const_value set 2 const BLACKTHORNGYM2F_COOLTRAINER_M const BLACKTHORNGYM2F_COOLTRAINER_F const BLACKTHORNGYM2F_BOULDER1 const BLACKTHORNGYM2F_BOULDER2 const BLACKTHORNGYM2F_BOULDER3 const BLACKTHORNGYM2F_BOULDER4 const BLACKTHORNGYM2F_BOULDER5 const BLACKTHORNGYM2F_BOULDER6 BlackthornGym2F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_CMDQUEUE, .Boulders .Boulders: writecmdqueue .BoulderCmdQueue return .BoulderCmdQueue: dbw CMDQUEUE_STONETABLE, .BoulderTable ; check if any stones are sitting on a warp dw 0 ; filler .BoulderTable: stonetable 5, BLACKTHORNGYM2F_BOULDER1, .Disappear4 stonetable 3, BLACKTHORNGYM2F_BOULDER2, .Disappear5 stonetable 4, BLACKTHORNGYM2F_BOULDER3, .Disappear6 db -1 ; end .Disappear4: disappear BLACKTHORNGYM2F_BOULDER1 jump .Fall .Disappear5: disappear BLACKTHORNGYM2F_BOULDER2 jump .Fall .Disappear6: disappear BLACKTHORNGYM2F_BOULDER3 jump .Fall .Fall: pause 30 scall .FX opentext writetext BlackthornGym2FBoulderFellText waitbutton closetext end .FX: playsound SFX_STRENGTH earthquake 80 end BlackthornGymBoulder: jumpstd strengthboulder TrainerCooltrainermCody: trainer EVENT_BEAT_COOLTRAINERM_CODY, COOLTRAINERM, CODY, CooltrainermCodySeenText, CooltrainermCodyBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainermCodyAfterBattleText waitbutton closetext end TrainerCooltrainerfFran: trainer EVENT_BEAT_COOLTRAINERF_FRAN, COOLTRAINERF, FRAN, CooltrainerfFranSeenText, CooltrainerfFranBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainerfFranAfterBattleText waitbutton closetext end CooltrainermCodySeenText: text "It's not as if we" line "all use dragon-" cont "type #MON." done CooltrainermCodyBeatenText: text "Rats! If only I" line "had a dragon!" done CooltrainermCodyAfterBattleText: text "Members of our" line "dragon-user clan" para "can use dragon" line "#MON only after" para "our MASTER allows" line "it." done CooltrainerfFranSeenText: text "I can't allow a" line "nameless trainer" cont "past me!" para "CLAIR would be" line "livid if I did!" done CooltrainerfFranBeatenText: text "Awww… I lost…" done CooltrainerfFranAfterBattleText: text "Uh-oh… CLAIR is" line "going to be mad…" done BlackthornGym2FBoulderFellText: text "The boulder fell" line "through!" done BlackthornGym2F_MapEventHeader: ; filler db 0, 0 .Warps: db 5 warp_def $7, $1, 3, BLACKTHORN_GYM_1F warp_def $9, $7, 4, BLACKTHORN_GYM_1F warp_def $5, $2, 5, BLACKTHORN_GYM_1F ; hole warp_def $7, $8, 6, BLACKTHORN_GYM_1F ; hole warp_def $3, $8, 7, BLACKTHORN_GYM_1F ; hole .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 8 object_event SPRITE_COOLTRAINER_M, 1, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainermCody, -1 object_event SPRITE_COOLTRAINER_F, 11, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfFran, -1 object_event SPRITE_BOULDER, 2, 8, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_1 object_event SPRITE_BOULDER, 3, 2, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_2 object_event SPRITE_BOULDER, 16, 6, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_3 object_event SPRITE_BOULDER, 3, 3, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1 object_event SPRITE_BOULDER, 1, 6, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1 object_event SPRITE_BOULDER, 14, 8, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1