const_value set 2 const SPROUTTOWER2F_SAGE1 const SPROUTTOWER2F_SAGE2 const SPROUTTOWER2F_POKE_BALL SproutTower2F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 TrainerSageNico: trainer EVENT_BEAT_SAGE_NICO, SAGE, NICO, SageNicoSeenText, SageNicoBeatenText, 0, SageNicoScript SageNicoScript: end_if_just_battled opentext writetext SageNicoAfterBattleText waitbutton closetext end TrainerSageEdmond: trainer EVENT_BEAT_SAGE_EDMOND, SAGE, EDMOND, SageEdmondSeenText, SageEdmondBeatenText, 0, SageEdmondScript SageEdmondScript: end_if_just_battled opentext writetext SageEdmondAfterBattleText waitbutton closetext end MapSproutTower2FSignpost0Script: jumptext UnknownText_0x1848c8 SproutTower2FXAccuracy: itemball X_ACCURACY SageNicoSeenText: text "However hard we" line "battle, the TOWER" cont "will stand strong." done SageNicoBeatenText: text "I fought hard but" line "I'm too weak." done SageNicoAfterBattleText: text "The flexible pil-" line "lar protects the" para "TOWER, even from" line "earthquakes." done SageEdmondSeenText: text "…Sway like leaves" line "in the wind…" done SageEdmondBeatenText: text "Oh, I'm weak!" done SageEdmondAfterBattleText: text "I tried to copy" line "BELLSPROUT's" para "gentle movements" line "for battle…" para "But I didn't train" line "well enough." done UnknownText_0x1848c8: text "A #MON statue…" para "It looks very" line "distinguished." done SproutTower2F_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $4, $6, 3, SPROUT_TOWER_1F warp_def $6, $2, 4, SPROUT_TOWER_1F warp_def $3, $11, 5, SPROUT_TOWER_1F warp_def $e, $a, 1, SPROUT_TOWER_3F .XYTriggers: db 0 .Signposts: db 1 signpost 15, 12, SIGNPOST_READ, MapSproutTower2FSignpost0Script .PersonEvents: db 3 person_event SPRITE_SAGE, 3, 12, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 4, TrainerSageNico, -1 person_event SPRITE_SAGE, 14, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 5, TrainerSageEdmond, -1 person_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, SproutTower2FXAccuracy, EVENT_SPROUT_TOWER2F_X_ACCURACY