const_value set 2 const PALLETTOWN_TEACHER const PALLETTOWN_FISHER PalletTown_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_NEWMAP, .FlyPoint .FlyPoint: setflag ENGINE_FLYPOINT_PALLET return PalletTownTeacherScript: jumptextfaceplayer PalletTownTeacherText PalletTownFisherScript: jumptextfaceplayer PalletTownFisherText PalletTownSign: jumptext PalletTownSignText RedsHouseSign: jumptext RedsHouseSignText OaksLabSign: jumptext OaksLabSignText BluesHouseSign: jumptext BluesHouseSignText PalletTownTeacherText: text "I'm raising #-" line "MON too." para "They serve as my" line "private guards." done PalletTownFisherText: text "Technology is" line "incredible!" para "You can now trade" line "#MON across" cont "time like e-mail." done PalletTownSignText: text "PALLET TOWN" para "A Tranquil Setting" line "of Peace & Purity" done RedsHouseSignText: text "RED'S HOUSE" done OaksLabSignText: text "OAK #MON" line "RESEARCH LAB" done BluesHouseSignText: text "BLUE'S HOUSE" done PalletTown_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $5, $5, 1, REDS_HOUSE_1F warp_def $5, $d, 1, BLUES_HOUSE warp_def $b, $c, 1, OAKS_LAB .CoordEvents: db 0 .BGEvents: db 4 bg_event 9, 7, BGEVENT_READ, PalletTownSign bg_event 5, 3, BGEVENT_READ, RedsHouseSign bg_event 13, 13, BGEVENT_READ, OaksLabSign bg_event 5, 11, BGEVENT_READ, BluesHouseSign .ObjectEvents: db 2 object_event SPRITE_TEACHER, 8, 3, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1 object_event SPRITE_FISHER, 14, 12, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1