const_value set 2 const GOLDENRODMAGNETTRAINSTATION_OFFICER const GOLDENRODMAGNETTRAINSTATION_GENTLEMAN GoldenrodMagnetTrainStation_MapScriptHeader: .SceneScripts: db 1 scene_script .DummyScene .MapCallbacks: db 0 .DummyScene: end OfficerScript_0x550ec: faceplayer opentext checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .MagnetTrainToSaffron writetext UnknownText_0x55160 waitbutton closetext end .MagnetTrainToSaffron: writetext UnknownText_0x551b7 yesorno iffalse .DecidedNotToRide checkitem PASS iffalse .PassNotInBag writetext UnknownText_0x551ed waitbutton closetext applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, MovementData_0x55146 applymovement PLAYER, MovementData_0x5514f writebyte $0 special Special_MagnetTrain warpcheck newloadmap MAPSETUP_TRAIN applymovement PLAYER, .MovementBoardTheTrain wait $14 end .MovementBoardTheTrain: turn_head DOWN step_end .PassNotInBag: writetext UnknownText_0x5522c waitbutton closetext end .DecidedNotToRide: writetext UnknownText_0x5524f waitbutton closetext end Script_ArriveFromSaffron: applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, MovementData_0x55146 applymovement PLAYER, MovementData_0x55158 applymovement GOLDENRODMAGNETTRAINSTATION_OFFICER, MovementData_0x5514b opentext writetext UnknownText_0x5526a waitbutton closetext end GoldenrodMagnetTrainStationGentlemanScript: jumptextfaceplayer GoldenrodMagnetTrainStationGentlemanText MovementData_0x55146: step UP step UP step RIGHT turn_head LEFT step_end MovementData_0x5514b: step LEFT step DOWN step DOWN step_end MovementData_0x5514f: step UP step UP step UP step LEFT step LEFT step LEFT step UP step UP step_end MovementData_0x55158: step LEFT step LEFT step DOWN step DOWN step DOWN step DOWN turn_head UP step_end UnknownText_0x55160: text "The train hasn't" line "come in…" para "I know! I'll carry" line "the passengers on" cont "my back!" para "That won't work." done UnknownText_0x551b7: text "We'll soon depart" line "for SAFFRON." para "Are you coming" line "aboard?" done UnknownText_0x551ed: text "May I see your" line "rail PASS, please?" para "OK. Right this" line "way, please." done UnknownText_0x5522c: text "Sorry. You don't" line "have a rail PASS." done UnknownText_0x5524f: text "We hope to see you" line "again!" done UnknownText_0x5526a: text "We have arrived in" line "GOLDENROD." para "We hope to see you" line "again." done GoldenrodMagnetTrainStationGentlemanText: text "I'm the PRESIDENT." para "My dream was to" line "build a train that" para "is faster than any" line "#MON." para "It really brings" line "JOHTO much closer" cont "to KANTO." done GoldenrodMagnetTrainStation_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $11, $8, 5, GOLDENROD_CITY warp_def $11, $9, 5, GOLDENROD_CITY warp_def $5, $6, 4, SAFFRON_TRAIN_STATION warp_def $5, $b, 3, SAFFRON_TRAIN_STATION .CoordEvents: db 1 coord_event 0, $6, $b, Script_ArriveFromSaffron .BGEvents: db 0 .ObjectEvents: db 2 object_event SPRITE_OFFICER, 9, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x550ec, -1 object_event SPRITE_GENTLEMAN, 14, 11, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodMagnetTrainStationGentlemanScript, EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN