; Audio interfaces. MapSetup_Sound_Off:: ; 3b4e push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(_MapSetup_Sound_Off) ld [hROMBank], a ld [MBC3RomBank], a call _MapSetup_Sound_Off pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3b6a UpdateSound:: ; 3b6a push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(_UpdateSound) ld [hROMBank], a ld [MBC3RomBank], a call _UpdateSound pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3b86 _LoadMusicByte:: ; 3b86 ; CurMusicByte = [a:de] GLOBAL LoadMusicByte ld [hROMBank], a ld [MBC3RomBank], a ld a, [de] ld [CurMusicByte], a ld a, BANK(LoadMusicByte) ld [hROMBank], a ld [MBC3RomBank], a ret ; 3b97 PlayMusic:: ; 3b97 ; Play music de. push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(_PlayMusic) ; and BANK(_MapSetup_Sound_Off) ld [hROMBank], a ld [MBC3RomBank], a ld a, e and a jr z, .nomusic call _PlayMusic jr .end .nomusic call _MapSetup_Sound_Off .end pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3bbc PlayMusic2:: ; 3bbc ; Stop playing music, then play music de. push hl push de push bc push af ld a, [hROMBank] push af ld a, BANK(_PlayMusic) ld [hROMBank], a ld [MBC3RomBank], a push de ld de, MUSIC_NONE call _PlayMusic call DelayFrame pop de call _PlayMusic pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3be3 PlayCryHeader:: ; 3be3 ; Play cry header de. push hl push de push bc push af ld a, [hROMBank] push af ; Cry headers are stuck in one bank. ld a, BANK(CryHeaders) ld [hROMBank], a ld [MBC3RomBank], a ld hl, CryHeaders rept 6 add hl, de endr ld e, [hl] inc hl ld d, [hl] inc hl ld a, [hli] ld [CryPitch], a ld a, [hli] ld [CryPitch + 1], a ld a, [hli] ld [CryLength], a ld a, [hl] ld [CryLength + 1], a ld a, BANK(_PlayCryHeader) ld [hROMBank], a ld [MBC3RomBank], a call _PlayCryHeader pop af ld [hROMBank], a ld [MBC3RomBank], a pop af pop bc pop de pop hl ret ; 3c23 PlaySFX:: ; 3c23 ; Play sound effect de. ; Sound effects are ordered by priority (lowest to highest) push hl push de push bc push af ; Is something already playing? call CheckSFX jr nc, .play ; Does it have priority? ld a, [CurSFX] cp e jr c, .done .play ld a, [hROMBank] push af ld a, BANK(_PlaySFX) ld [hROMBank], a ld [MBC3RomBank], a ld a, e ld [CurSFX], a call _PlaySFX pop af ld [hROMBank], a ld [MBC3RomBank], a .done pop af pop bc pop de pop hl ret ; 3c4e WaitPlaySFX:: ; 3c4e call WaitSFX call PlaySFX ret ; 3c55 WaitSFX:: ; 3c55 ; infinite loop until sfx is done playing push hl .wait ld hl, Channel5Flags bit 0, [hl] jr nz, .wait ld hl, Channel6Flags bit 0, [hl] jr nz, .wait ld hl, Channel7Flags bit 0, [hl] jr nz, .wait ld hl, Channel8Flags bit 0, [hl] jr nz, .wait pop hl ret ; 3c74 IsSFXPlaying:: ; 3c74 ; Return carry if no sound effect is playing. ; The inverse of CheckSFX. push hl ld hl, Channel5Flags bit 0, [hl] jr nz, .playing ld hl, Channel6Flags bit 0, [hl] jr nz, .playing ld hl, Channel7Flags bit 0, [hl] jr nz, .playing ld hl, Channel8Flags bit 0, [hl] jr nz, .playing pop hl scf ret .playing pop hl and a ret ; 3c97 MaxVolume:: ; 3c97 ld a, $77 ; max ld [Volume], a ret ; 3c9d LowVolume:: ; 3c9d ld a, $33 ; 40% ld [Volume], a ret ; 3ca3 VolumeOff:: ; 3ca3 xor a ld [Volume], a ret ; 3ca8 Unused_RotatePalettesRightMusic:: ; 3ca8 ld a, 4 ld [MusicFade], a ret ; 3cae RotatePalettesLeftMusic:: ; 3cae ld a, 4 | 1 << 7 ld [MusicFade], a ret ; 3cb4 SkipMusic:: ; 3cb4 ; Skip a frames of music. .loop and a ret z dec a call UpdateSound jr .loop ; 3cbc FadeToMapMusic:: ; 3cbc push hl push de push bc push af call GetMapMusic ld a, [wMapMusic] cp e jr z, .done ld a, 8 ld [MusicFade], a ld a, e ld [MusicFadeIDLo], a ld a, d ld [MusicFadeIDHi], a ld a, e ld [wMapMusic], a .done pop af pop bc pop de pop hl ret ; 3cdf PlayMapMusic:: ; 3cdf push hl push de push bc push af call GetMapMusic ld a, [wMapMusic] cp e jr z, .done push de ld de, MUSIC_NONE call PlayMusic call DelayFrame pop de ld a, e ld [wMapMusic], a call PlayMusic .done pop af pop bc pop de pop hl ret ; 3d03 EnterMapMusic:: ; 3d03 push hl push de push bc push af xor a ld [wc2c1], a ld de, MUSIC_BICYCLE ld a, [PlayerState] cp PLAYER_BIKE jr z, .play call GetMapMusic .play push de ld de, MUSIC_NONE call PlayMusic call DelayFrame pop de ld a, e ld [wMapMusic], a call PlayMusic pop af pop bc pop de pop hl ret ; 3d2f TryRestartMapMusic:: ; 3d2f ld a, [wc2c1] and a jr z, RestartMapMusic xor a ld [wMapMusic], a ld de, MUSIC_NONE call PlayMusic call DelayFrame xor a ld [wc2c1], a ret ; 3d47 RestartMapMusic:: ; 3d47 push hl push de push bc push af ld de, MUSIC_NONE call PlayMusic call DelayFrame ld a, [wMapMusic] ld e, a ld d, 0 call PlayMusic pop af pop bc pop de pop hl ret ; 3d62 SpecialMapMusic:: ; 3d62 ld a, [PlayerState] cp PLAYER_SURF jr z, .surf cp PLAYER_SURF_PIKA jr z, .surf ld a, [StatusFlags2] bit 2, a jr nz, .contest .no and a ret .bike ld de, MUSIC_BICYCLE scf ret .surf ld de, MUSIC_SURF scf ret .contest ld a, [MapGroup] cp GROUP_ROUTE_35_NATIONAL_PARK_GATE jr nz, .no ld a, [MapNumber] cp MAP_ROUTE_35_NATIONAL_PARK_GATE jr z, .ranking cp MAP_ROUTE_36_NATIONAL_PARK_GATE jr nz, .no .ranking ld de, MUSIC_BUG_CATCHING_CONTEST_RANKING scf ret ; 3d97 GetMapMusic:: ; 3d97 call SpecialMapMusic ret c call GetMapHeaderMusic ret ; 3d9f Function3d9f:: ; 3d9f ; Places a BCD number at the ; upper center of the screen. ; Unreferenced. ld a, $20 ld [Sprites + $98], a ld [Sprites + $9c], a ld a, $50 ld [Sprites + $99], a ld a, $58 ld [Sprites + $9d], a xor a ld [Sprites + $9b], a ld [Sprites + $9f], a ld a, [wc296] cp $64 jr nc, .max add 1 daa ld b, a swap a and $f add "0" ld [Sprites + $9a], a ld a, b and $f add "0" ld [Sprites + $9e], a ret .max ld a, "9" ld [Sprites + $9a], a ld [Sprites + $9e], a ret ; 3dde CheckSFX:: ; 3dde ; Return carry if any SFX channels are active. ld a, [Channel5Flags] bit 0, a jr nz, .playing ld a, [Channel6Flags] bit 0, a jr nz, .playing ld a, [Channel7Flags] bit 0, a jr nz, .playing ld a, [Channel8Flags] bit 0, a jr nz, .playing and a ret .playing scf ret ; 3dfe Function3dfe:: ; 3dfe xor a ld [Channel5Flags], a ld [SoundInput], a ld [rNR10], a ld [rNR11], a ld [rNR12], a ld [rNR13], a ld [rNR14], a ret ; 3e10 ChannelsOff:: ; 3e10 ; Quickly turn off music channels xor a ld [Channel1Flags], a ld [Channel2Flags], a ld [Channel3Flags], a ld [Channel4Flags], a ld [SoundInput], a ret ; 3e21 SFXChannelsOff:: ; 3e21 ; Quickly turn off sound effect channels xor a ld [Channel5Flags], a ld [Channel6Flags], a ld [Channel7Flags], a ld [Channel8Flags], a ld [SoundInput], a ret ; 3e32