const_value set 2 const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER const BATTLETOWEROUTSIDE_BUENA const BATTLETOWEROUTSIDE_SAILOR const BATTLETOWEROUTSIDE_LASS BattleTowerOutside_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 2 ; callbacks dbw MAPCALLBACK_TILES, .Callback1 dbw MAPCALLBACK_OBJECTS, .Callback2 .Callback1 return .Callback2 clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR return BattleTowerOutsideYoungsterScript: jumptextfaceplayer BattleTowerOutsideYoungsterText BattleTowerOutsideBuenaScript: jumptextfaceplayer BattleTowerOutsideBuenaText BattleTowerOutsideSailorScript: jumptextfaceplayer BattleTowerOutsideSailorText MapBattleTowerOutsideSignpost0Script: jumptext BattleTowerOutsideText_UltimateChallenge BattleTowerOutsideUnusedText1: text "Wow, the BATTLE" line "TOWER is huge! My" para "neck is tired from" line "looking up at it." done BattleTowerOutsideUnusedText2: text "Wow, the BATTLE" line "TOWER is huge!" para "Since there are a" line "whole bunch of" para "trainers inside," line "there must also be" para "a wide variety of" line "#MON." done BattleTowerOutsideYoungsterText: text "Wow, the BATTLE" line "TOWER is huge!" para "There must be many" line "kinds of #MON" cont "in there!" done BattleTowerOutsideUnusedText3: text "What on earth do" line "they do here?" para "If the name says" line "anything, I guess" para "it must be for" line "#MON battles." done BattleTowerOutsideBuenaText: text "You can use only" line "three #MON." para "It's so hard to" line "decide which three" para "should go into" line "battle…" done BattleTowerOutsideUnusedText4: text "Ehehehe…" line "I sneaked out of" cont "work to come here." para "I'm never giving" line "up until I become" cont "a LEADER!" done BattleTowerOutsideSailorText: text "Hehehe, I snuck" line "out from work." para "I can't bail out" line "until I've won!" para "I have to win it" line "all. That I must!" done BattleTowerOutsideText_BattleTower: text "BATTLE TOWER" done BattleTowerOutsideText_UltimateChallenge: text "BATTLE TOWER" para "Take the Ultimate" line "Trainer Challenge!" done BattleTowerOutsideText_DoorsClosed: text "The BATTLE TOWER's" line "doors are closed…" done BattleTowerOutsideText_DoorsOpen: text "It's open!" done BattleTowerOutside_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $15, $8, 3, ROUTE_40_BATTLE_TOWER_GATE warp_def $15, $9, 4, ROUTE_40_BATTLE_TOWER_GATE warp_def $9, $8, 1, BATTLE_TOWER_1F warp_def $9, $9, 2, BATTLE_TOWER_1F .XYTriggers: db 0 .Signposts: db 1 signpost 10, 10, SIGNPOST_READ, MapBattleTowerOutsideSignpost0Script .PersonEvents: db 4 person_event SPRITE_STANDING_YOUNGSTER, 12, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1 person_event SPRITE_BUENA, 11, 13, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, BattleTowerOutsideBuenaScript, -1 person_event SPRITE_SAILOR, 18, 12, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR person_event SPRITE_LASS, 24, 12, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, -1