TalkToTrainerScript:: faceplayer trainerflagaction CHECK_FLAG iftrue AlreadyBeatenTrainerScript loadmemtrainer encountermusic jump StartBattleWithMapTrainerScript SeenByTrainerScript:: loadmemtrainer encountermusic showemote EMOTE_SHOCK, LAST_TALKED, 30 callasm TrainerWalkToPlayer applymovement2 wMovementBuffer writeobjectxy LAST_TALKED faceobject PLAYER, LAST_TALKED jump StartBattleWithMapTrainerScript StartBattleWithMapTrainerScript: opentext trainertext $0 waitbutton closetext loadmemtrainer startbattle reloadmapafterbattle trainerflagaction SET_FLAG loadvar wRunningTrainerBattleScript, -1 AlreadyBeatenTrainerScript: scripttalkafter