const_value set 2 const OLIVINELIGHTHOUSE6F_JASMINE const OLIVINELIGHTHOUSE6F_MONSTER const OLIVINELIGHTHOUSE6F_POKE_BALL OlivineLighthouse6F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 JasmineScript_0x60b91: faceplayer opentext checkitem SECRETPOTION iftrue UnknownScript_0x60bab checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS iftrue UnknownScript_0x60ba5 writetext UnknownText_0x60c81 buttonsound setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS UnknownScript_0x60ba5: writetext UnknownText_0x60d64 waitbutton closetext end UnknownScript_0x60bab: writetext UnknownText_0x60d99 yesorno iffalse UnknownScript_0x60c25 writetext UnknownText_0x60dc3 buttonsound takeitem SECRETPOTION writetext UnknownText_0x60dea waitbutton closetext spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT pause 15 spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT opentext playmusic MUSIC_HEAL writetext UnknownText_0x60e44 pause 60 buttonsound closetext special RestartMapMusic cry AMPHAROS special Special_FadeOutPalettes pause 10 special Special_FadeInPalettes opentext writetext UnknownText_0x60f3d waitbutton closetext spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT pause 10 spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT pause 10 spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT pause 10 spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT pause 10 faceplayer opentext writetext UnknownText_0x60e6c waitbutton closetext setevent EVENT_JASMINE_RETURNED_TO_GYM clearevent EVENT_OLIVINE_GYM_JASMINE checkcode VAR_FACING if_equal DOWN, UnknownScript_0x60c17 if_equal RIGHT, UnknownScript_0x60c1e applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68 disappear OLIVINELIGHTHOUSE6F_JASMINE end UnknownScript_0x60c17: applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70 disappear OLIVINELIGHTHOUSE6F_JASMINE end UnknownScript_0x60c1e: applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79 disappear OLIVINELIGHTHOUSE6F_JASMINE end UnknownScript_0x60c25: writetext UnknownText_0x60edf waitbutton closetext spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT pause 15 spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT opentext writetext UnknownText_0x60ef1 waitbutton closetext end UnknownScript_0x60c39: end MonsterScript_0x60c3a: faceplayer opentext checkevent EVENT_JASMINE_RETURNED_TO_GYM iftrue UnknownScript_0x60c51 writetext UnknownText_0x60f03 writebyte AMPHAROS special Special_PlaySlowCry buttonsound writetext UnknownText_0x60f19 waitbutton closetext end UnknownScript_0x60c51: writetext UnknownText_0x60f3d cry AMPHAROS waitbutton closetext special Special_FadeOutPalettes special Special_FadeInPalettes special Special_FadeOutPalettes special Special_FadeInPalettes end OlivineLighthouse6FSuperPotion: itemball SUPER_POTION MovementData_0x60c68: slow_step UP slow_step UP slow_step RIGHT slow_step UP slow_step UP step_sleep 8 step_sleep 8 step_end MovementData_0x60c70: slow_step DOWN slow_step RIGHT slow_step RIGHT slow_step RIGHT slow_step UP slow_step RIGHT slow_step RIGHT slow_step RIGHT step_end MovementData_0x60c79: slow_step UP slow_step UP slow_step RIGHT slow_step UP slow_step UP slow_step UP step_sleep 8 step_end UnknownText_0x60c81: text "JASMINE: … This" line "#MON always" para "kept the sea lit" line "at night." para "…But it suddenly" line "got sick… It's" cont "gasping for air…" para "…I understand" line "that there is a" para "wonderful PHARMACY" line "in CIANWOOD…" para "But that's across" line "the sea…" para "And I can't leave" line "AMPHY unattended…" done UnknownText_0x60d64: text "…May I ask you to" line "get some medicine" cont "for me? Please?" done UnknownText_0x60d99: text "JASMINE: …Will" line "that medicine cure" cont "AMPHY?" done UnknownText_0x60dc3: text " handed the" line "SECRETPOTION to" cont "JASMINE." done UnknownText_0x60dea: text "JASMINE: …Um," line "please don't be" cont "offended…" para "…AMPHY will not" line "take anything from" cont "anyone but me…" done UnknownText_0x60e44: text "JASMINE: …" para "AMPHY, how are you" line "feeling?" done UnknownText_0x60e6c: text "JASMINE: …Oh, I'm" line "so relieved…" para "This is just so" line "wonderful…" para "Thank you so very," line "very much." para "…I will return to" line "the GYM…" done UnknownText_0x60edf: text "JASMINE: …I see…" done UnknownText_0x60ef1: text "…AMPHY, hang on!" done UnknownText_0x60f03: text "AMPHY: …" line "…Pa… paloo…" done UnknownText_0x60f19: text "Its breathing is" line "terribly labored…" done UnknownText_0x60f3d: text "AMPHY: Palu!" line "Palulu!" done OlivineLighthouse6F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def 9, 15, 1, OLIVINE_LIGHTHOUSE_5F warp_def 16, 5, 6, OLIVINE_LIGHTHOUSE_5F warp_def 17, 5, 7, OLIVINE_LIGHTHOUSE_5F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1 object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION