const_value set 2 const POWERPLANT_OFFICER1 const POWERPLANT_GYM_GUY1 const POWERPLANT_GYM_GUY2 const POWERPLANT_OFFICER2 const POWERPLANT_GYM_GUY3 const POWERPLANT_FISHER const POWERPLANT_FOREST PowerPlant_MapScriptHeader: .SceneScripts: db 2 scene_script .DummyScene0 scene_script .DummyScene1 .MapCallbacks: db 0 .DummyScene0: end .DummyScene1: end PowerPlantGuardPhoneScript: playsound SFX_CALL showemote EMOTE_SHOCK, POWERPLANT_OFFICER1, 15 waitsfx pause 30 applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5 spriteface POWERPLANT_GYM_GUY1, DOWN spriteface POWERPLANT_GYM_GUY2, DOWN opentext writetext UnknownText_0x188f22 waitbutton closetext spriteface POWERPLANT_OFFICER1, LEFT spriteface PLAYER, RIGHT opentext writetext UnknownText_0x188f7f waitbutton closetext spriteface PLAYER, DOWN applymovement POWERPLANT_OFFICER1, MovementData_0x188eda setscene $0 end OfficerScript_0x188df5: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x188e0f checkevent EVENT_MET_MANAGER_AT_POWER_PLANT iftrue UnknownScript_0x188e09 writetext UnknownText_0x188ee0 waitbutton closetext end UnknownScript_0x188e09: writetext UnknownText_0x188f7f waitbutton closetext end UnknownScript_0x188e0f: writetext UnknownText_0x188fa2 waitbutton closetext end GymGuyScript_0x188e15: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x188e23 writetext UnknownText_0x188fcf waitbutton closetext end UnknownScript_0x188e23: writetext UnknownText_0x189038 waitbutton closetext end GymGuyScript_0x188e29: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x188e37 writetext UnknownText_0x189079 waitbutton closetext end UnknownScript_0x188e37: writetext UnknownText_0x1890ef waitbutton closetext end OfficerScript_0x188e3d: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x188e4b writetext UnknownText_0x18910e waitbutton closetext end UnknownScript_0x188e4b: writetext UnknownText_0x18917f waitbutton closetext end GymGuyScript_0x188e51: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x188e5f writetext UnknownText_0x1891c2 waitbutton closetext end UnknownScript_0x188e5f: writetext UnknownText_0x189225 waitbutton closetext end PowerPlantManager: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue UnknownScript_0x188eac checkitem MACHINE_PART iftrue UnknownScript_0x188e93 checkevent EVENT_MET_MANAGER_AT_POWER_PLANT iftrue UnknownScript_0x188e8d writetext UnknownText_0x189264 waitbutton closetext setevent EVENT_MET_MANAGER_AT_POWER_PLANT clearevent EVENT_CERULEAN_GYM_ROCKET clearevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM setmapscene CERULEAN_GYM, $1 setscene $1 end UnknownScript_0x188e8d: writetext UnknownText_0x189308 waitbutton closetext end UnknownScript_0x188e93: writetext UnknownText_0x18936e buttonsound takeitem MACHINE_PART setevent EVENT_RETURNED_MACHINE_PART clearevent EVENT_SAFFRON_TRAIN_STATION_POPULATION setevent EVENT_ROUTE_5_6_POKEFAN_M_BLOCKS_UNDERGROUND_PATH setevent EVENT_ROUTE_24_ROCKET setevent EVENT_RESTORED_POWER_TO_KANTO clearevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN UnknownScript_0x188eac: checkevent EVENT_GOT_TM07_ZAP_CANNON iftrue UnknownScript_0x188ec5 writetext UnknownText_0x1893c4 buttonsound verbosegiveitem TM_ZAP_CANNON iffalse UnknownScript_0x188ec3 setevent EVENT_GOT_TM07_ZAP_CANNON writetext UnknownText_0x1893f4 waitbutton UnknownScript_0x188ec3: closetext end UnknownScript_0x188ec5: writetext UnknownText_0x189475 waitbutton closetext end Forest: faceplayer opentext trade NPCTRADE_FOREST waitbutton closetext end PowerPlantBookshelf: jumpstd difficultbookshelf MovementData_0x188ed5: step RIGHT step RIGHT step UP step UP step_end MovementData_0x188eda: step DOWN step DOWN step LEFT step LEFT turn_head DOWN step_end UnknownText_0x188ee0: text "A thief broke into" line "the POWER PLANT…" para "What is the world" line "coming to?" done UnknownText_0x188f22: text "I just got word" line "from CERULEAN." para "It appears that a" line "shady character" para "has been loitering" line "around." done UnknownText_0x188f7f: text "Could I ask for" line "your cooperation?" done UnknownText_0x188fa2: text "We'll have to beef" line "up our security" cont "presence." done UnknownText_0x188fcf: text "Someone made off" line "with a part that's" para "essential for the" line "generator." para "Without it, the" line "new generator's" cont "useless!" done UnknownText_0x189038: text "The generator's up" line "and running. It's" para "making electricity" line "to spare." done UnknownText_0x189079: text "This POWER PLANT" line "had been abandoned" cont "in the past." para "We got it back up" line "and running to" para "provide power to" line "the MAGNET TRAIN." done UnknownText_0x1890ef: text "The generator's" line "running again!" done UnknownText_0x18910e: text "The POWER PLANT's" line "MANAGER is up" cont "ahead." para "But since someone" line "wrecked the gener-" cont "ator, he's been" cont "both sad and" cont "furious…" done UnknownText_0x18917f: text "Since the gener-" line "ator's been fixed," para "the MANAGER has" line "been cheerful." done UnknownText_0x1891c2: text "The MAGNET TRAIN" line "consumes a lot of" cont "electricity." para "It can't move if" line "the new generator" cont "isn't operating." done UnknownText_0x189225: text "All right! We can" line "finally get the" para "MAGNET TRAIN" line "running again." done UnknownText_0x189264: text "MANAGER: I, I, I'm" line "ready to blast" cont "someone!" para "Who would dare" line "ruin my generator?" para "I spent so much" line "time on it!" para "If I catch him," line "he's going to get" para "a taste of my ZAP" line "CANNON!" done UnknownText_0x189308: text "MANAGER: I won't" line "forgive him!" para "The culprit can" line "cry and apologize," para "but I'll still" line "hammer him!" para "Gahahahah!" done UnknownText_0x18936e: text "MANAGER: Ah! Yeah!" para "That's the missing" line "PART from my be-" cont "loved generator!" cont "You found it?" done UnknownText_0x1893c4: text "Wahah! Thanks!" para "Here! Take this TM" line "as a reward!" done UnknownText_0x1893f4: text "MANAGER: TM07 is" line "my ZAP CANNON." para "It's a powerful" line "technique!" para "It's not what any-" line "one would consider" para "accurate, but it" line "packs a wallop!" done UnknownText_0x189475: text "MANAGER: My be-" line "loved generator!" para "Keep pumping the" line "electricity out!" done PowerPlant_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $11, $2, 2, ROUTE_10_NORTH warp_def $11, $3, 2, ROUTE_10_NORTH .CoordEvents: db 1 coord_event 1, $c, $5, PowerPlantGuardPhoneScript .BGEvents: db 2 bg_event 1, 0, BGEVENT_READ, PowerPlantBookshelf bg_event 1, 1, BGEVENT_READ, PowerPlantBookshelf .ObjectEvents: db 7 object_event SPRITE_OFFICER, 14, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x188df5, -1 object_event SPRITE_GYM_GUY, 9, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x188e15, -1 object_event SPRITE_GYM_GUY, 11, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x188e29, -1 object_event SPRITE_OFFICER, 3, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x188e3d, -1 object_event SPRITE_GYM_GUY, 2, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x188e51, -1 object_event SPRITE_FISHER, 10, 14, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1 object_event SPRITE_GYM_GUY, 5, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1