INCLUDE "includes.asm" SECTION "Credits", ROMX, BANK[CREDITS] const_def const SATOSHI_TAJIRI const JUNICHI_MASUDA const TETSUYA_WATANABE const SHIGEKI_MORIMOTO const SOUSUKE_TAMADA const TAKENORI_OOTA const KEN_SUGIMORI const MOTOFUMI_FUJIWARA const ATSUKO_NISHIDA const MUNEO_SAITO const SATOSHI_OOTA const RENA_YOSHIKAWA const JUN_OKUTANI const HIRONOBU_YOSHIDA const ASUKA_IWASHITA const GO_ICHINOSE const MORIKAZU_AOKI const KOHJI_NISHINO const KENJI_MATSUSHIMA const TOSHINOBU_MATSUMIYA const SATORU_IWATA const NOBUHIRO_SEYA const KAZUHITO_SEKINE const TETSUJI_OOTA const NCL_SUPER_MARIO_CLUB const SARUGAKUCHO const AKITO_MORI const TAKAHIRO_HARADA const TOHRU_HASHIMOTO const NOBORU_MATSUMOTO const TAKEHIRO_IZUSHI const TAKASHI_KAWAGUCHI const TSUNEKAZU_ISHIHARA const HIROSHI_YAMAUCHI const KENJI_SAIKI const ATSUSHI_TADA const NAOKO_KAWAKAMI const HIROYUKI_ZINNAI const KUNIMI_KAWAMURA const HISASHI_SOGABE const KEITA_KAGAYA const YOSHINORI_MATSUDA const HITOMI_SATO const TORU_OSAWA const TAKAO_OHARA const YUICHIRO_ITO const TAKAO_SHIMIZU const PLANNING const KEITA_NAKAMURA const HIROTAKA_UEMURA const HIROAKI_TAMURA const NORIAKI_SAKAGUCHI const MIYUKI_SATO const GAKUZI_NOMOTO const AI_MASHIMA const MIKIHIRO_ISHIKAWA const HIDEYUKI_HASHIMOTO const SATOSHI_YAMATO const SHIGERU_MIYAMOTO const GAIL_TILDEN const NOB_OGASAWARA const SETH_MCMAHILL const HIROTO_ALEXANDER const TERESA_LILLYGREN const THOMAS_HERTZOG const ERIK_JOHNSON const HIRO_NAKAMURA const TERUKI_MURAKAWA const KAZUYOSHI_OSAWA const KIMIKO_NAKAMICHI const CREDIT_END const CREDIT_UNKNOWN const STAFF const DIRECTOR const CODIRECTOR const PROGRAMMERS const GRAPHICS_DIRECTOR const MONSTER_DESIGN const GRAPHICS_DESIGN const CREDIT_MUSIC const CREDIT_SOUND_EFFECTS const GAME_DESIGN const GAME_SCENARIO const TOOL_PROGRAMMING const PARAMETRIC_DESIGN const SCRIPT_DESIGN const MAP_DATA_DESIGN const MAP_DESIGN const PRODUCT_TESTING const SPECIAL_THANKS const PRODUCERS const EXECUTIVE_PRODUCER const POKEMON_ANIMATION const POKEDEX_TEXT const MOBILE_PRJ_LEADER const MOBILE_SYSTEM_AD const MOBILE_STADIUM_DIR const COORDINATION const COPYRIGHT const US_VERSION_STAFF const US_COORDINATION const TEXT_TRANSLATION const PAAD_TESTING const_value SET -7 const CREDITS_THEEND const CREDITS_WAIT2 const CREDITS_MUSIC const CREDITS_CLEAR const CREDITS_SCENE const CREDITS_WAIT const CREDITS_END Credits:: ; 109847 bit 6, b ; Hall Of Fame ld a, $0 jr z, .okay ld a, $40 .okay ld [wJumptableIndex], a ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a call ClearBGPalettes call ClearTileMap call ClearSprites ld hl, wCreditsFaux2bpp ld c, $80 ld de, $ff00 .load_loop ld a, e ld [hli], a ld a, d ld [hli], a dec c jr nz, .load_loop ld de, CreditsBorderGFX ld hl, VTiles2 tile $20 lb bc, BANK(CreditsBorderGFX), $09 call Request2bpp ld de, CopyrightGFX ld hl, VTiles2 tile $60 lb bc, BANK(CopyrightGFX), $1d call Request2bpp ld de, TheEndGFX ld hl, VTiles2 tile $40 lb bc, BANK(TheEndGFX), $10 call Request2bpp ld a, $ff ld [wCreditsBorderFrame], a xor a ld [wCreditsBorderMon], a call Credits_LoadBorderGFX ld e, l ld d, h ld hl, VTiles2 lb bc, BANK(CreditsMonsGFX), 16 call Request2bpp call ConstructCreditsTilemap xor a ld [wCreditsLYOverride], a ld hl, LYOverrides ld bc, $100 xor a call ByteFill ld a, rSCX - $ff00 ld [hFFC6], a call GetCreditsPalette call SetPalettes ld a, [hVBlank] push af ld a, $5 ld [hVBlank], a ld a, $1 ld [hInMenu], a xor a ld [hBGMapMode], a ld [CreditsPos], a ld [wcd21], a ld [CreditsTimer], a .execution_loop call Credits_HandleBButton call Credits_HandleAButton jr nz, .exit_credits call Credits_Jumptable call DelayFrame jr .execution_loop .exit_credits call ClearBGPalettes xor a ld [hFFC6], a ld [hBGMapAddress], a pop af ld [hVBlank], a pop af ld [rSVBK], a ret ; 1098fd Credits_HandleAButton: ; 1098fd ld a, [hJoypadDown] and A_BUTTON ret z ld a, [wJumptableIndex] bit 7, a ret ; 109908 Credits_HandleBButton: ; 109908 ld a, [hJoypadDown] and B_BUTTON ret z ld a, [wJumptableIndex] bit 6, a ret z ld hl, CreditsPos ld a, [hli] cp $d jr nc, .okay ld a, [hli] and a ret z .okay ld hl, CreditsTimer ld a, [hl] and a ret z dec [hl] ret ; 109926 Credits_Jumptable: ; 109926 ld a, [wJumptableIndex] and $f ld e, a ld d, 0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 109937 .Jumptable: ; 109937 (42:5937) dw ParseCredits dw Credits_Next dw Credits_Next dw Credits_PrepBGMapUpdate dw Credits_UpdateGFXRequestPath dw Credits_RequestGFX dw Credits_LYOverride dw Credits_Next dw Credits_Next dw Credits_Next dw Credits_UpdateGFXRequestPath dw Credits_RequestGFX dw Credits_LoopBack Credits_Next: ; 109951 (42:5951) ld hl, wJumptableIndex inc [hl] ret Credits_LoopBack: ; 109956 (42:5956) ld hl, wJumptableIndex ld a, [hl] and $f0 ld [hl], a ret Credits_PrepBGMapUpdate: ; 10995e (42:595e) xor a ld [hBGMapMode], a jp Credits_Next Credits_UpdateGFXRequestPath: ; 109964 (42:5964) call Credits_LoadBorderGFX ld a, l ld [Requested2bppSource], a ld a, h ld [Requested2bppSource + 1], a ld a, VTiles2 % $100 ld [Requested2bppDest], a ld a, VTiles2 / $100 ld [Requested2bppDest + 1], a jr Credits_RequestGFX Credits_RequestGFX: ; 10997b (42:597b) xor a ld [hBGMapMode], a ld a, $8 ld [Requested2bpp], a jp Credits_Next Credits_LYOverride: ; 109986 (42:5986) ld a, [rLY] cp $30 jr c, Credits_LYOverride ld a, [wCreditsLYOverride] dec a dec a ld [wCreditsLYOverride], a ld hl, LYOverrides + $1f call .Fill ld hl, LYOverrides + $87 call .Fill jp Credits_Next .Fill: ; 1099a3 (42:59a3) ld c, $8 .loop ld [hli], a dec c jr nz, .loop ret ; 1099aa ParseCredits: ; 1099aa ld hl, wJumptableIndex bit 7, [hl] jp nz, .done ; Wait until the timer has run out to parse the next command. ld hl, CreditsTimer ld a, [hl] and a jr z, .parse ; One tick has passed. dec [hl] jp .done .parse ; First, let's clear the current text display, ; starting from line 5. xor a ld [hBGMapMode], a hlcoord 0, 5 ld bc, 20 * 12 ld a, " " call ByteFill ; Then read the script. .loop call .get ; Commands: cp CREDITS_END jp z, .end cp CREDITS_WAIT jr z, .wait cp CREDITS_SCENE jr z, .scene cp CREDITS_CLEAR jr z, .clear cp CREDITS_MUSIC jr z, .music cp CREDITS_WAIT2 jr z, .wait2 cp CREDITS_THEEND jr z, .theend ; If it's not a command, it's a string identifier. push af ld e, a ld d, 0 ld hl, CreditsStrings add hl, de add hl, de ld a, [hli] ld d, [hl] ld e, a pop af ; Strings spanning multiple lines have special cases. cp COPYRIGHT jr z, .copyright cp STAFF jr c, .staff ; The rest start from line 6. hlcoord 0, 6 jr .print .copyright hlcoord 2, 6 jr .print .staff hlcoord 0, 6 .print ; Print strings spaced every two lines. call .get ld bc, 20 * 2 call AddNTimes call PlaceString jr .loop .theend ; Display "The End" graphic. call Credits_TheEnd jr .loop .scene ; Update the scene number and corresponding palette. call .get ld [wCreditsBorderMon], a ; scene xor a ld [wCreditsBorderFrame], a ; frame call GetCreditsPalette call SetPalettes ; update hw pal registers jr .loop .clear ; Clear the banner. ld a, $ff ld [wCreditsBorderFrame], a ; frame jr .loop .music ; Play the credits music. ld de, MUSIC_CREDITS push de ld de, MUSIC_NONE call PlayMusic call DelayFrame pop de call PlayMusic jp .loop .wait2 ; Wait for some amount of ticks. call .get ld [CreditsTimer], a jr .done .wait ; Wait for some amount of ticks, and do something else. call .get ld [CreditsTimer], a xor a ld [hBGMapThird], a ld a, 1 ld [hBGMapMode], a .done jp Credits_Next .end ; Stop execution. ld hl, wJumptableIndex set 7, [hl] ld a, 32 ld [MusicFade], a ld a, MUSIC_POST_CREDITS % $100 ld [MusicFadeID], a ld a, MUSIC_POST_CREDITS / $100 ld [MusicFadeIDHi], a ret .get ; Get byte CreditsPos from CreditsScript push hl push de ld a, [CreditsPos] ld e, a ld a, [CreditsPos+1] ld d, a ld hl, CreditsScript add hl, de inc de ld a, e ld [CreditsPos], a ld a, d ld [CreditsPos+1], a ld a, [hl] pop de pop hl ret ; 109a95 ConstructCreditsTilemap: ; 109a95 (42:5a95) xor a ld [hBGMapMode], a ld a, $c ld [hBGMapAddress], a ld a, $28 hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH call ByteFill ld a, $7f hlcoord 0, 4 ld bc, (SCREEN_HEIGHT - 4) * SCREEN_WIDTH call ByteFill hlcoord 0, 4 ld a, $24 call DrawCreditsBorder hlcoord 0, 17 ld a, $20 call DrawCreditsBorder hlcoord 0, 0, AttrMap ld bc, 4 * SCREEN_WIDTH xor a call ByteFill hlcoord 0, 4, AttrMap ld bc, SCREEN_WIDTH ld a, $1 call ByteFill hlcoord 0, 5, AttrMap ld bc, 12 * SCREEN_WIDTH ld a, $2 call ByteFill hlcoord 0, 17, AttrMap ld bc, SCREEN_WIDTH ld a, $1 call ByteFill call WaitBGMap2 xor a ld [hBGMapMode], a ld [hBGMapAddress], a hlcoord 0, 0 call .InitTopPortion call WaitBGMap2 ret .InitTopPortion: ; 109aff (42:5aff) ld b, 5 .outer_loop push hl ld de, SCREEN_WIDTH - 3 ld c, 4 xor a .inner_loop rept 3 ld [hli], a inc a endr ld [hl], a inc a add hl, de dec c jr nz, .inner_loop pop hl rept 4 inc hl endr dec b jr nz, .outer_loop ret DrawCreditsBorder: ; 109b1d (42:5b1d) ld c, SCREEN_WIDTH / 4 .loop push af rept 3 ld [hli], a inc a endr ld [hli], a pop af dec c jr nz, .loop ret GetCreditsPalette: ; 109b2c call .GetPalAddress push hl ld a, 0 call .UpdatePals pop hl ret .GetPalAddress: ; Each set of palette data is 24 bytes long. ld a, [wCreditsBorderMon] ; scene and 3 add a add a ; * 8 add a ld e, a ld d, 0 ld hl, CreditsPalettes add hl, de add hl, de ; * 3 add hl, de ret .UpdatePals: ; Update the first three colors in both palette buffers. push af push hl add UnknBGPals % $100 ld e, a ld a, 0 adc UnknBGPals / $100 ld d, a ld bc, 24 call CopyBytes pop hl pop af add BGPals % $100 ld e, a ld a, 0 adc BGPals / $100 ld d, a ld bc, 24 call CopyBytes ret CreditsPalettes: ; Pichu RGB 31, 00, 31 RGB 31, 25, 00 RGB 11, 14, 31 RGB 07, 07, 07 RGB 31, 05, 05 RGB 11, 14, 31 RGB 11, 14, 31 RGB 31, 31, 31 RGB 31, 05, 05 RGB 00, 00, 00 RGB 31, 31, 31 RGB 31, 31, 31 ; Smoochum RGB 31, 31, 31 RGB 31, 27, 00 RGB 26, 06, 31 RGB 07, 07, 07 RGB 03, 13, 31 RGB 20, 00, 24 RGB 26, 06, 31 RGB 31, 31, 31 RGB 03, 13, 31 RGB 00, 00, 00 RGB 31, 31, 31 RGB 31, 31, 31 ; Ditto RGB 31, 31, 31 RGB 23, 12, 28 RGB 31, 22, 00 RGB 07, 07, 07 RGB 03, 20, 00 RGB 31, 22, 00 RGB 31, 22, 00 RGB 31, 31, 31 RGB 03, 20, 00 RGB 00, 00, 00 RGB 31, 31, 31 RGB 31, 31, 31 ; Igglybuff RGB 31, 31, 31 RGB 31, 10, 31 RGB 31, 00, 09 RGB 07, 07, 07 RGB 31, 14, 00 RGB 31, 00, 09 RGB 31, 00, 09 RGB 31, 31, 31 RGB 31, 14, 00 RGB 31, 31, 31 RGB 31, 31, 31 RGB 31, 31, 31 ; 109bca Credits_LoadBorderGFX: ; 109bca (42:5bca) ld hl, wCreditsBorderFrame ld a, [hl] cp $ff jr z, .init and 3 ld e, a inc a and 3 ld [hl], a ld a, [wCreditsBorderMon] and 3 add a add a add e add a ld e, a ld d, 0 ld hl, .Frames add hl, de ld a, [hli] ld h, [hl] ld l, a ret .init ld hl, wCreditsFaux2bpp ret ; 109bf1 (42:5bf1) .Frames: ; 109bf1 dw CreditsPichuGFX dw CreditsPichuGFX + 16 tiles dw CreditsPichuGFX + 32 tiles dw CreditsPichuGFX + 48 tiles dw CreditsSmoochumGFX dw CreditsSmoochumGFX + 16 tiles dw CreditsSmoochumGFX + 32 tiles dw CreditsSmoochumGFX + 48 tiles dw CreditsDittoGFX dw CreditsDittoGFX + 16 tiles dw CreditsDittoGFX + 32 tiles dw CreditsDittoGFX + 48 tiles dw CreditsIgglybuffGFX dw CreditsIgglybuffGFX + 16 tiles dw CreditsIgglybuffGFX + 32 tiles dw CreditsIgglybuffGFX + 48 tiles ; 109c11 Credits_TheEnd: ; 109c11 (42:5c11) ld a, $40 hlcoord 6, 9 call .Load hlcoord 6, 10 .Load: ; 109c1c (42:5c1c) ld c, 8 .loop ld [hli], a inc a dec c jr nz, .loop ret ; 109c24 (42:5c24) CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp" CreditsMonsGFX: CreditsPichuGFX: INCBIN "gfx/credits/pichu.2bpp" CreditsSmoochumGFX: INCBIN "gfx/credits/smoochum.2bpp" CreditsDittoGFX: INCBIN "gfx/credits/ditto.2bpp" CreditsIgglybuffGFX: INCBIN "gfx/credits/igglybuff.2bpp" CreditsScript: ; 10acb4 ; Clear the banner. db CREDITS_CLEAR ; Pokemon Crystal Version Staff db STAFF, 1 db CREDITS_WAIT, 8 ; Play the credits music. db CREDITS_MUSIC db CREDITS_WAIT2, 10 db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 0 ; Pichu db DIRECTOR, 1 db SATOSHI_TAJIRI, 2 db CREDITS_WAIT, 12 db CODIRECTOR, 1 db JUNICHI_MASUDA, 2 db CREDITS_WAIT, 12 db PROGRAMMERS, 0 db SOUSUKE_TAMADA, 1 db HISASHI_SOGABE, 2 db KEITA_KAGAYA, 3 db YOSHINORI_MATSUDA, 4 db CREDITS_WAIT, 12 db PROGRAMMERS, 0 db SHIGEKI_MORIMOTO, 1 db TETSUYA_WATANABE, 2 db TAKENORI_OOTA, 3 db CREDITS_WAIT, 12 db GRAPHICS_DIRECTOR, 1 db KEN_SUGIMORI, 2 db CREDITS_WAIT, 12 db MONSTER_DESIGN, 0 db KEN_SUGIMORI, 1 db MOTOFUMI_FUJIWARA, 2 db SHIGEKI_MORIMOTO, 3 db HIRONOBU_YOSHIDA, 4 db SATOSHI_OOTA, 5 db CREDITS_WAIT, 12 db MONSTER_DESIGN, 0 db ATSUKO_NISHIDA, 1 db MUNEO_SAITO, 2 db RENA_YOSHIKAWA, 3 db CREDITS_WAIT, 12 db POKEMON_ANIMATION, 1 db HIRONOBU_YOSHIDA, 2 db JUN_OKUTANI, 3 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 1 ; Smoochum db GRAPHICS_DESIGN, 0 db HIRONOBU_YOSHIDA, 1 db JUN_OKUTANI, 2 db ASUKA_IWASHITA, 3 db TETSUYA_WATANABE, 4 db CREDITS_WAIT, 12 db CREDIT_MUSIC, 0 db JUNICHI_MASUDA, 1 db MORIKAZU_AOKI, 2 db GO_ICHINOSE, 3 db CREDITS_WAIT, 12 db CREDIT_SOUND_EFFECTS, 0 db MORIKAZU_AOKI, 1 db JUNICHI_MASUDA, 2 db TETSUYA_WATANABE, 3 db CREDITS_WAIT, 12 db GAME_DESIGN, 0 db JUNICHI_MASUDA, 1 db SHIGEKI_MORIMOTO, 2 db KOHJI_NISHINO, 3 db CREDITS_WAIT, 12 db GAME_DESIGN, 0 db TETSUJI_OOTA, 1 db HITOMI_SATO, 2 db KENJI_MATSUSHIMA, 3 db CREDITS_WAIT, 12 db GAME_SCENARIO, 0 db JUNICHI_MASUDA, 1 db KOHJI_NISHINO, 2 db TOSHINOBU_MATSUMIYA, 3 db KENJI_MATSUSHIMA, 4 db CREDITS_WAIT, 12 db POKEDEX_TEXT, 1 db TOSHINOBU_MATSUMIYA, 2 db CREDITS_WAIT, 12 db TOOL_PROGRAMMING, 1 db SOUSUKE_TAMADA, 2 db TAKENORI_OOTA, 3 db CREDITS_WAIT, 12 db PARAMETRIC_DESIGN, 1 db KOHJI_NISHINO, 2 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 2 ; Ditto db SCRIPT_DESIGN, 1 db TETSUJI_OOTA, 2 db NOBUHIRO_SEYA, 3 db CREDITS_WAIT, 12 db MAP_DATA_DESIGN, 1 db TETSUJI_OOTA, 2 db KAZUHITO_SEKINE, 3 db CREDITS_WAIT, 12 db MAP_DESIGN, 0 db TETSUJI_OOTA, 1 db KOHJI_NISHINO, 2 db NOBUHIRO_SEYA, 3 db CREDITS_WAIT, 12 db COORDINATION, 1 db HIROYUKI_ZINNAI, 2 db CREDITS_WAIT, 12 db PRODUCERS, 0 db SATORU_IWATA, 1 db SATOSHI_YAMATO, 2 db SHIGERU_MIYAMOTO, 3 db CREDITS_WAIT, 12 db PRODUCERS, 1 db TSUNEKAZU_ISHIHARA, 2 db CREDITS_WAIT, 12 ; Clear the banner. db CREDITS_CLEAR db CREDITS_WAIT, 1 ; Update the banner. db CREDITS_SCENE, 3 ; Igglybuff db US_VERSION_STAFF, 2 db CREDITS_WAIT, 9 db US_COORDINATION, 1 db GAIL_TILDEN, 2 db HIRO_NAKAMURA, 3 db CREDITS_WAIT, 12 db US_COORDINATION, 1 db JUNICHI_MASUDA, 2 db SETH_MCMAHILL, 3 db CREDITS_WAIT, 12 db US_COORDINATION, 1 db HIROTO_ALEXANDER, 2 db TERESA_LILLYGREN, 3 db CREDITS_WAIT, 12 db TEXT_TRANSLATION, 1 db NOB_OGASAWARA, 2 db CREDITS_WAIT, 12 db PROGRAMMERS, 1 db TERUKI_MURAKAWA, 2 db KAZUYOSHI_OSAWA, 3 db CREDITS_WAIT, 12 db PAAD_TESTING, 1 db THOMAS_HERTZOG, 2 db ERIK_JOHNSON, 3 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 0 db PLANNING, 1 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 0 db KEITA_NAKAMURA, 1 db HIROTAKA_UEMURA, 2 db HIROAKI_TAMURA, 3 db NORIAKI_SAKAGUCHI, 4 db CREDITS_WAIT, 12 db PRODUCT_TESTING, 0 db NCL_SUPER_MARIO_CLUB, 1 db KENJI_SAIKI, 2 db ATSUSHI_TADA, 3 db MIYUKI_SATO, 4 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 0 db KIMIKO_NAKAMICHI, 1 db AKITO_MORI, 2 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 0 db GAKUZI_NOMOTO, 1 db AI_MASHIMA, 2 db KUNIMI_KAWAMURA, 3 db CREDITS_WAIT, 12 db SPECIAL_THANKS, 0 db MIKIHIRO_ISHIKAWA, 1 db HIDEYUKI_HASHIMOTO, 2 db CREDITS_WAIT, 12 db EXECUTIVE_PRODUCER, 1 db HIROSHI_YAMAUCHI, 2 db CREDITS_WAIT, 12 db COPYRIGHT, 1 db CREDITS_WAIT, 9 ; Display "The End" graphic. db CREDITS_THEEND db CREDITS_WAIT, 20 db CREDITS_END ; 10ae13 CreditsStrings: dw .SatoshiTajiri dw .JunichiMasuda dw .TetsuyaWatanabe dw .ShigekiMorimoto dw .SousukeTamada dw .TakenoriOota dw .KenSugimori dw .MotofumiFujiwara dw .AtsukoNishida dw .MuneoSaito dw .SatoshiOota dw .RenaYoshikawa dw .JunOkutani dw .HironobuYoshida dw .AsukaIwashita dw .GoIchinose dw .MorikazuAoki dw .KohjiNishino dw .KenjiMatsushima dw .ToshinobuMatsumiya dw .SatoruIwata dw .NobuhiroSeya dw .KazuhitoSekine dw .TetsujiOota dw .NclSuperMarioClub dw .Sarugakucho dw .AkitoMori dw .TakahiroHarada dw .TohruHashimoto dw .NoboruMatsumoto dw .TakehiroIzushi dw .TakashiKawaguchi dw .TsunekazuIshihara dw .HiroshiYamauchi dw .KenjiSaiki dw .AtsushiTada dw .NaokoKawakami dw .HiroyukiZinnai dw .KunimiKawamura dw .HisashiSogabe dw .KeitaKagaya dw .YoshinoriMatsuda dw .HitomiSato dw .ToruOsawa dw .TakaoOhara dw .YuichiroIto dw .TakaoShimizu dw .Planning dw .KeitaNakamura dw .HirotakaUemura dw .HiroakiTamura dw .NoriakiSakaguchi dw .MiyukiSato dw .GakuziNomoto dw .AiMashima dw .MikihiroIshikawa dw .HideyukiHashimoto dw .SatoshiYamato dw .ShigeruMiyamoto dw .GailTilden dw .NobOgasawara dw .SethMcMahill dw .HirotoAlexander dw .TeresaLillygren dw .ThomasHertzog dw .ErikJohnson dw .HiroNakamura dw .TerukiMurakawa dw .KazuyoshiOsawa dw .KimikoNakamichi dw .End dw .Unknown dw .Staff dw .Director dw .CoDirector dw .Programmers dw .GraphicsDirector dw .MonsterDesign dw .GraphicsDesign dw .Music dw .SoundEffects dw .GameDesign dw .GameScenario dw .ToolProgramming dw .ParametricDesign dw .ScriptDesign dw .MapDataDesign dw .MapDesign dw .ProductTesting dw .SpecialThanks dw .Producers dw .ExecutiveProducer dw .PokemonAnimation dw .PokedexText dw .MobilePrjLeader dw .MobileSystemAd dw .MobileStadiumDir dw .Coordination dw .Copyright dw .UsVersionStaff dw .UsCoordination dw .TextTranslation dw .PaadTesting .SatoshiTajiri: db " SATOSHI TAJIRI@" ; "たじり さとし@" .JunichiMasuda: db " JUNICHI MASUDA@" ; "ますだ じゅんいち@" .TetsuyaWatanabe: db " TETSUYA WATANABE@" ; "わたなべ てつや@" .ShigekiMorimoto: db " SHIGEKI MORIMOTO@" ; "もりもと しげき@" .SousukeTamada: db " SOUSUKE TAMADA@" ; "たまだ そうすけ@" .TakenoriOota: db " TAKENORI OOTA@" ; "おおた たけのり@" .KenSugimori: db " KEN SUGIMORI@" ; "すぎもり けん@" .MotofumiFujiwara: db " MOTOFUMI FUJIWARA@" ; "ふじわら もとふみ@" .AtsukoNishida: db " ATSUKO NISHIDA@" ; "にしだ あつこ@" .MuneoSaito: db " MUNEO SAITO@" ; "さいとう むねお@" .SatoshiOota: db " SATOSHI OOTA@" ; "おおた さとし@" .RenaYoshikawa: db " RENA YOSHIKAWA@" ; "よしかわ れな@" .JunOkutani: db " JUN OKUTANI@" ; "おくたに じゅん@" .HironobuYoshida: db " HIRONOBU YOSHIDA@" ; "よしだ ひろのぶ@" .AsukaIwashita: db " ASUKA IWASHITA@" ; "いわした あすか@" .GoIchinose: db " GO ICHINOSE@" ; "いちのせ ごう@" .MorikazuAoki: db " MORIKAZU AOKI@" ; "あおき もりかず@" .KohjiNishino: db " KOHJI NISHINO@" ; "にしの こうじ@" .KenjiMatsushima: db " KENJI MATSUSHIMA@" ; "まつしま けんじ@" .ToshinobuMatsumiya: db "TOSHINOBU MATSUMIYA@" ; "まつみや としのぶ@" .SatoruIwata: db " SATORU IWATA@" ; "いわた さとる@" .NobuhiroSeya: db " NOBUHIRO SEYA@" ; "せや のぶひろ@" .KazuhitoSekine: db " KAZUHITO SEKINE@" ; "せきね かずひと@" .TetsujiOota: db " TETSUJI OOTA@" ; "おおた てつじ@" .NclSuperMarioClub: db "NCL SUPER MARIO CLUB@" ; "スーパーマりォクラブ@" .Sarugakucho: db " SARUGAKUCHO@" ; "さるがくちょう@" .AkitoMori: db " AKITO MORI@" ; "もり あきと@" .TakahiroHarada: db " TAKAHIRO HARADA@" ; "はらだ たかひろ@" .TohruHashimoto: db " TOHRU HASHIMOTO@" ; "はしもと とおる@" .NoboruMatsumoto: db " NOBORU MATSUMOTO@" ; "まつもと のぼる@" .TakehiroIzushi: db " TAKEHIRO IZUSHI@" ; "いずし たけひろ@" .TakashiKawaguchi: db " TAKASHI KAWAGUCHI@" ; "かわぐち たかし@" .TsunekazuIshihara: db " TSUNEKAZU ISHIHARA@" ; "いしはら つねかず@" .HiroshiYamauchi: db " HIROSHI YAMAUCHI@" ; "やまうち ひろし@" .KenjiSaiki: db " KENJI SAIKI@" ; "さいき けんじ@" .AtsushiTada: db " ATSUSHI TADA@" ; "ただ あつし@" .NaokoKawakami: db " NAOKO KAWAKAMI@" ; "かわかみ なおこ@" .HiroyukiZinnai: db " HIROYUKI ZINNAI@" ; "じんない ひろゆき@" .KunimiKawamura: db " KUNIMI KAWAMURA@" ; "かわむら くにみ@" .HisashiSogabe: db " HISASHI SOGABE@" ; "そがべ ひさし@" .KeitaKagaya: db " KEITA KAGAYA@" ; "かがや けいた@" .YoshinoriMatsuda: db " YOSHINORI MATSUDA@" ; "まつだ よしのり@" .HitomiSato: db " HITOMI SATO@" ; "さとう ひとみ@" .ToruOsawa: db " TORU OSAWA@" ; "おおさわ とおる@" .TakaoOhara: db " TAKAO OHARA@" ; "おおはら たかお@" .YuichiroIto: db " YUICHIRO ITO@" ; "いとう ゆういちろう@" .TakaoShimizu: db " TAKAO SHIMIZU@" ; "しみず たかお@" .Planning: db " SPECIAL PRODUCTION" next " PLANNING" ; "きかくかいはつぶ@" next " & DEVELOPMENT DEPT.