BattleTowerOutside_MapScriptHeader: ; trigger count db 0 ; callback count db 2 ; callbacks dbw 1, .Callback1 dbw 2, .Callback2 .Callback1 return .Callback2 clearevent EVENT_7CF return StandingYoungsterScript_0x9f85f: jumptextfaceplayer UnknownText_0x9f930 BuenaScript_0x9f862: jumptextfaceplayer UnknownText_0x9f9db SailorScript_0x9f865: jumptextfaceplayer UnknownText_0x9fa8c MapBattleTowerOutsideSignpost0Script: jumptext UnknownText_0x9fafc UnknownText_0x9f86b: text "Wow, the BATTLE" line "TOWER is huge! My" para "neck is tired from" line "looking up at it." done UnknownText_0x9f8b3: text "Wow, the BATTLE" line "TOWER is huge!" para "Since there are a" line "whole bunch of" para "trainers inside," line "there must also be" para "a wide variety of" line "#MON." done UnknownText_0x9f930: text "Wow, the BATTLE" line "TOWER is huge!" para "There must be many" line "kinds of #MON" cont "in there!" done UnknownText_0x9f97b: text "What on earth do" line "they do here?" para "If the name says" line "anything, I guess" para "it must be for" line "#MON battles." done UnknownText_0x9f9db: text "You can use only" line "three #MON." para "It's so hard to" line "decide which three" para "should go into" line "battle…" done UnknownText_0x9fa32: text "Ehehehe…" line "I sneaked out of" cont "work to come here." para "I'm never giving" line "up until I become" cont "a LEADER!" done UnknownText_0x9fa8c: text "Hehehe, I snuck" line "out from work." para "I can't bail out" line "until I've won!" para "I have to win it" line "all. That I must!" done UnknownText_0x9faee: text "BATTLE TOWER" done UnknownText_0x9fafc: text "BATTLE TOWER" para "Take the Ultimate" line "Trainer Challenge!" done UnknownText_0x9fb2f: text "The BATTLE TOWER's" line "doors are closed…" done UnknownText_0x9fb54: text "It's open!" done BattleTowerOutside_MapEventHeader: ; filler db 0, 0 ; warps db 4 warp_def $15, $8, 3, GROUP_ROUTE_40_BATTLE_TOWER_GATE, MAP_ROUTE_40_BATTLE_TOWER_GATE warp_def $15, $9, 4, GROUP_ROUTE_40_BATTLE_TOWER_GATE, MAP_ROUTE_40_BATTLE_TOWER_GATE warp_def $9, $8, 1, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F warp_def $9, $9, 2, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F ; xy triggers db 0 ; signposts db 1 signpost 10, 10, SIGNPOST_READ, MapBattleTowerOutsideSignpost0Script ; people-events db 4 person_event SPRITE_STANDING_YOUNGSTER, 16, 10, UP << 2 | $3, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, StandingYoungsterScript_0x9f85f, -1 person_event SPRITE_BUENA, 15, 17, DOWN << 2 | $2, $11, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, BuenaScript_0x9f862, -1 person_event SPRITE_SAILOR, 22, 16, UP << 2 | $1, $1, -1, -1, $0, 0, SailorScript_0x9f865, EVENT_7CF person_event SPRITE_LASS, 28, 16, DOWN << 2 | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ObjectEvent, -1