const_value set 2 const GOLDENRODGYM_WHITNEY const GOLDENRODGYM_LASS1 const GOLDENRODGYM_LASS2 const GOLDENRODGYM_BUENA1 const GOLDENRODGYM_BUENA2 const GOLDENRODGYM_GYM_GUY GoldenrodGym_MapScriptHeader: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .DummyScene1 .MapCallbacks: db 0 .DummyScene0: end .DummyScene1: end WhitneyScript_0x5400c: faceplayer checkevent EVENT_BEAT_WHITNEY iftrue .FightDone opentext writetext UnknownText_0x54122 waitbutton closetext winlosstext UnknownText_0x541a5, 0 loadtrainer WHITNEY, WHITNEY1 startbattle reloadmapafterbattle setevent EVENT_BEAT_WHITNEY setevent EVENT_MADE_WHITNEY_CRY setscene 1 setevent EVENT_BEAT_BEAUTY_VICTORIA setevent EVENT_BEAT_BEAUTY_SAMANTHA setevent EVENT_BEAT_LASS_CARRIE setevent EVENT_BEAT_LASS_BRIDGET .FightDone: opentext checkevent EVENT_MADE_WHITNEY_CRY iffalse .StoppedCrying writetext UnknownText_0x541f4 waitbutton closetext end .StoppedCrying: checkevent EVENT_GOT_TM45_ATTRACT iftrue UnknownScript_0x54077 checkflag ENGINE_PLAINBADGE iftrue UnknownScript_0x54064 writetext UnknownText_0x54222 buttonsound waitsfx writetext UnknownText_0x54273 playsound SFX_GET_BADGE waitsfx setflag ENGINE_PLAINBADGE checkcode VAR_BADGES scall GoldenrodGymActivateRockets UnknownScript_0x54064: writetext UnknownText_0x5428b buttonsound verbosegiveitem TM_ATTRACT iffalse UnknownScript_0x5407b setevent EVENT_GOT_TM45_ATTRACT writetext UnknownText_0x54302 waitbutton closetext end UnknownScript_0x54077: writetext UnknownText_0x54360 waitbutton UnknownScript_0x5407b: closetext end GoldenrodGymActivateRockets: if_equal 7, .RadioTowerRockets if_equal 6, .GoldenrodRockets end .GoldenrodRockets: jumpstd goldenrodrockets .RadioTowerRockets: jumpstd radiotowerrockets TrainerLassCarrie: trainer EVENT_BEAT_LASS_CARRIE, LASS, CARRIE, LassCarrieSeenText, LassCarrieBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext LassCarrieAfterBattleText waitbutton closetext end WhitneyCriesScript: showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15 applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement spriteface PLAYER, DOWN opentext writetext BridgetWhitneyCriesText waitbutton closetext applymovement GOLDENRODGYM_LASS2, BridgetWalksAwayMovement setscene 0 clearevent EVENT_MADE_WHITNEY_CRY end TrainerLassBridget: trainer EVENT_BEAT_LASS_BRIDGET, LASS, BRIDGET, LassBridgetSeenText, LassBridgetBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext LassBridgetAfterBattleText waitbutton closetext end TrainerBeautyVictoria: trainer EVENT_BEAT_BEAUTY_VICTORIA, BEAUTY, VICTORIA, BeautyVictoriaSeenText, BeautyVictoriaBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BeautyVictoriaAfterBattleText waitbutton closetext end TrainerBeautySamantha: trainer EVENT_BEAT_BEAUTY_SAMANTHA, BEAUTY, SAMANTHA, BeautySamanthaSeenText, BeautySamanthaBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BeautySamanthaAfterBattleText waitbutton closetext end GoldenrodGymGuyScript: faceplayer checkevent EVENT_BEAT_WHITNEY iftrue .GoldenrodGymGuyWinScript opentext writetext GoldenrodGymGuyText waitbutton closetext end .GoldenrodGymGuyWinScript: opentext writetext GoldenrodGymGuyWinText waitbutton closetext end GoldenrodGymStatue: checkflag ENGINE_PLAINBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext WHITNEY, WHITNEY1, MEM_BUFFER_1 jumpstd gymstatue2 BridgetWalksUpMovement: step LEFT turn_head UP step_end BridgetWalksAwayMovement: step RIGHT turn_head LEFT step_end UnknownText_0x54122: text "Hi! I'm WHITNEY!" para "Everyone was into" line "#MON, so I got" cont "into it too!" para "#MON are" line "super-cute!" para "You want to bat-" line "tle? I'm warning" cont "you--I'm good!" done UnknownText_0x541a5: text "Sob…" para "…Waaaaaaah!" line "You're mean!" para "You shouldn't be" line "so serious! You…" cont "you child, you!" done UnknownText_0x541f4: text "Waaaaah!" para "Waaaaah!" para "…Snivel, hic…" line "…You meanie!" done UnknownText_0x54222: text "…Sniff…" para "What? What do you" line "want? A BADGE?" para "Oh, right." line "I forgot. Here's" cont "PLAINBADGE." done UnknownText_0x54273: text " received" line "PLAINBADGE." done UnknownText_0x5428b: text "PLAINBADGE lets" line "your #MON use" para "STRENGTH outside" line "of battle." para "It also boosts" line "your #MON's" cont "SPEED." para "Oh, you can have" line "this too!" done UnknownText_0x54302: text "It's ATTRACT!" line "It makes full use" para "of a #MON's" line "charm." para "Isn't it just per-" line "fect for a cutie" cont "like me?" done UnknownText_0x54360: text "Ah, that was a" line "good cry!" para "Come for a visit" line "again! Bye-bye!" done LassCarrieSeenText: text "Don't let my" line "#MON's cute" para "looks fool you." line "They can whip you!" done LassCarrieBeatenText: text "Darn… I thought" line "you were weak…" done LassCarrieAfterBattleText: text "Do my #MON" line "think I'm cute?" done LassBridgetSeenText: text "I like cute #-" line "MON better than" cont "strong #MON." para "But I have strong" line "and cute #MON!" done LassBridgetBeatenText: text "Oh, no, no, no!" done LassBridgetAfterBattleText: text "I'm trying to beat" line "WHITNEY, but…" cont "It's depressing." para "I'm okay! If I" line "lose, I'll just" para "try harder next" line "time!" done BridgetWhitneyCriesText: text "Oh, no. You made" line "WHITNEY cry." para "It's OK. She'll" line "stop soon. She" para "always cries when" line "she loses." done BeautyVictoriaSeenText: text "Oh, you are a cute" line "little trainer! " para "I like you, but I" line "won't hold back!" done BeautyVictoriaBeatenText: text "Let's see… Oops," line "it's over?" done BeautyVictoriaAfterBattleText: text "Wow, you must be" line "good to beat me!" cont "Keep it up!" done BeautySamanthaSeenText: text "Give it your best" line "shot, or I'll take" cont "you down!" done BeautySamanthaBeatenText: text "No! Oh, MEOWTH," line "I'm so sorry!" done BeautySamanthaAfterBattleText: text "I taught MEOWTH" line "moves for taking" cont "on any type…" done GoldenrodGymGuyText: text "Yo! CHAMP in" line "making!" para "This GYM is home" line "to normal-type" cont "#MON trainers." para "I recommend you" line "use fighting-type" cont "#MON." done GoldenrodGymGuyWinText: text "You won? Great! I" line "was busy admiring" cont "the ladies here." done GoldenrodGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 2, 17, 1, GOLDENROD_CITY warp_def 3, 17, 1, GOLDENROD_CITY .CoordEvents: db 1 coord_event 8, 5, 1, WhitneyCriesScript .BGEvents: db 2 bg_event 1, 15, BGEVENT_READ, GoldenrodGymStatue bg_event 4, 15, BGEVENT_READ, GoldenrodGymStatue .ObjectEvents: db 6 object_event 8, 3, SPRITE_WHITNEY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WhitneyScript_0x5400c, -1 object_event 9, 13, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerLassCarrie, -1 object_event 9, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1 object_event 0, 2, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1 object_event 19, 5, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1 object_event 5, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuyScript, -1