MACRO sprite_anim_obj_gfx ; # tiles, gfx pointer db \1 dbw \2, \3 ENDM UnusedSpriteAnimGFX: ; entries correspond to SPRITE_ANIM_DICT_* constants table_width 4, UnusedSpriteAnimGFX ; # tiles, gfx bank, gfx pointer ; (all pointers were dummied out to .DeletedGFX) sprite_anim_obj_gfx 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused sprite_anim_obj_gfx 16, $37, .DeletedGFX ; unused sprite_anim_obj_gfx 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR sprite_anim_obj_gfx 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm) sprite_anim_obj_gfx 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm) sprite_anim_obj_gfx 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR assert_table_length NUM_SPRITE_ANIM_GFX .DeletedGFX