const_value set 2 const BLACKTHORNEMYSHOUSE_EMY BlackthornEmysHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 Emy: faceplayer opentext trade NPCTRADE_EMY waitbutton closetext end EmysHouseBookshelf: jumpstd magazinebookshelf BlackthornEmysHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 3, BLACKTHORN_CITY warp_def $7, $3, 3, BLACKTHORN_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 1, 0, BGEVENT_READ, EmysHouseBookshelf bg_event 1, 1, BGEVENT_READ, EmysHouseBookshelf .ObjectEvents: db 1 object_event SPRITE_LASS, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Emy, -1