const_value set 2 const TRAINERHOUSE1F_RECEPTIONIST const TRAINERHOUSE1F_COOLTRAINER_M const TRAINERHOUSE1F_COOLTRAINER_F const TRAINERHOUSE1F_YOUNGSTER const TRAINERHOUSE1F_GENTLEMAN TrainerHouse1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 ReceptionistScript_0x9af67: jumptextfaceplayer UnknownText_0x9af7f CooltrainerMScript_0x9af6a: jumptextfaceplayer UnknownText_0x9b025 CooltrainerFScript_0x9af6d: jumptextfaceplayer UnknownText_0x9b0b5 YoungsterScript_0x9af70: jumptextfaceplayer UnknownText_0x9b11d GentlemanScript_0x9af73: jumptextfaceplayer UnknownText_0x9b1c9 MapTrainerHouse1FSignpost0Script: jumptext UnknownText_0x9b1f4 MapTrainerHouse1FSignpost1Script: jumptext UnknownText_0x9b25d MapTrainerHouse1FSignpost2Script: jumptext UnknownText_0x9b2c1 UnknownText_0x9af7f: text "Welcome to TRAINER" line "HOUSE, the newest" para "and most happening" line "place in VIRIDIAN." para "We're open to" line "trainers only." para "You can battle" line "against the best" para "of the best right" line "downstairs." done UnknownText_0x9b025: text "VIRIDIAN is the" line "town closest to" cont "INDIGO PLATEAU." para "They built this" line "place because so" para "many trainers pass" line "through on their" para "way up to INDIGO" line "PLATEAU." done UnknownText_0x9b0b5: text "They hold practice" line "battles downstairs" cont "here." para "I would love to" line "see how well a" para "trainer from JOHTO" line "battles." done UnknownText_0x9b11d: text "I guess you can't" line "become the CHAMP" para "unless you go all" line "over the place and" para "battle all kinds" line "of people." para "The CHAMPION from" line "PALLET traveled to" para "all the cities and" line "towns in KANTO." done UnknownText_0x9b1c9: text "Whew… I'm taking a" line "rest from #MON" cont "battles." done UnknownText_0x9b1f4: text "Practice battles" line "are held in the" para "TRAINING HALL" line "downstairs." para "Skilled trainers" line "are invited to" cont "participate." done UnknownText_0x9b25d: text "There are no rules" line "or regulations for" para "practice matches." line "Just like in field" para "battles, anything" line "goes!" done UnknownText_0x9b2c1: text "…What's this?" line "A strategy memo?" para "This writing looks" line "like ONIX tracks…" para "It's completely" line "illegible…" done TrainerHouse1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $d, $2, 3, VIRIDIAN_CITY warp_def $d, $3, 3, VIRIDIAN_CITY warp_def $2, $8, 1, TRAINER_HOUSE_B1F .XYTriggers: db 0 .Signposts: db 3 signpost 0, 5, SIGNPOST_READ, MapTrainerHouse1FSignpost0Script signpost 0, 7, SIGNPOST_READ, MapTrainerHouse1FSignpost1Script signpost 10, 7, SIGNPOST_READ, MapTrainerHouse1FSignpost2Script .PersonEvents: db 5 person_event SPRITE_RECEPTIONIST, 11, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ReceptionistScript_0x9af67, -1 person_event SPRITE_COOLTRAINER_M, 11, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CooltrainerMScript_0x9af6a, -1 person_event SPRITE_COOLTRAINER_F, 2, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x9af6d, -1 person_event SPRITE_YOUNGSTER, 8, 4, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x9af70, -1 person_event SPRITE_GENTLEMAN, 4, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x9af73, -1