UpdateUnownDex: ld a, [wUnownLetter] ld c, a ld b, NUM_UNOWN ld hl, wUnownDex .loop ld a, [hli] and a jr z, .done cp c ret z dec b jr nz, .loop ret .done dec hl ld [hl], c ret PrintUnownWord: hlcoord 4, 15 ld bc, 12 ld a, " " call ByteFill ld a, [wDexCurrentUnownIndex] ld e, a ld d, 0 ld hl, wUnownDex add hl, de ld a, [hl] ld e, a ld d, 0 ld hl, UnownWords add hl, de add hl, de ld a, [hli] ld e, a ld d, [hl] hlcoord 4, 15 .loop ld a, [de] cp -1 ret z inc de ld [hli], a jr .loop INCLUDE "data/pokemon/unown_words.asm"