BattleCommand_SleepTalk: ; 35b33 ; sleeptalk call ClearLastMove ld a, [wAttackMissed] and a jr nz, .fail ld a, [hBattleTurn] and a ld hl, wBattleMonMoves + 1 ld a, [wDisabledMove] ld d, a jr z, .got_moves ld hl, wEnemyMonMoves + 1 ld a, [wEnemyDisabledMove] ld d, a .got_moves ld a, BATTLE_VARS_STATUS call GetBattleVar and SLP jr z, .fail ld a, [hl] and a jr z, .fail call .safely_check_has_usable_move jr c, .fail dec hl .sample_move push hl call BattleRandom maskbits NUM_MOVES ld c, a ld b, 0 add hl, bc ld a, [hl] pop hl and a jr z, .sample_move ld e, a ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVar cp e jr z, .sample_move ld a, e cp d jr z, .sample_move call .check_two_turn_move jr z, .sample_move ld a, BATTLE_VARS_MOVE call GetBattleVarAddr ld a, e ld [hl], a call CheckUserIsCharging jr nz, .charging ld a, [wKickCounter] push af call BattleCommand_LowerSub pop af ld [wKickCounter], a .charging call LoadMoveAnim call UpdateMoveData jp ResetTurn .fail call AnimateFailedMove jp TryPrintButItFailed .safely_check_has_usable_move push hl push de push bc call .check_has_usable_move pop bc pop de pop hl ret .check_has_usable_move ld a, [hBattleTurn] and a ld a, [wDisabledMove] jr z, .got_move_2 ld a, [wEnemyDisabledMove] .got_move_2 ld b, a ld a, BATTLE_VARS_MOVE call GetBattleVar ld c, a dec hl ld d, NUM_MOVES .loop2 ld a, [hl] and a jr z, .carry cp c jr z, .nope cp b jr z, .nope call .check_two_turn_move jr nz, .no_carry .nope inc hl dec d jr nz, .loop2 .carry scf ret .no_carry and a ret .check_two_turn_move push hl push de push bc ld b, a callfar GetMoveEffect ld a, b pop bc pop de pop hl cp EFFECT_SKULL_BASH ret z cp EFFECT_RAZOR_WIND ret z cp EFFECT_SKY_ATTACK ret z cp EFFECT_SOLARBEAM ret z cp EFFECT_FLY ret z cp EFFECT_BIDE ret ; 35bff