@" .KeitaNakamura: db " KEITA NAKAMURA@" ; "なかむら けいた@" .HirotakaUemura: db " HIROTAKA UEMURA@" ; "うえむら ひろたか@" .HiroakiTamura: db " HIROAKI TAMURA@" ; "たむら ひろあき@" .NoriakiSakaguchi: db " NORIAKI SAKAGUCHI@" ; "さかぐち のりあき@" .MiyukiSato: db " MIYUKI SATO@" ; "さとう みゆき@" .GakuziNomoto: db " GAKUZI NOMOTO@" ; "のもと がくじ@" .AiMashima: db " AI MASHIMA@" ; "ましま あい@" .MikihiroIshikawa: db " MIKIHIRO ISHIKAWA@" ; "いしかわ みきひろ@" .HideyukiHashimoto: db " HIDEYUKI HASHIMOTO@" ; "はしもと ひでゆき@" .SatoshiYamato: db " SATOSHI YAMATO@" ; "やまと さとし@" .ShigeruMiyamoto: db " SHIGERU MIYAMOTO@" ; "みやもと しげる@" .End: db " END@" ; "おしまい@" .Unknown: db " ????????@" ; "????????@" .GailTilden: db " GAIL TILDEN@" .NobOgasawara: db " NOB OGASAWARA@" .SethMcMahill: db " SETH McMAHILL@" .HirotoAlexander: db " HIROTO ALEXANDER@" .TeresaLillygren: db " TERESA LILLYGREN@" .ThomasHertzog: db " THOMAS HERTZOG@" .ErikJohnson: db " ERIK JOHNSON@" .HiroNakamura: db " HIRO NAKAMURA@" .TerukiMurakawa: db " TERUKI MURAKAWA@" .KazuyoshiOsawa: db " KAZUYOSHI OSAWA@" .KimikoNakamichi: db " KIMIKO NAKAMICHI@" .Staff: db " #MON" ; "ポケットモンスター" next " CRYSTAL VERSION" ; " クりスタル バージョン" next " STAFF@" ; " スタッフ@" .Director: db " DIRECTOR@" ; "エグゼクティブ ディレクター@" .CoDirector: db " CO-DIRECTOR@" ; "ディレクター@" .Programmers: db " PROGRAMMERS@" ; "プログラム@" .GraphicsDirector: db " GRAPHICS DIRECTOR@" ; "グラフィック ディレクター@" .MonsterDesign: db " MONSTER DESIGN@" ; "# デザイン@" .GraphicsDesign: db " GRAPHICS DESIGN@" ; "グラフィック デザイン@" .Music: db " MUSIC@" ; "おんがく@" .SoundEffects: db " SOUND EFFECTS@" ; "サウンド エフ→クト@" .GameDesign: db " GAME DESIGN@" ; "ゲームデザイン@" .GameScenario: db " GAME SCENARIO@" ; "シナりォ@" .ToolProgramming: db " TOOL PROGRAMMING@" ; "ツール プログラム@" .ParametricDesign: db " PARAMETRIC DESIGN@" ; "パラメーター せってい@" .ScriptDesign: db " SCRIPT DESIGN@" ; "スクりプト せってい@" .MapDataDesign: db " MAP DATA DESIGN@" ; "マップデータ せってい@" .MapDesign: db " MAP DESIGN@" ; "マップ デザイン@" .ProductTesting: db " PRODUCT TESTING@" ; "デバッグプレイ@" .SpecialThanks: db " SPECIAL THANKS@" ; "スぺシャルサンクス@" .Producers: db " PRODUCERS@" ; "プロデューサー@" .ExecutiveProducer: db " EXECUTIVE PRODUCER@" ; "エグゼクティブ プロデューサー@" .PokemonAnimation: db " #MON ANIMATION@" ; "# アニメーション@" .PokedexText: db " #DEX TEXT@" ; "ずかん テキスト@" .MobilePrjLeader: db " MOBILE PRJ. LEADER@" ; "モバイルプロジ→クト りーダー@" .MobileSystemAd: db " MOBILE SYSTEM AD.@" ; "モバイル システムアドバイザー@" .MobileStadiumDir: db "MOBILE STADIUM DIR.@" ; "モバイルスタジアム ディレクター@" .Coordination: db " COORDINATION@" ; "コーディネーター@" .UsVersionStaff: db " US VERSION STAFF@" .UsCoordination: db " US COORDINATION@" .TextTranslation: db " TEXT TRANSLATION@" .PaadTesting: db " PAAD TESTING@" .Copyright: ; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c ; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c . next $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c ; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c . next $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c db "@"