GetLandmarkCoords: ; 0x1ca896 ; Return coordinates (d, e) of landmark e. push hl ld l, e ld h, 0 add hl, hl add hl, hl ld de, Landmarks add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl ret ; 0x1ca8a5 GetLandmarkName:: ; 0x1ca8a5 ; Copy the name of landmark e to StringBuffer1. push hl push de push bc ld l, e ld h, 0 add hl, hl add hl, hl ld de, Landmarks + 2 add hl, de ld a, [hli] ld h, [hl] ld l, a ld de, StringBuffer1 ld c, 18 .copy ld a, [hli] ld [de], a inc de dec c jr nz, .copy pop bc pop de pop hl ret ; 0x1ca8c3 INCLUDE "data/maps/landmarks.asm" RegionCheck: ; 0x1caea1 ; Checks if the player is in Kanto or Johto. ; If in Johto, returns 0 in e. ; If in Kanto, returns 1 in e. ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation cp FAST_SHIP ; S.S. Aqua jr z, .johto cp SPECIAL_MAP jr nz, .checkagain ; In a special map, get the backup map group / map id ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a call GetWorldMapLocation .checkagain cp KANTO_LANDMARK jr c, .johto ; Victory Road area is considered to be Johto. cp VICTORY_ROAD jr c, .kanto .johto ld e, 0 ret .kanto ld e, 1 ret