; HRAM uses constants instead of labels so that ; "ld a, [hAddress]" and "ld [hAddress], a" will ; use the more efficient "ldh" instruction. hTransferVirtualOAM EQU $ff80 ; 10 bytes hROMBankBackup EQU $ff8a hBuffer EQU $ff8b hFF8C EQU $ff8c hRTCDayHi EQU $ff8d hRTCDayLo EQU $ff8e hRTCHours EQU $ff8f hRTCMinutes EQU $ff90 hRTCSeconds EQU $ff91 hHours EQU $ff94 hMinutes EQU $ff96 hSeconds EQU $ff98 hVBlankCounter EQU $ff9b hROMBank EQU $ff9d hVBlank EQU $ff9e hMapEntryMethod EQU $ff9f hMenuReturn EQU $ffa0 hJoypadReleased EQU $ffa2 hJoypadPressed EQU $ffa3 hJoypadDown EQU $ffa4 hJoypadSum EQU $ffa5 hJoyReleased EQU $ffa6 hJoyPressed EQU $ffa7 hJoyDown EQU $ffa8 hJoyLast EQU $ffa9 hInMenu EQU $ffaa hPrinter EQU $ffac hGraphicStartTile EQU $ffad hMoveMon EQU $ffae hMapObjectIndexBuffer EQU $ffaf hObjectStructIndexBuffer EQU $ffb0 hConnectionStripLength EQU $ffaf hConnectedMapWidth EQU $ffb0 hPastLeadingZeroes EQU $ffb3 hEnemyMonSpeed EQU $ffb1 hPartyMon1Speed EQU $ffb5 hDividend EQU $ffb3 ; length in b register, before 'call Divide' (max 4 bytes) hDivisor EQU $ffb7 ; 1 byte long hQuotient EQU $ffb4 ; result (3 bytes long) hRemainder EQU $ffb7 hMultiplicand EQU $ffb4 ; 3 bytes long hMultiplier EQU $ffb7 ; 1 byte long hProduct EQU $ffb3 ; result (4 bytes long) hMathBuffer EQU $ffb8 hPrintNum1 EQU $ffb3 hPrintNum2 EQU $ffb4 hPrintNum3 EQU $ffb5 hPrintNum4 EQU $ffb6 hPrintNum5 EQU $ffb7 hPrintNum6 EQU $ffb8 hPrintNum7 EQU $ffb9 hPrintNum8 EQU $ffba hPrintNum9 EQU $ffbb hPrintNum10 EQU $ffbc hMGStatusFlags EQU $ffbc hUsedSpriteIndex EQU $ffbd hUsedSpriteTile EQU $ffbe hFFBF EQU $ffbf hFFC0 EQU $ffc0 hFFC1 EQU $ffc1 hFFC2 EQU $ffc2 hMoneyTemp EQU $ffc3 hMGJoypadPressed EQU $ffc3 hMGJoypadReleased EQU $ffc4 hLCDCPointer EQU $ffc6 hLYOverrideStart EQU $ffc7 hLYOverrideEnd EQU $ffc8 hMobileReceive EQU $ffc9 hSerialReceivedNewData EQU $ffca hSerialConnectionStatus EQU $ffcb hSerialIgnoringInitialData EQU $ffcc hSerialSend EQU $ffcd hSerialReceive EQU $ffce hSCX EQU $ffcf hSCY EQU $ffd0 hWX EQU $ffd1 hWY EQU $ffd2 hTilesPerCycle EQU $ffd3 hBGMapMode EQU $ffd4 hBGMapThird EQU $ffd5 hBGMapAddress EQU $ffd6 hOAMUpdate EQU $ffd8 hSPBuffer EQU $ffd9 hBGMapUpdate EQU $ffdb hBGMapTileCount EQU $ffdc hMapAnims EQU $ffde hTileAnimFrame EQU $ffdf hLastTalked EQU $ffe0 hRandom EQU $ffe1 hRandomAdd EQU $ffe1 hRandomSub EQU $ffe2 hSecondsBackup EQU $ffe3 hBattleTurn EQU $ffe4 ; Which trainers turn is it? 0: Player, 1: Opponent Trainer hCGBPalUpdate EQU $ffe5 hCGB EQU $ffe6 hSGB EQU $ffe7 hDMATransfer EQU $ffe8 hMobile EQU $ffe9 hSystemBooted EQU $ffea hClockResetTrigger EQU $ffeb hFFEC EQU $ffec