiness writetext SandstormHouseWomanText1 buttonsound ifgreater 150 - 1, .Loyal sjump .Disloyal .Loyal: writetext SandstormHouseWomanLoyalText buttonsound verbosegiveitem TM_SANDSTORM iffalse .Done setevent EVENT_GOT_TM37_SANDSTORM .AlreadyGotItem: writetext SandstormHouseSandstormDescription waitbutton .Done: closetext end .Disloyal: writetext SandstormHouseWomanDisloyalText waitbutton closetext end SandstormHouseBookshelf: jumpstd magazinebookshelf SandstormHouseWomanText1: text "Where are you off" line "to with #MON?" para "#MON LEAGUE?" para "Are your #MON" line "loyal enough for" cont "you to win?" para "Let me seeā€¦" done SandstormHouseWomanLoyalText: text "Ah! Your #MON" line "trusts you very" cont "much." para "It's nice to see a" line "good trainer." para "Here. A gift for" line "your journey." done SandstormHouseSandstormDescription: text "TM37 happens to be" line "SANDSTORM." para "It's a move that" line "inflicts damage on" cont "both battlers." para "It's for advanced" line "trainers only." para "Use it if you" line "dare. Good luck!" done SandstormHouseWomanDisloyalText: text "If it doesn't come" line "to trust you some" para "more, it could be" line "tough going." para "Trust is the tie" line "that binds #MON" cont "and trainers." done Route27SandstormHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, ROUTE_27, 1 warp_event 3, 7, ROUTE_27, 1 db 0 ; coord events db 2 ; bg events bg_event 0, 1, BGEVENT_READ, SandstormHouseBookshelf bg_event 1, 1, BGEVENT_READ, SandstormHouseBookshelf db 1 ; object events object_event 2, 4, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SandstormHouseWoman, -1