BattleCommand_Disable: ; disable ld a, [wAttackMissed] and a jr nz, .failed ld de, wEnemyDisableCount ld hl, wEnemyMonMoves ldh a, [hBattleTurn] and a jr z, .got_moves ld de, wPlayerDisableCount ld hl, wBattleMonMoves .got_moves ld a, [de] and a jr nz, .failed ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP call GetBattleVar and a jr z, .failed cp STRUGGLE jr z, .failed ld b, a ld c, $ff .loop inc c ld a, [hli] cp b jr nz, .loop ldh a, [hBattleTurn] and a ld hl, wEnemyMonPP jr z, .got_pp ld hl, wBattleMonPP .got_pp ld b, 0 add hl, bc ld a, [hl] and a jr z, .failed .loop2 call BattleRandom and 7 jr z, .loop2 inc a inc c swap c add c ld [de], a call AnimateCurrentMove ld hl, wDisabledMove ldh a, [hBattleTurn] and a jr nz, .got_disabled_move_pointer inc hl .got_disabled_move_pointer ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP call GetBattleVar ld [hl], a ld [wNamedObjectIndexBuffer], a call GetMoveName ld hl, WasDisabledText jp StdBattleTextBox .failed jp FailMove