const_value set 2 const ROUTE20_SWIMMER_GIRL1 const ROUTE20_SWIMMER_GIRL2 const ROUTE20_SWIMMER_GUY Route20_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_NEWMAP, .ClearRocks .ClearRocks: setevent EVENT_CINNABAR_ROCKS_CLEARED return TrainerSwimmerfNicole: trainer EVENT_BEAT_SWIMMERF_NICOLE, SWIMMERF, NICOLE, SwimmerfNicoleSeenText, SwimmerfNicoleBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmerfNicoleAfterBattleText waitbutton closetext end TrainerSwimmerfLori: trainer EVENT_BEAT_SWIMMERF_LORI, SWIMMERF, LORI, SwimmerfLoriSeenText, SwimmerfLoriBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmerfLoriAfterBattleText waitbutton closetext end TrainerSwimmermCameron: trainer EVENT_BEAT_SWIMMERM_CAMERON, SWIMMERM, CAMERON, SwimmermCameronSeenText, SwimmermCameronBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext SwimmermCameronAfterBattleText waitbutton closetext end CinnabarGymSign: jumptext CinnabarGymSignText SwimmerfNicoleSeenText: text "I feel so much" line "lighter in water." done SwimmerfNicoleBeatenText: text "Oh, no!" done SwimmerfNicoleAfterBattleText: text "Swimming exercises" line "your full body." para "It's really good" line "for you." done SwimmerfLoriSeenText: text "What an impressive" line "collection of GYM" para "BADGES. We should" line "battle!" done SwimmerfLoriBeatenText: text "No!" done SwimmerfLoriAfterBattleText: text "SURF is no longer" line "the only HM move" cont "you use in water." done SwimmermCameronSeenText: text "I guess it's im-" line "possible to swim" para "all the way to" line "JOHTO." done SwimmermCameronBeatenText: text "Aiyah!" done SwimmermCameronAfterBattleText: text "Besides the sea, I" line "can also swim in" cont "ponds and rivers." done CinnabarGymSignText: text "What does this" line "sign say?" para "CINNABAR GYM" line "LEADER: BLAINE" done Route20_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $7, $26, 1, SEAFOAM_GYM .CoordEvents: db 0 .BGEvents: db 1 bg_event 11, 37, BGEVENT_READ, CinnabarGymSign .ObjectEvents: db 3 object_event SPRITE_SWIMMER_GIRL, 8, 52, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfNicole, -1 object_event SPRITE_SWIMMER_GIRL, 13, 45, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfLori, -1 object_event SPRITE_SWIMMER_GUY, 13, 12, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermCameron, -1