const_value set 2 const DARKCAVEBLACKTHORNENTRANCE_PHARMACIST const DARKCAVEBLACKTHORNENTRANCE_POKE_BALL1 const DARKCAVEBLACKTHORNENTRANCE_POKE_BALL2 DarkCaveBlackthornEntrance_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 DarkCaveBlackthornEntrancePharmacistScript: faceplayer opentext checkevent EVENT_GOT_BLACKGLASSES_IN_DARK_CAVE iftrue .GotBlackglasses writetext DarkCaveBlackthornEntrancePharmacistText1 buttonsound verbosegiveitem BLACKGLASSES iffalse .PackFull setevent EVENT_GOT_BLACKGLASSES_IN_DARK_CAVE .GotBlackglasses: writetext DarkCaveBlackthornEntrancePharmacistText2 waitbutton .PackFull: closetext end DarkCaveBlackthornEntranceRevive: itemball REVIVE DarkCaveBlackthornEntranceTMSnore: itemball TM_SNORE DarkCaveBlackthornEntrancePharmacistText1: text "Whoa! You startled" line "me there!" para "I had my BLACK-" line "GLASSES on, so I" para "didn't notice you" line "at all." para "What am I doing" line "here?" para "Hey, don't you" line "worry about it." para "I'll give you a" line "pair of BLACK-" cont "GLASSES, so forget" cont "you saw me, OK?" done DarkCaveBlackthornEntrancePharmacistText2: text "BLACKGLASSES ups" line "the power of dark-" cont "type moves." done DarkCaveBlackthornEntrance_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 23, 3, 1, ROUTE_45 warp_def 3, 25, 2, DARK_CAVE_VIOLET_ENTRANCE .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event 7, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DarkCaveBlackthornEntrancePharmacistScript, -1 object_event 21, 24, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DarkCaveBlackthornEntranceRevive, EVENT_DARK_CAVE_BLACKTHORN_ENTRANCE_REVIVE object_event 7, 22, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DarkCaveBlackthornEntranceTMSnore, EVENT_DARK_CAVE_BLACKTHORN_ENTRANCE_TM_SNORE