CeladonMansion2F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 CeladonMansion2FComputer: jumptext CeladonMansion2FComputerText CeladonMansion2FSign: jumptext CeladonMansion2FSignText CeladonMansion2FBookshelf: jumpstd difficultbookshelf CeladonMansion2FComputerText: text " turned on" line "the PC." para "…" para "Someone was in the" line "middle of compos-" cont "ing an e-mail." para "…I hope you'll" line "come visit KANTO." para "I think you'll be" line "surprised at how" para "much things have" line "changed here." para "You'll also see" line "many #MON that" para "aren't native to" line "JOHTO." para "To the PRODUCER" para "…" done CeladonMansion2FSignText: text "GAME FREAK" line "MEETING ROOM" done CeladonMansion2F_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $0, $0, 4, CELADON_MANSION_1F warp_def $0, $1, 2, CELADON_MANSION_3F warp_def $0, $6, 3, CELADON_MANSION_3F warp_def $0, $7, 5, CELADON_MANSION_1F .CoordEvents: db 0 .BGEvents: db 3 bg_event 3, 0, BGEVENT_READ, CeladonMansion2FComputer bg_event 8, 5, BGEVENT_UP, CeladonMansion2FSign bg_event 3, 2, BGEVENT_READ, CeladonMansion2FBookshelf .ObjectEvents: db 0