; overworld_sprite struct members (see gfx/sprite_data.asm) const_def const SPRITEDATA_ADDR ; 0 const SPRITEDATA_ADDR_HI ; 1 const SPRITEDATA_SIZE ; 2 const SPRITEDATA_BANK ; 3 const SPRITEDATA_TYPE ; 4 const SPRITEDATA_PALETTE ; 5 NUM_SPRITEDATA_FIELDS EQU const_value ; sprite types const_value set 1 const WALKING_SPRITE ; 1 const STANDING_SPRITE ; 2 const STILL_SPRITE ; 3 ; sprite palettes const_def const PAL_OW_RED ; 0 const PAL_OW_BLUE ; 1 const PAL_OW_GREEN ; 2 const PAL_OW_BROWN ; 3 const PAL_OW_PINK ; 4 const PAL_OW_SILVER ; 5 const PAL_OW_TREE ; 6 const PAL_OW_ROCK ; 7 ; object_events set bit 3 so as not to use the sprite's default palette const_value set (1 << 3) const PAL_NPC_RED ; 8 const PAL_NPC_BLUE ; 9 const PAL_NPC_GREEN ; a const PAL_NPC_BROWN ; b const PAL_NPC_PINK ; c const PAL_NPC_SILVER ; d const PAL_NPC_TREE ; e const PAL_NPC_ROCK ; f ; SpriteMovementData indexes (see data/sprites/map_objects.asm) const_def const SPRITEMOVEDATA_00 ; 00 const SPRITEMOVEDATA_ITEM_TREE ; 01 const SPRITEMOVEDATA_WANDER ; 02 const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03 const SPRITEMOVEDATA_WALK_UP_DOWN ; 04 const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05 const SPRITEMOVEDATA_STANDING_DOWN ; 06 const SPRITEMOVEDATA_STANDING_UP ; 07 const SPRITEMOVEDATA_STANDING_LEFT ; 08 const SPRITEMOVEDATA_STANDING_RIGHT ; 09 const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a const SPRITEMOVEDATA_PLAYER ; 0b const SPRITEMOVEDATA_0C ; 0c const SPRITEMOVEDATA_0D ; 0d const SPRITEMOVEDATA_0E ; 0e const SPRITEMOVEDATA_0F ; 0f const SPRITEMOVEDATA_10 ; 10 const SPRITEMOVEDATA_11 ; 11 const SPRITEMOVEDATA_12 ; 12 const SPRITEMOVEDATA_FOLLOWING ; 13 const SPRITEMOVEDATA_SCRIPTED ; 14 const SPRITEMOVEDATA_SNORLAX ; 15 const SPRITEMOVEDATA_POKEMON ; 16 const SPRITEMOVEDATA_SUDOWOODO ; 17 const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18 const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19 const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a const SPRITEMOVEDATA_SHADOW ; 1b const SPRITEMOVEDATA_EMOTE ; 1c const SPRITEMOVEDATA_SCREENSHAKE ; 1d const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f const SPRITEMOVEDATA_20 ; 20 const SPRITEMOVEDATA_BIGDOLL ; 21 const SPRITEMOVEDATA_BOULDERDUST ; 22 const SPRITEMOVEDATA_GRASS ; 23 const SPRITEMOVEDATA_LAPRAS ; 24 NUM_SPRITEMOVEDATA EQU const_value SPRITEMOVEDATA_FIELDS EQU 6 ; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm) const_def const SPRITEMOVEFN_00 ; 00 const SPRITEMOVEFN_RANDOM_WALK_Y ; 01 const SPRITEMOVEFN_RANDOM_WALK_X ; 02 const SPRITEMOVEFN_RANDOM_WALK_XY ; 03 const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04 const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05 const SPRITEMOVEFN_STANDING ; 06 const SPRITEMOVEFN_OBEY_DPAD ; 07 const SPRITEMOVEFN_08 ; 08 const SPRITEMOVEFN_09 ; 09 const SPRITEMOVEFN_0A ; 0a const SPRITEMOVEFN_0B ; 0b const SPRITEMOVEFN_0C ; 0c const SPRITEMOVEFN_0D ; 0d const SPRITEMOVEFN_0E ; 0e const SPRITEMOVEFN_FOLLOW ; 0f const SPRITEMOVEFN_SCRIPTED ; 10 const SPRITEMOVEFN_STRENGTH ; 11 const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12 const SPRITEMOVEFN_SHADOW ; 13 const SPRITEMOVEFN_EMOTE ; 14 const SPRITEMOVEFN_BIG_SNORLAX ; 15 const SPRITEMOVEFN_BOUNCE ; 16 const SPRITEMOVEFN_SCREENSHAKE ; 17 const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18 const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19 const SPRITEMOVEFN_BOULDERDUST ; 1a const SPRITEMOVEFN_GRASS ; 1b ; StepTypesJumptable indexes (see engine/map_objects.asm) const_def const STEP_TYPE_00 ; 00 const STEP_TYPE_SLEEP ; 01 const STEP_TYPE_NPC_WALK ; 02 const STEP_TYPE_03 ; 03 const STEP_TYPE_04 ; 04 const STEP_TYPE_05 ; 05 const STEP_TYPE_PLAYER_WALK ; 06 const STEP_TYPE_07 ; 07 const STEP_TYPE_NPC_JUMP ; 08 const STEP_TYPE_PLAYER_JUMP ; 09 const STEP_TYPE_HALF_STEP ; 0a const STEP_TYPE_BUMP ; 0b const STEP_TYPE_TELEPORT_FROM ; 0c const STEP_TYPE_TELEPORT_TO ; 0d const STEP_TYPE_SKYFALL ; 0e const STEP_TYPE_0F ; 0f const STEP_TYPE_GOT_BITE ; 10 const STEP_TYPE_ROCK_SMASH ; 11 const STEP_TYPE_RETURN_DIG ; 12 const STEP_TYPE_TRACKING_OBJECT ; 13 const STEP_TYPE_14 ; 14 const STEP_TYPE_15 ; 15 const STEP_TYPE_16 ; 16 const STEP_TYPE_17 ; 17 const STEP_TYPE_18 ; 18 const STEP_TYPE_SKYFALL_TOP ; 19 ; ObjectActionPairPointers indexes (see engine/map_object_action.asm) const_def const OBJECT_ACTION_00 ; 00 const OBJECT_ACTION_STAND ; 01 const OBJECT_ACTION_STEP ; 02 const OBJECT_ACTION_BUMP ; 03 const OBJECT_ACTION_SPIN ; 04 const OBJECT_ACTION_SPIN_FLICKER ; 05 const OBJECT_ACTION_FISHING ; 06 const OBJECT_ACTION_SHADOW ; 07 const OBJECT_ACTION_EMOTE ; 08 const OBJECT_ACTION_BIG_SNORLAX ; 09 const OBJECT_ACTION_BOUNCE ; 0a const OBJECT_ACTION_WEIRD_TREE ; 0b const OBJECT_ACTION_BIG_LAPRAS ; 0c const OBJECT_ACTION_BIG_DOLL ; 0d const OBJECT_ACTION_BOULDER_DUST ; 0e const OBJECT_ACTION_GRASS_SHAKE ; 0f const OBJECT_ACTION_SKYFALL ; 10 ; Facings indexes (see data/sprites/facings.asm) const_def const FACING_STEP_DOWN_0 ; 00 const FACING_STEP_DOWN_1 ; 01 const FACING_STEP_DOWN_2 ; 02 const FACING_STEP_DOWN_3 ; 03 const FACING_STEP_UP_0 ; 04 const FACING_STEP_UP_1 ; 05 const FACING_STEP_UP_2 ; 06 const FACING_STEP_UP_3 ; 07 const FACING_STEP_LEFT_0 ; 08 const FACING_STEP_LEFT_1 ; 09 const FACING_STEP_LEFT_2 ; 0a const FACING_STEP_LEFT_3 ; 0b const FACING_STEP_RIGHT_0 ; 0c const FACING_STEP_RIGHT_1 ; 0d const FACING_STEP_RIGHT_2 ; 0e const FACING_STEP_RIGHT_3 ; 0f const FACING_FISH_DOWN ; 10 const FACING_FISH_UP ; 11 const FACING_FISH_LEFT ; 12 const FACING_FISH_RIGHT ; 13 const FACING_EMOTE ; 14 const FACING_SHADOW ; 15 const FACING_BIG_DOLL_ASYM ; 16 const FACING_BIG_DOLL_SYM ; 17 const FACING_WEIRD_TREE_0 ; 18 const FACING_WEIRD_TREE_1 ; 19 const FACING_WEIRD_TREE_2 ; 1a const FACING_WEIRD_TREE_3 ; 1b const FACING_BOULDER_DUST_1 ; 1c const FACING_BOULDER_DUST_2 ; 1d const FACING_GRASS_1 ; 1e const FACING_GRASS_2 ; 1f